本文整理汇总了C++中ON_BinaryArchive::WritePoint方法的典型用法代码示例。如果您正苦于以下问题:C++ ON_BinaryArchive::WritePoint方法的具体用法?C++ ON_BinaryArchive::WritePoint怎么用?C++ ON_BinaryArchive::WritePoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ON_BinaryArchive
的用法示例。
在下文中一共展示了ON_BinaryArchive::WritePoint方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Write
BOOL ON_BrepTrim::Write( ON_BinaryArchive& file ) const
{
ON_3dPoint P(0.0,0.0,0.0);
BOOL rc = file.WriteInt( m_trim_index );
int i;
if ( rc )
rc = file.WriteInt( m_c2i );
if ( rc )
rc = file.WriteInterval( ProxyCurveDomain() );
if ( rc )
rc = file.WriteInt( m_ei );
if ( rc )
rc = file.WriteInt( 2, m_vi );
if ( rc )
rc = file.WriteInt( m_bRev3d );
i = m_type;
if ( rc )
rc = file.WriteInt( i );
i = m_iso;
if ( rc )
rc = file.WriteInt( i );
if ( rc )
rc = file.WriteInt( m_li );
if ( rc )
rc = file.WriteDouble( 2, m_tolerance );
if ( file.Archive3dmVersion() < 3 )
{
if ( rc )
rc = file.WritePoint( P ); // m_P[0] );
if ( rc )
rc = file.WritePoint( P ); // m_P[1] );
}
else
{
// trim proxy curve information added in version 200206180
if (rc )
rc = file.WriteInterval( Domain() );
unsigned char b[24];
memset(b,0,sizeof(b));
b[0] = ProxyCurveIsReversed() ? 1 : 0;
if (rc)
rc = file.WriteChar(8,b);
b[0] = 0;
if (rc)
rc = file.WriteChar(24,b);
}
if ( rc )
rc = file.WriteDouble( m__legacy_2d_tol );
if ( rc )
rc = file.WriteDouble( m__legacy_3d_tol );
return rc;
}
示例2: Write
ON_BOOL32 ON_AnnotationArrow::Write( ON_BinaryArchive& file ) const
{
ON_BOOL32 rc = file.Write3dmChunkVersion(1,0);
if (rc) rc = file.WritePoint( m_tail );
if (rc) rc = file.WritePoint( m_head );
return rc;
}
示例3: Write
ON_BOOL32 ON_Light::Write(
ON_BinaryArchive& file
) const
{
int i;
ON_BOOL32 rc = file.Write3dmChunkVersion(1,2);
// version 1.0 fields
if ( rc ) rc = file.WriteInt( m_bOn );
i = m_style;
if ( rc ) rc = file.WriteInt( i );
if ( rc ) rc = file.WriteDouble( m_intensity );
if ( rc ) rc = file.WriteDouble( m_watts );
if ( rc ) rc = file.WriteColor( m_ambient );
if ( rc ) rc = file.WriteColor( m_diffuse );
if ( rc ) rc = file.WriteColor( m_specular );
if ( rc ) rc = file.WriteVector( m_direction );
if ( rc ) rc = file.WritePoint( m_location );
if ( rc ) rc = file.WriteDouble( m_spot_angle );
if ( rc ) rc = file.WriteDouble( m_spot_exponent );
if ( rc ) rc = file.WriteVector( m_attenuation );
if ( rc ) rc = file.WriteDouble( m_shadow_intensity );
if ( rc ) rc = file.WriteInt( m_light_index );
if ( rc ) rc = file.WriteUuid( m_light_id );
if ( rc ) rc = file.WriteString( m_light_name );
// version 1.1 added support for linear and rectangular
if ( rc ) rc = file.WriteVector( m_length );
if ( rc ) rc = file.WriteVector( m_width );
// version 1.2 added m_hotspot support
if ( rc ) rc = file.WriteDouble( m_hotspot );
return rc;
}
示例4: Write
BOOL ON_HatchLine::Write( ON_BinaryArchive& ar) const
{
BOOL rc = ar.Write3dmChunkVersion(1,1);
if (rc) rc = ar.WriteDouble( m_angle);
if (rc) rc = ar.WritePoint( m_base);
if (rc) rc = ar.WriteVector( m_offset);
if (rc) rc = ar.WriteArray( m_dashes);
return rc;
}
示例5:
BOOL
ON_BrepVertex::Write( ON_BinaryArchive& file ) const
