本文整理汇总了C++中P_ITEM::isNewbie方法的典型用法代码示例。如果您正苦于以下问题:C++ P_ITEM::isNewbie方法的具体用法?C++ P_ITEM::isNewbie怎么用?C++ P_ITEM::isNewbie使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类P_ITEM
的用法示例。
在下文中一共展示了P_ITEM::isNewbie方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkWearable
LOGICAL checkWearable(P_CHAR pc, P_ITEM pi)
{
NXWSOCKET s = pc->getSocket();
if (s < 0)
return false;
if( (pi->getId()>>8) >= 0x40) // LB, client crashfix if multi-objects are moved to PD
return false;
tile_st tile;
data::seekTile(pi->getId(), tile);
if( ( clientDimension[s]==3 ) && (tile.quality==0) )
{
pc->sysmsg(TRANSLATE("You can't wear that"));
return false;
}
else
{
P_ITEM outmost = pi->getOutMostCont();
P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() );
if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) )
{
return false;
}
}
if ( !pc->IsGM() && pi->st > pc->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie
{
pc->sysmsg(TRANSLATE("You are not strong enough to use that."));
return false;
}
else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) )
{
return false;
}
else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor
{
pc->sysmsg(TRANSLATE("You cant wear female armor!"));
return false;
}
else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) ||
( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32())))
{
return false;
}
return true;
}
示例2: target_randomSteal
/*!
\brief Steal random
\author Unknow, updated by Endymion
\param ps the client
\todo add string because it's locked contanier into translate
*/
void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t )
{
P_CHAR thief=ps->currChar();
VALIDATEPC(thief);
P_CHAR victim = pointers::findCharBySerial( t->getClicked() );
VALIDATEPC(victim);
if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32())
{
thief->sysmsg(TRANSLATE("You catch yourself red handed."));
return;
}
if (victim->npcaitype == NPCAI_PLAYERVENDOR)
{
thief->sysmsg(TRANSLATE("You cannot steal from player vendors."));
return;
}
if (victim->IsGMorCounselor() )
{
thief->sysmsg( TRANSLATE("You can't steal from gods."));
return;
}
P_ITEM pack= victim->getBackpack();
if ( !ISVALIDPI(pack))
{
thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack"));
return;
}
char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() );
thief->sysmsg(temp);
if ( char_inRange(thief,victim,1) )
{
P_ITEM pi = NULL;
NxwItemWrapper si;
si.fillItemsInContainer( pack, false );
if( si.size()>0 ) {
int ra=rand()%si.size();
int c=0;
for( si.rewind(); !si.isEmpty(); si++ ) {
c++;
if( c==ra ) {
pi=si.getItem();
break;
}
}
}
if( pi==NULL ) {
thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions"));
return;
}
//Endy can't be not valid after this -^ loop, else error
VALIDATEPI(pi);
if( pi->isNewbie() )
{//newbie
thief->sysmsg(TRANSLATE("... and fail because it is of no value to you."));
return;
}
if(pi->isSecureContainer())
{
thief->sysmsg(TRANSLATE("... and fail because it's a locked container."));
return;
}
if ( thief->checkSkill( STEALING,0,999) )
{
// 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!!
int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200;
if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers
thief->sysmsg(TRANSLATE("... and fail because it is too heavy."));
else
if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal))
thief->sysmsg(TRANSLATE("... and fail because it is too heavy."));
else
{
if (victim->amxevents[EVENT_CHR_ONSTOLEN])
{
g_bByPass = false;
//.........这里部分代码省略.........
示例3: target_stealing
/*!
