本文整理汇总了C++中ParticleBatchNode::initWithTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleBatchNode::initWithTexture方法的具体用法?C++ ParticleBatchNode::initWithTexture怎么用?C++ ParticleBatchNode::initWithTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleBatchNode
的用法示例。
在下文中一共展示了ParticleBatchNode::initWithTexture方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createWithTexture
ParticleBatchNode* ParticleBatchNode::createWithTexture(Texture2D *tex, int capacity/* = kParticleDefaultCapacity*/)
{
ParticleBatchNode * p = new (std::nothrow) ParticleBatchNode();
if( p && p->initWithTexture(tex, capacity))
{
p->autorelease();
return p;
}
CC_SAFE_DELETE(p);
return nullptr;
}
示例2: createWithTexture
ParticleBatchNode* ParticleBatchNode::createWithTexture(Texture2D *tex, unsigned int capacity/* = kParticleDefaultCapacity*/)
{
ParticleBatchNode * p = new ParticleBatchNode();
if( p && p->initWithTexture(tex, capacity))
{
p->autorelease();
return p;
}
CC_SAFE_DELETE(p);
return NULL;
}