{
BOOL rc = file.WriteInt( m_vertex_index );
if ( rc )
rc = file.WritePoint( point );
if ( rc )
rc = file.WriteArray( m_ei );
if ( rc )
rc = file.WriteDouble( m_tolerance );
return rc;
}
示例6: Write
ON_BOOL32 ON_HatchExtra::Write(ON_BinaryArchive& archive) const
{
bool rc = archive.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,0);
if(rc) rc = archive.WriteUuid( m_parent_hatch);
if(rc) rc = archive.WritePoint(m_basepoint);
if(!archive.EndWrite3dmChunk())
rc = false;
return rc;
}
示例7: Write
BOOL CSampleObjectUserData::Write( ON_BinaryArchive& binary_archive ) const
{
int minor_version = 0;
bool rc = binary_archive.BeginWrite3dmChunk( TCODE_ANONYMOUS_CHUNK, 1, minor_version );
if( !rc )
return false;
// Write class members like this
for(;;)
{
// version 1.0 fields
rc = binary_archive.WritePoint( m_point );
if( !rc ) break;
rc = binary_archive.WriteString( m_string );
if( !rc ) break;
// If you add data members to CSampleObjectUserData after you
// have released a product, simply increment minor_version
// by one, and write the new information. This way you
// can enhance your user data over several versions of
// your product without breaking file IO. It is CRITICAL
// that once you write something to a customer's .3dm
// file, you continue to write it the same way for all
// future versions.
// version 1.1 fields added DD MMM YYYY
// rc = binary_archive.WriteSomethingNew( ... );
// if (!rc) break;
// rc = binary_archive.WriteSomethingElseNew( ... );
// if (!rc) break;
// version 1.2 fields added DD MMM YYYY
// rc = binary_archive.WriteAnotherSomethingNew( ... );
// if (!rc) break;
// rc = binary_archive.WriteAnotherSomethingElseNew( ... );
// if (!rc) break;
break;
}
// If BeginWrite3dmChunk() returns true,
// then EndWrite3dmChunk() must be called,
// even if a write operation failed.
if( !binary_archive.EndWrite3dmChunk() )
rc = false;
return rc;
}
示例8: Write
bool ON_Localizer::Write(ON_BinaryArchive& archive) const
{
bool rc = archive.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,0);
if (!rc)
return false;
for(;;)
{
rc = archive.WriteInt(m_type);
if ( !rc ) break;
rc = archive.WritePoint(m_P);
if ( !rc ) break;
rc = archive.WriteVector(m_V);
if ( !rc ) break;
rc = archive.WriteInterval(m_d);
if ( !rc ) break;
rc = archive.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,0);
if (!rc) break;
rc = archive.WriteBool( m_nurbs_curve ? true : false );
if ( rc && m_nurbs_curve )
rc = m_nurbs_curve->Write(archive)?true:false;
if ( !archive.EndWrite3dmChunk() )
rc = false;
if (!rc) break;
rc = archive.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,0);
if (!rc) break;
rc = archive.WriteBool( m_nurbs_surface ? true : false );
if ( rc && m_nurbs_surface )
rc = m_nurbs_surface->Write(archive)?true:false;
if ( !archive.EndWrite3dmChunk() )
rc = false;
if (!rc) break;
break;
}
if ( !archive.EndWrite3dmChunk() )
rc = false;
return rc;
}
示例9: Write
ON_BOOL32 ON_Point::Write( ON_BinaryArchive& file ) const
{
ON_BOOL32 rc = file.Write3dmChunkVersion(1,0);
if (rc) rc = file.WritePoint( point );
return rc;
}