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C++ OgreWorldPtr::Renderer方法代码示例

本文整理汇总了C++中OgreWorldPtr::Renderer方法的典型用法代码示例。如果您正苦于以下问题:C++ OgreWorldPtr::Renderer方法的具体用法?C++ OgreWorldPtr::Renderer怎么用?C++ OgreWorldPtr::Renderer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OgreWorldPtr的用法示例。


在下文中一共展示了OgreWorldPtr::Renderer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Create

void EC_Hydrax::Create()
{
    PROFILE(EC_Hydrax_Create);
    SAFE_DELETE(impl);

    if (!framework || framework->IsHeadless())
        return;

    try
    {
        if (!ParentScene())
        {
            LogError("EC_Hydrax: no parent scene. Cannot be created.");
            return;
        }

        OgreWorldPtr w = ParentScene()->Subsystem<OgreWorld>();
        assert(w);

        connect(w->Renderer(), SIGNAL(MainCameraChanged(Entity *)), SLOT(OnActiveCameraChanged(Entity *)), Qt::UniqueConnection);
        Entity *mainCamera = w->Renderer()->MainCamera();
        if (!mainCamera)
        {
            // Can't create Hydrax just yet, no main camera set (Hydrax needs a valid camera to initialize).
            // This error is benign, and Hydrax will now postpone its initialization to until a camera is set.
            // (see OnActiveCameraChanged()).
            LogDebug("Cannot create EC_Hydrax: No main camera set!");
            return;
        }

        Ogre::Camera *cam = mainCamera->GetComponent<EC_Camera>()->GetCamera();
        impl = new EC_HydraxImpl();
        impl->hydrax = new Hydrax::Hydrax(w->OgreSceneManager(), cam, w->Renderer()->MainViewport());

        // Using projected grid module by default
        Hydrax::Module::ProjectedGrid *module = new Hydrax::Module::ProjectedGrid(impl->hydrax, new Hydrax::Noise::Perlin(),
            Ogre::Plane(Ogre::Vector3::UNIT_Y, Ogre::Vector3::ZERO), Hydrax::MaterialManager::NM_VERTEX);
        impl->hydrax->setModule(module);
        impl->module = module;

        // Load all parameters from config file, but position attribute is always authoritative for the position.
        RequestConfigAsset();

        connect(framework->Frame(), SIGNAL(PostFrameUpdate(float)), SLOT(Update(float)), Qt::UniqueConnection);
    }
    catch(const Ogre::Exception &e)
    {
        // Currently if we try to create more than one Hydrax component we end up here due to Ogre internal name collision.
        LogError("Could not create EC_Hydrax: " + std::string(e.what()));
    }
}
开发者ID:Pouique,项目名称:naali,代码行数:51,代码来源:EC_Hydrax.cpp

示例2: Create

void EC_SkyX::Create()
{
    if (framework->IsHeadless())
        return;

    if (!ParentScene())
    {
        LogError("EC_SkyX: Aborting creation, parent scene is null!");
        return;
    }

    // Return if main camera is not set
    OgreWorldPtr w = ParentScene()->GetWorld<OgreWorld>();
    if (!w || !w->Renderer())
        return;
    if (!w->Renderer()->MainCamera())
    {
        connect(w->Renderer(), SIGNAL(MainCameraChanged(Entity*)), this, SLOT(Create()), Qt::UniqueConnection);
        return;
    }
开发者ID:katik,项目名称:naali,代码行数:20,代码来源:EC_SkyX.cpp


注:本文中的OgreWorldPtr::Renderer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。