本文整理汇总了C++中PSPMsgDialog::Shutdown方法的典型用法代码示例。如果您正苦于以下问题:C++ PSPMsgDialog::Shutdown方法的具体用法?C++ PSPMsgDialog::Shutdown怎么用?C++ PSPMsgDialog::Shutdown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSPMsgDialog
的用法示例。
在下文中一共展示了PSPMsgDialog::Shutdown方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: __UtilityShutdown
void __UtilityShutdown()
{
saveDialog.Shutdown();
msgDialog.Shutdown();
oskDialog.Shutdown();
netDialog.Shutdown();
}
示例2: __UtilityShutdown
void __UtilityShutdown() {
saveDialog.Shutdown(true);
msgDialog.Shutdown(true);
oskDialog.Shutdown(true);
netDialog.Shutdown(true);
screenshotDialog.Shutdown(true);
gamedataInstallDialog.Shutdown(true);
}
示例3: sceUtilityMsgDialogShutdownStart
int sceUtilityMsgDialogShutdownStart()
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
DEBUG_LOG(HLE, "sceUtilityMsgDialogShutdownStart()");
return msgDialog.Shutdown();
}
示例4: sceUtilityMsgDialogShutdownStart
static int sceUtilityMsgDialogShutdownStart()
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
int ret = msgDialog.Shutdown();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogShutdownStart()", ret);
return ret;
}
示例5: sceUtilityMsgDialogShutdownStart
int sceUtilityMsgDialogShutdownStart(u32 unknown)
{
DEBUG_LOG(HLE,"sceUtilityMsgDialogShutdownStart(%i)", unknown);
return msgDialog.Shutdown();
}