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C++ ObjectGuid::IsGameobject方法代码示例

本文整理汇总了C++中ObjectGuid::IsGameobject方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectGuid::IsGameobject方法的具体用法?C++ ObjectGuid::IsGameobject怎么用?C++ ObjectGuid::IsGameobject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObjectGuid的用法示例。


在下文中一共展示了ObjectGuid::IsGameobject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleLootMasterGiveOpcode

void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
{
    uint8 slotid;
    ObjectGuid lootguid;
    ObjectGuid target_playerguid;

    recv_data >> lootguid >> slotid >> target_playerguid;

    if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetObjectGuid())
    {
        _player->SendLootRelease(GetPlayer()->GetLootGUID());
        return;
    }

    Player *target = ObjectAccessor::FindPlayer(target_playerguid);
    if (!target)
        return;

    DEBUG_LOG("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = %s [%s].", target_playerguid.GetString().c_str(), target->GetName());

    if (_player->GetLootGUID() != lootguid.GetRawValue())
        return;

    Loot *pLoot = NULL;

    if(lootguid.IsCreature())
    {
        Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
        if(!pCreature)
            return;

        pLoot = &pCreature->loot;
    }
    else if(lootguid.IsGameobject())
    {
        GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
        if(!pGO)
            return;

        pLoot = &pGO->loot;
    }
    else
        return;

    if (slotid > pLoot->items.size())
    {
        DEBUG_LOG("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
        return;
    }

    LootItem& item = pLoot->items[slotid];

    ItemPosCountVec dest;
    uint8 msg = target->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item.itemid, item.count );
    if ( msg != EQUIP_ERR_OK )
    {
        target->SendEquipError( msg, NULL, NULL, item.itemid );

        // send duplicate of error massage to master looter
        _player->SendEquipError( msg, NULL, NULL, item.itemid );
        return;
    }

    // now move item from loot to target inventory
    Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
    target->SendNewItem(newitem, uint32(item.count), false, false, true );
    target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
    target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
    target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);

    // mark as looted
    item.count=0;
    item.is_looted=true;

    pLoot->NotifyItemRemoved(slotid);
    --pLoot->unlootedCount;
}
开发者ID:Wowka321,项目名称:mangos,代码行数:77,代码来源:LootHandler.cpp


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