本文整理汇总了C++中P_ITEM::getCurrentName方法的典型用法代码示例。如果您正苦于以下问题:C++ P_ITEM::getCurrentName方法的具体用法?C++ P_ITEM::getCurrentName怎么用?C++ P_ITEM::getCurrentName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类P_ITEM
的用法示例。
在下文中一共展示了P_ITEM::getCurrentName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ItemDroppedOnPet
static bool ItemDroppedOnPet(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
if (ps == NULL) return false;
VALIDATEPIR(pi, false);
P_CHAR pet = pointers::findCharBySerial(pp->Tserial);
VALIDATEPCR(pet, false);
NXWSOCKET s = ps->toInt();
P_CHAR pc = ps->currChar();
VALIDATEPCR(pc, false);
if((pet->hunger<6) && (pi->type==ITYPE_FOOD))//AntiChrist new hunger code for npcs
{
pc->playSFX( (UI16)(0x3A+(rand()%3)) ); //0x3A - 0x3C three different sounds
if(pi->poisoned)
{
pet->applyPoison(PoisonType(pi->poisoned));
}
std::string itmname;
if( pi->getCurrentName() == "#" )
{
char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
pi->getName(temp2);
itmname = temp2;
}
else itmname = pi->getCurrentName();
pet->emotecolor = 0x0026;
pet->emoteall(TRANSLATE("* You see %s eating %s *"), 1, pet->getCurrentNameC(), itmname.c_str() );
pet->hunger++;
} else
{
ps->sysmsg(TRANSLATE("It doesn't appear to want the item"));
Sndbounce5(s);
if (ps->isDragging())
{
ps->resetDragging();
item_bounce5(s,pi);
}
}
return true;
}
示例2: target_randomSteal
/*!
\brief Steal random
\author Unknow, updated by Endymion
\param ps the client
\todo add string because it's locked contanier into translate
*/
void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t )
{
P_CHAR thief=ps->currChar();
VALIDATEPC(thief);
P_CHAR victim = pointers::findCharBySerial( t->getClicked() );
VALIDATEPC(victim);
if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32())
{
thief->sysmsg(TRANSLATE("You catch yourself red handed."));
return;
}
if (victim->npcaitype == NPCAI_PLAYERVENDOR)
{
thief->sysmsg(TRANSLATE("You cannot steal from player vendors."));
return;
}
if (victim->IsGMorCounselor() )
{
thief->sysmsg( TRANSLATE("You can't steal from gods."));
return;
}
P_ITEM pack= victim->getBackpack();
if ( !ISVALIDPI(pack))
{
thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack"));
return;
}
char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() );
thief->sysmsg(temp);
if ( char_inRange(thief,victim,1) )
{
P_ITEM pi = NULL;
NxwItemWrapper si;
si.fillItemsInContainer( pack, false );
if( si.size()>0 ) {
int ra=rand()%si.size();
int c=0;
for( si.rewind(); !si.isEmpty(); si++ ) {
c++;
if( c==ra ) {
pi=si.getItem();
break;
}
}
}
if( pi==NULL ) {
thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions"));
return;
}
//Endy can't be not valid after this -^ loop, else error
VALIDATEPI(pi);
if( pi->isNewbie() )
{//newbie
thief->sysmsg(TRANSLATE("... and fail because it is of no value to you."));
return;
}
if(pi->isSecureContainer())
{
thief->sysmsg(TRANSLATE("... and fail because it's a locked container."));
return;
}
if ( thief->checkSkill( STEALING,0,999) )
{
// 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!!
int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200;
if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers
thief->sysmsg(TRANSLATE("... and fail because it is too heavy."));
else
if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal))
thief->sysmsg(TRANSLATE("... and fail because it is too heavy."));
else
{
if (victim->amxevents[EVENT_CHR_ONSTOLEN])
{
g_bByPass = false;
//.........这里部分代码省略.........
示例3: target_stealing
//.........这里部分代码省略.........
return;
}
if (pi->amxevents[EVENT_IONSTOLEN]!=NULL)
{
g_bByPass = false;
pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32());
if (g_bByPass==true)
return;
}
if (victim->amxevents[EVENT_CHR_ONSTOLEN])
{
g_bByPass = false;
victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32());
if (g_bByPass==true)
return;
}
/*
pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() );
if (g_bByPass==true)
return;
victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s );
if (g_bByPass==true)
return;
*/
P_ITEM pack= thief->getBackpack();
VALIDATEPI(pack);
pi->setContSerial( pack->getSerial32() );
thief->sysmsg(TRANSLATE("You successfully steal the item."));
pi->Refresh();
result=+200;
//all_items(s); why all item?
}
else
{
thief->sysmsg( TRANSLATE("You failed to steal the item."));
result=-200;
//Only onhide when player is caught!
}
if ( rand()%1000 > ( thief->skill[STEALING] + result ) )
{
thief->unHide();
thief->sysmsg(TRANSLATE("You have been caught!"));
thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss);
thief->modifyFame(ServerScp::g_nStealFameLoss);
if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0)
setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild
std::string itmname ( "" );
char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
if ( pi->getCurrentName() != "#" )
itmname = pi->getCurrentName();
else
{
pi->getName( temp );
itmname = temp;
}
sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str());
sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC());
if ( victim->npc )
if( victim->HasHumanBody() )
victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0);
else
victim->sysmsg(temp);
//send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D
NxwSocketWrapper sw;
sw.fillOnline( thief, true );
for( sw.rewind(); !sw.isEmpty(); sw++ ) {
NXWCLIENT ps_i=sw.getClient();
if(ps_i==NULL ) continue;
P_CHAR pc_i=ps_i->currChar();
if ( ISVALIDPC(pc_i) )
if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in)))
pc_i->sysmsg(temp2);
}
}
}
else
{
thief->sysmsg(TRANSLATE("You are too far away to steal that item."));
}
AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER);
}