本文整理汇总了C++中PSPMsgDialog类的典型用法代码示例。如果您正苦于以下问题:C++ PSPMsgDialog类的具体用法?C++ PSPMsgDialog怎么用?C++ PSPMsgDialog使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了PSPMsgDialog类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: __UtilityDoState
void __UtilityDoState(PointerWrap &p) {
auto s = p.Section("sceUtility", 1, 2);
if (!s) {
return;
}
p.Do(currentDialogType);
p.Do(currentDialogActive);
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
screenshotDialog.DoState(p);
gamedataInstallDialog.DoState(p);
if (s >= 2) {
p.Do(currentlyLoadedModules);
} else {
std::set<int> oldModules;
p.Do(oldModules);
for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) {
currentlyLoadedModules[*it] = 0;
}
}
}
示例2: __UtilityShutdown
void __UtilityShutdown()
{
saveDialog.Shutdown();
msgDialog.Shutdown();
oskDialog.Shutdown();
netDialog.Shutdown();
}
示例3: __UtilityShutdown
void __UtilityShutdown() {
saveDialog.Shutdown(true);
msgDialog.Shutdown(true);
oskDialog.Shutdown(true);
netDialog.Shutdown(true);
screenshotDialog.Shutdown(true);
gamedataInstallDialog.Shutdown(true);
}
示例4: __UtilityDoState
void __UtilityDoState(PointerWrap &p)
{
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
p.DoMarker("sceUtility");
}
示例5: __UtilityDoState
void __UtilityDoState(PointerWrap &p)
{
p.Do(currentDialogType);
p.Do(currentDialogActive);
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
p.DoMarker("sceUtility");
}
示例6: sceUtilityMsgDialogUpdate
int sceUtilityMsgDialogUpdate(int animSpeed)
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed);
return msgDialog.Update();
}
示例7: sceUtilityMsgDialogAbort
int sceUtilityMsgDialogAbort()
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
DEBUG_LOG(HLE, "sceUtilityMsgDialogAbort()");
return msgDialog.Abort();
}
示例8: sceUtilityMsgDialogGetStatus
int sceUtilityMsgDialogGetStatus()
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
DEBUG_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int status = msgDialog.GetStatus();
DEBUG_LOG(HLE, "%08x=sceUtilityMsgDialogGetStatus()", status);
return status;
}
示例9: sceUtilityMsgDialogAbort
static int sceUtilityMsgDialogAbort()
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogAbort(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int ret = msgDialog.Abort();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogAbort()", ret);
return ret;
}
示例10: sceUtilityMsgDialogUpdate
int sceUtilityMsgDialogUpdate(int animSpeed)
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogUpdate(%i): wrong dialog type", animSpeed);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int ret = msgDialog.Update(animSpeed);
DEBUG_LOG(SCEUTILITY,"%08x=sceUtilityMsgDialogUpdate(%i)", ret, animSpeed);
return ret;
}
示例11: sceUtilityMsgDialogInitStart
int sceUtilityMsgDialogInitStart(u32 structAddr)
{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogInitStart(%08x): wrong dialog type", structAddr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_MSG;
currentDialogActive = true;
DEBUG_LOG(HLE, "sceUtilityMsgDialogInitStart(%08x)", structAddr);
return msgDialog.Init(structAddr);
}
示例12: sceUtilityMsgDialogShutdownStart
static int sceUtilityMsgDialogShutdownStart()
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
int ret = msgDialog.Shutdown();
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogShutdownStart()", ret);
return ret;
}
示例13: sceUtilityMsgDialogInitStart
int sceUtilityMsgDialogInitStart(u32 paramAddr)
{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogInitStart(%08x): wrong dialog type", paramAddr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_MSG;
currentDialogActive = true;
int ret = msgDialog.Init(paramAddr);
INFO_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogInitStart(%08x)", ret, paramAddr);
return ret;
}
示例14: __UtilityDoState
void __UtilityDoState(PointerWrap &p)
{
auto s = p.Section("sceUtility", 1);
if (!s)
return;
p.Do(currentDialogType);
p.Do(currentDialogActive);
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
screenshotDialog.DoState(p);
gamedataInstallDialog.DoState(p);
p.Do(currentlyLoadedModules);
}
示例15: sceUtilityMsgDialogInitStart
int sceUtilityMsgDialogInitStart(u32 structAddr)
{
DEBUG_LOG(HLE,"sceUtilityMsgDialogInitStart(%i)", structAddr);
return msgDialog.Init(structAddr);
}