本文整理汇总了C++中PassOwnPtr::clearUploadsToEvictedResources方法的典型用法代码示例。如果您正苦于以下问题:C++ PassOwnPtr::clearUploadsToEvictedResources方法的具体用法?C++ PassOwnPtr::clearUploadsToEvictedResources怎么用?C++ PassOwnPtr::clearUploadsToEvictedResources使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PassOwnPtr
的用法示例。
在下文中一共展示了PassOwnPtr::clearUploadsToEvictedResources方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: beginFrameCompleteOnImplThread
void CCThreadProxy::beginFrameCompleteOnImplThread(CCCompletionEvent* completion, PassOwnPtr<CCTextureUpdateQueue> queue)
{
TRACE_EVENT0("cc", "CCThreadProxy::beginFrameCompleteOnImplThread");
ASSERT(!m_commitCompletionEventOnImplThread);
ASSERT(isImplThread() && isMainThreadBlocked());
ASSERT(m_schedulerOnImplThread);
ASSERT(m_schedulerOnImplThread->commitPending());
if (!m_layerTreeHostImpl) {
TRACE_EVENT0("cc", "EarlyOut_NoLayerTree");
completion->signal();
return;
}
// Clear any uploads we were making to textures linked to evicted
// resources
if (m_layerTreeHost->evictedContentsTexturesBackingsExist())
queue->clearUploadsToEvictedResources();
// If we unlinked evicted textures on the main thread, delete them now.
if (m_layerTreeHost->deleteEvictedContentTexturesBackings()) {
// Deleting the evicted textures' backings resulted in some textures in the
// layer tree being invalidated (unliked from their backings). Kick off
// another commit to fill them again.
setNeedsCommitOnImplThread();
} else {
// The layer tree does not reference evicted textures, so mark that we
// can draw this tree once this commit is complete.
if (m_layerTreeHostImpl->contentsTexturesPurged())
m_resetContentsTexturesPurgedAfterCommitOnImplThread = true;
}
m_currentTextureUpdateControllerOnImplThread = CCTextureUpdateController::create(this, CCProxy::implThread(), queue, m_layerTreeHostImpl->resourceProvider(), m_layerTreeHostImpl->resourceProvider()->textureUploader());
m_currentTextureUpdateControllerOnImplThread->performMoreUpdates(
m_schedulerOnImplThread->anticipatedDrawTime());
m_commitCompletionEventOnImplThread = completion;
}