本文整理汇总了C++中ObjModel::Draw方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjModel::Draw方法的具体用法?C++ ObjModel::Draw怎么用?C++ ObjModel::Draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ObjModel
的用法示例。
在下文中一共展示了ObjModel::Draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
void init()
{
glClearColor(0.5, 0.5, 1.0, 1);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// Note that the light is defined in the eye or camera frame.
GLfloat light_position[] = {0.0, 0.0, 0.0, 1.0};
GLfloat ambient[] = {0.3, 0.3, 0.3, 1};
GLfloat diffuse[] = {1.0, 1.0, 1.0, 1};
GLfloat specular[] = {1.0, 1.0, 1.0, 1};
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
// Generate display list for the surveillance camera.
surveillanceCameraID = glGenLists(1);
glNewList(surveillanceCameraID, GL_COMPILE);
surveillanceCamera.Draw();
glEndList();
// Generate display list for the car.
carID = glGenLists(1);
glNewList(carID, GL_COMPILE);
car.Draw();
glEndList();
board.SetLocation(boardPos);
board.SetOrientation(boarddirection);
board.SetSize(3, 2.5);
board.ReadFile("Square.ppm");
board2.SetLocation(boardPos2);
board2.SetOrientation(boarddirection2);
board2.SetSize(5, 3.5);
board2.ReadFile("wendys.ppm");
// Generate the display list for terrain, including road and grass.
terrainID = glGenLists(1);
glNewList(terrainID, GL_COMPILE);
glDisable(GL_LIGHTING);
// Grass
glColor3f(0, 0.7, 0);
glBegin(GL_QUADS);
glVertex3f(-1000, 0, 1000);
glVertex3f(-10, 0, 1000);
glVertex3f(-10, 0, 10);
glVertex3f(-1000, 0, 10);
glVertex3f(10, 0, 1000);
glVertex3f(1000, 0, 1000);
glVertex3f(1000, 0, 10);
glVertex3f(10, 0, 10);
glVertex3f(10, 0, -10);
glVertex3f(1000, 0, -10);
glVertex3f(1000, 0, -1000);
glVertex3f(10, 0, -1000);
glVertex3f(-1000, 0, -10);
glVertex3f(-10, 0, -10);
glVertex3f(-10, 0, -1000);
glVertex3f(-1000, 0, -1000);
glEnd();
// Roads
glBegin(GL_QUADS);
glColor3f(0.2, 0.2, 0.2);
glVertex3f(-10, 0, 1000);
glVertex3f(10, 0, 1000);
glVertex3f(10, 0, -1000);
glVertex3f(-10, 0, -1000);
glVertex3f(-1000, 0, 10);
glVertex3f(1000, 0, 10);
glVertex3f(1000, 0, -10);
glVertex3f(-1000, 0, -10);
glEnd();
// Yellow line South
glBegin(GL_POLYGON);
glColor3f(1, 1, 0);
//.........这里部分代码省略.........