本文整理汇总了C++中OutdoorPvPWG::GetBattleId方法的典型用法代码示例。如果您正苦于以下问题:C++ OutdoorPvPWG::GetBattleId方法的具体用法?C++ OutdoorPvPWG::GetBattleId怎么用?C++ OutdoorPvPWG::GetBattleId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OutdoorPvPWG
的用法示例。
在下文中一共展示了OutdoorPvPWG::GetBattleId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleWGEntryInviteResponse
// Send by client on clicking in accept or refuse of invitation windows for join game(NEED TEST)
void WorldSession::HandleWGEntryInviteResponse(WorldPacket &recv_data)
{
OutdoorPvPWG *pvpWG = (OutdoorPvPWG*)sOutdoorPvPMgr->GetOutdoorPvPToZoneId(4197);
if(!pvpWG || !_player)
return;
uint32 BattleId;
uint8 Accepted;
recv_data >> BattleId >> Accepted;
sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u",BattleId,Accepted);
// If player accept invitation
if(Accepted)
{
if (_player->GetSession())
_player->GetSession()->SendWGEntered(pvpWG->GetBattleId());
}
else
{
if(_player->GetZoneId() == 4197)
pvpWG->KickPlayerFromWG(_player, false);
}
_player->WGBattleBox = false;
_player->WGBattleBoxTimer = 0;
}
示例2: HandleWGJoinBattle
// Join Battle button for Wintergrasp from battlegrounds section("H") (%50 Working).
// TO DO: Packet sending is not working. We must fix packet sending...
void WorldSession::HandleWGJoinBattle(WorldPacket &recv_data)
{
OutdoorPvPWG *pvpWG = (OutdoorPvPWG*)sOutdoorPvPMgr->GetOutdoorPvPToZoneId(4197);
if(!pvpWG || !_player)
return;
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5);
data << uint32(pvpWG->GetBattleId());
data << uint8(1); //warmup ? used ?
//Sending packet to player
if(_player->GetSession())
_player->GetSession()->SendPacket(&data);
}