\brief Steal something
\author Unknow, completly rewritten by Endymion
\param ps the client
*/
void Skills::target_stealing( NXWCLIENT ps, P_TARGET t )
{
P_CHAR thief = ps->currChar();
VALIDATEPC(thief);
SERIAL target_serial = t->getClicked();
AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE);
//steal a char
if ( isCharSerial(target_serial) )
{
Skills::target_randomSteal(ps,t);
return;
}
const P_ITEM pi = pointers::findItemBySerial( target_serial );
VALIDATEPI(pi);
//steal a pickpocket, a steal training dummy
if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C )
{
Skills::PickPocketTarget(ps);
return;
}
//no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed !
if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() )
{
thief->sysmsg(TRANSLATE("You cannot steal that."));
return;
}
P_CHAR victim = pi->getPackOwner();
VALIDATEPC(victim);
if (victim->npcaitype == NPCAI_PLAYERVENDOR)
{
thief->sysmsg(TRANSLATE("You cannot steal from player vendors."));
return;
}
if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) )
{
thief->sysmsg(TRANSLATE("You catch yourself red handed."));
return;
}
if (thief->distFrom( victim ) == 1)
{
int result;
R32 we = pi->getWeightActual();
int bonus= (int)( (1800 - we)/5 );
if ( thief->checkSkill( STEALING,0,(1000-bonus)) )
{
// 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!!
int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200;
if ( we > cansteal )
{
thief->sysmsg(TRANSLATE("That is too heavy."));
return;
}
if (pi->amxevents[EVENT_IONSTOLEN]!=NULL)
{
g_bByPass = false;
pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32());
if (g_bByPass==true)
return;
}
if (victim->amxevents[EVENT_CHR_ONSTOLEN])
{
g_bByPass = false;
victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32());
if (g_bByPass==true)
return;
}
/*
pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() );
if (g_bByPass==true)
return;
victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s );
if (g_bByPass==true)
return;
*/
P_ITEM pack= thief->getBackpack();
VALIDATEPI(pack);
//.........这里部分代码省略.........
示例4: checkItemUsability
/*!
\brief wrap for check usability
\author Xanathar
\return bool
\param pc player trying using
\param pi pointer to item to be used
\param type type of usability
\remarks Luxor - Added REQSKILL command support, three bug fix applied
*/
bool checkItemUsability(P_CHAR pc, P_ITEM pi, int type)
{
g_nType = type;
VALIDATEPIR(pi, false);
VALIDATEPCR(pc, false);
NXWSOCKET s = pc->getSocket();
if( !pi->isNewbie() && ! pc->IsGM())
{
if ( pi->st > pc->getStrength() )
{
pc->sysmsg(TRANSLATE("You are not strong enough to use that."));
return false;
}
if ( pi->dx > pc->dx )
{
pc->sysmsg(TRANSLATE("You are not quick enough to use that."));
return false;
}
if ( pi->in > pc->in )
{
pc->sysmsg(TRANSLATE("You are not intelligent enough to use that."));
return false;
}
//Luxor: REQSKILL command support
if (pi->reqskill[0] > 0 && pi->reqskill[1] > 0 )
{
if (pi->reqskill[1] > pc->skill[pi->reqskill[0]]) {
pc->sysmsg(TRANSLATE("You are not skilled enough to use that."));
return false;
}
}
if ( (pi->getGender() != INVALID && pi->getGender() != GENDER_NEUTRAL ) && pi->getGender() != pc->getGender() )
{
if ( pi->getGender() == 1 ) // it's a man item
pc->sysmsg(TRANSLATE("Only males of your species may use that !"));
else if ( pi->getGender() == 2 ) // it's a man item
pc->sysmsg(TRANSLATE("Only females of your species may use that !"));
else
pc->sysmsg(TRANSLATE("You may not use that !")); // Damn, whats the political correct term for "Get some recreational extensions to your body"
return false;
}
if ( Race::isRaceSystemActive() )
if ( pi->getRace() != INVALID && pi->getRace() != pc->getRace() )
{
pc->sysmsg(TRANSLATE("Your race may not use this item!")); // Hope no one sues me because of racial discrimination in item use
return false;
}
}
if (s >-1 && s < now) //Luxor
{
if (pi->amxevents[EVENT_IONCHECKCANUSE]==NULL) return true;
return (0!=pi->amxevents[EVENT_IONCHECKCANUSE]->Call(pi->getSerial32(), pc->getSerial32(), g_nType));
/*
AmxEvent* event = pi->getAmxEvent( EVENT_IONCHECKCANUSE );
if ( !event ) return true;
return ( 0 != event->Call(pi->getSerial32(), s, g_nType ) );
*/
}
return true;
}