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C++ PassOwnPtr::clearUploadsToEvictedResources方法代码示例

本文整理汇总了C++中PassOwnPtr::clearUploadsToEvictedResources方法的典型用法代码示例。如果您正苦于以下问题:C++ PassOwnPtr::clearUploadsToEvictedResources方法的具体用法?C++ PassOwnPtr::clearUploadsToEvictedResources怎么用?C++ PassOwnPtr::clearUploadsToEvictedResources使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PassOwnPtr的用法示例。


在下文中一共展示了PassOwnPtr::clearUploadsToEvictedResources方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: beginFrameCompleteOnImplThread

void CCThreadProxy::beginFrameCompleteOnImplThread(CCCompletionEvent* completion, PassOwnPtr<CCTextureUpdateQueue> queue)
{
    TRACE_EVENT0("cc", "CCThreadProxy::beginFrameCompleteOnImplThread");
    ASSERT(!m_commitCompletionEventOnImplThread);
    ASSERT(isImplThread() && isMainThreadBlocked());
    ASSERT(m_schedulerOnImplThread);
    ASSERT(m_schedulerOnImplThread->commitPending());

    if (!m_layerTreeHostImpl) {
        TRACE_EVENT0("cc", "EarlyOut_NoLayerTree");
        completion->signal();
        return;
    }

    // Clear any uploads we were making to textures linked to evicted
    // resources
    if (m_layerTreeHost->evictedContentsTexturesBackingsExist())
        queue->clearUploadsToEvictedResources();

    // If we unlinked evicted textures on the main thread, delete them now.
    if (m_layerTreeHost->deleteEvictedContentTexturesBackings()) {
        // Deleting the evicted textures' backings resulted in some textures in the
        // layer tree being invalidated (unliked from their backings). Kick off
        // another commit to fill them again.
        setNeedsCommitOnImplThread();
    } else {
        // The layer tree does not reference evicted textures, so mark that we
        // can draw this tree once this commit is complete.
        if (m_layerTreeHostImpl->contentsTexturesPurged())
            m_resetContentsTexturesPurgedAfterCommitOnImplThread = true;
    }

    m_currentTextureUpdateControllerOnImplThread = CCTextureUpdateController::create(this, CCProxy::implThread(), queue, m_layerTreeHostImpl->resourceProvider(), m_layerTreeHostImpl->resourceProvider()->textureUploader());
    m_currentTextureUpdateControllerOnImplThread->performMoreUpdates(
        m_schedulerOnImplThread->anticipatedDrawTime());

    m_commitCompletionEventOnImplThread = completion;
}
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