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C++ PacketBuffer::isFull方法代码示例

本文整理汇总了C++中PacketBuffer::isFull方法的典型用法代码示例。如果您正苦于以下问题:C++ PacketBuffer::isFull方法的具体用法?C++ PacketBuffer::isFull怎么用?C++ PacketBuffer::isFull使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer::isFull方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: run

void AVDemuxThread::run()
{
    m_buffering = false;
    end = false;
    if (audio_thread && !audio_thread->isRunning())
        audio_thread->start(QThread::HighPriority);
    if (video_thread && !video_thread->isRunning())
        video_thread->start();

    int stream = 0;
    Packet pkt;
    pause(false);
    qDebug("get av queue a/v thread = %p %p", audio_thread, video_thread);
    PacketBuffer *aqueue = audio_thread ? audio_thread->packetQueue() : 0;
    PacketBuffer *vqueue = video_thread ? video_thread->packetQueue() : 0;
    // aqueue as a primary buffer: music with/without cover
    AVThread* thread = !video_thread || (audio_thread && demuxer->hasAttacedPicture()) ? audio_thread : video_thread;
    m_buffer = thread->packetQueue();
    const qint64 buf2 = aqueue ? aqueue->bufferValue() : 1; // TODO: may be changed by user. Deal with audio track change
    if (aqueue) {
        aqueue->clear();
        aqueue->setBlocking(true);
    }
    if (vqueue) {
        vqueue->clear();
        vqueue->setBlocking(true);
    }
    connect(thread, SIGNAL(seekFinished(qint64)), this, SIGNAL(seekFinished(qint64)), Qt::DirectConnection);
    seek_tasks.clear();
    bool was_end = false;
    if (ademuxer) {
        ademuxer->seek(0LL);
    }
    while (!end) {
        processNextSeekTask();
        //vthread maybe changed by AVPlayer.setPriority() from no dec case
        vqueue = video_thread ? video_thread->packetQueue() : 0;
        if (demuxer->atEnd()) {
            // if avthread may skip 1st eof packet because of a/v sync
            if (aqueue && (!was_end || aqueue->isEmpty())) {
                aqueue->put(Packet::createEOF());
                aqueue->blockEmpty(false); // do not block if buffer is not enough. block again on seek
            }
            if (vqueue && (!was_end || vqueue->isEmpty())) {
                vqueue->put(Packet::createEOF());
                vqueue->blockEmpty(false);
            }
            m_buffering = false;
            Q_EMIT mediaStatusChanged(QtAV::BufferedMedia);
            was_end = true;
            // wait for a/v thread finished
            msleep(100);
            continue;
        }
        was_end = false;
        if (tryPause()) {
            continue; //the queue is empty and will block
        }
        updateBufferState();
        if (!demuxer->readFrame()) {
            continue;
        }
        stream = demuxer->stream();
        pkt = demuxer->packet();
        Packet apkt;
        bool audio_has_pic = demuxer->hasAttacedPicture();
        int a_ext = 0;
        if (ademuxer) {
            QMutexLocker locker(&buffer_mutex);
            Q_UNUSED(locker);
            if (ademuxer) {
                a_ext = -1;
                audio_has_pic = ademuxer->hasAttacedPicture();
                // FIXME: buffer full but buffering!!!
                // avoid read external track everytime. aqueue may not block full
                // vqueue will not block if aqueue is not enough
                if (!aqueue->isFull() || aqueue->isBuffering()) {
                    if (ademuxer->readFrame()) {
                        if (ademuxer->stream() == ademuxer->audioStream()) {
                            a_ext = 1;
                            apkt = ademuxer->packet();
                        }
                    }
                    // no continue otherwise. ademuxer finished earlier than demuxer
                }
            }
        }
        //qDebug("vqueue: %d, aqueue: %d/isbuffering %d isfull: %d, buffer: %d/%d", vqueue->size(), aqueue->size(), aqueue->isBuffering(), aqueue->isFull(), aqueue->buffered(), aqueue->bufferValue());

        //QMutexLocker locker(&buffer_mutex); //TODO: seems we do not need to lock
        //Q_UNUSED(locker);
        /*1 is empty but another is enough, then do not block to
          ensure the empty one can put packets immediatly.
          But usually it will not happen, why?
        */
        /* demux thread will be blocked only when 1 queue is full and still put
         * if vqueue is full and aqueue becomes empty, then demux thread
         * will be blocked. so we should wake up another queue when empty(or threshold?).
         * TODO: the video stream and audio stream may be group by group. provide it
         * stream data: aaaaaaavvvvvvvaaaaaaaavvvvvvvvvaaaaaa, it happens
//.........这里部分代码省略.........
开发者ID:151706061,项目名称:QtAV,代码行数:101,代码来源:AVDemuxThread.cpp


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