本文整理汇总了C++中OWN_IMPACT::GetSkillLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ OWN_IMPACT::GetSkillLevel方法的具体用法?C++ OWN_IMPACT::GetSkillLevel怎么用?C++ OWN_IMPACT::GetSkillLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OWN_IMPACT
的用法示例。
在下文中一共展示了OWN_IMPACT::GetSkillLevel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
VOID StdImpact082_T::InitDamages( OWN_IMPACT& rImp ) const
{
__ENTER_FUNCTION
INT iRefixType = Impact_GetImpactDataDescriptorValueByIndex
(
rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_REFIX_TYPE,
rImp.GetSkillLevel()
);
SetHP(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_REFIX_HP,
rImp.GetSkillLevel()
)
);
SetMP(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_REFIX_MP,
rImp.GetSkillLevel()
)
);
SetPneuma(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_REFIX_PNEUMA,
rImp.GetSkillLevel()
)
);
SetRage(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_REFIX_RAGE,
rImp.GetSkillLevel()
)
);
__LEAVE_FUNCTION
}
示例2:
VOID StdImpact069_T::InitDamages( OWN_IMPACT& rImp ) const
{
__ENTER_FUNCTION
SetParaID
(
rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_PARA_ID,
rImp.GetSkillLevel()
)
);
SetRefixRate
(
rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_REFIX_RATE,
rImp.GetSkillLevel()
)
);
SetDamageNear
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_NEAR,
rImp.GetSkillLevel()
)
);
SetDamageFar
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_FAR,
rImp.GetSkillLevel()
)
);
SetDamageMagicNear
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_MAGIC_NEAR,
rImp.GetSkillLevel()
)
);
SetDamageMagicFar
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_MAGIC_FAR,
rImp.GetSkillLevel()
)
);
SetDamageGold
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_GOLD,
rImp.GetSkillLevel()
)
);
SetDamageWood
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_WOOD,
rImp.GetSkillLevel()
)
);
SetDamageWater
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_WATER,
rImp.GetSkillLevel()
)
);
SetDamageFire
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_FIRE,
rImp.GetSkillLevel()
)
);
SetDamageSoil
(rImp,
Impact_GetImpactDataDescriptorValueByIndex
(rImp.GetDataIndex(),
ImpactDataDescriptorIndex_T::IDX_DAMAGE_SOIL,
rImp.GetSkillLevel()
)
);
__LEAVE_FUNCTION
//.........这里部分代码省略.........