本文整理汇总了C++中ON_BinaryArchive::WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C++ ON_BinaryArchive::WriteInt方法的具体用法?C++ ON_BinaryArchive::WriteInt怎么用?C++ ON_BinaryArchive::WriteInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ON_BinaryArchive
的用法示例。
在下文中一共展示了ON_BinaryArchive::WriteInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Write
BOOL ON_HatchPattern::Write( ON_BinaryArchive& ar) const
{
BOOL rc = ar.Write3dmChunkVersion(1,2);
if (rc) rc = ar.WriteInt( m_hatchpattern_index);
if (rc) rc = ar.WriteInt( m_type);
if (rc) rc = ar.WriteString( m_hatchpattern_name);
if (rc) rc = ar.WriteString( m_description);
if( rc)
{
if( m_type == ftLines)
{
int i, count = m_lines.Count();
if ( count < 0 )
count = 0;
rc = ar.WriteInt( count );
for( i = 0; i < count && rc; i++)
rc = m_lines[i].Write( ar);
}
}
// version 1.2 field
if (rc) rc = ar.WriteUuid(m_hatchpattern_id);
return rc;
}
示例2: Write
bool ON_PlugInRef::Write( ON_BinaryArchive& file ) const
{
bool rc = file.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,2);
if (rc)
{
//version 1.0 fields
if (rc) rc = file.WriteUuid(m_plugin_id);
if (rc) rc = file.WriteInt(m_plugin_type);
if (rc) rc = file.WriteString(m_plugin_name);
if (rc) rc = file.WriteString(m_plugin_version);
if (rc) rc = file.WriteString(m_plugin_filename);
// version 1.1 fields
if (rc) rc = file.WriteString(m_developer_organization);
if (rc) rc = file.WriteString(m_developer_address);
if (rc) rc = file.WriteString(m_developer_country);
if (rc) rc = file.WriteString(m_developer_phone);
if (rc) rc = file.WriteString(m_developer_email);
if (rc) rc = file.WriteString(m_developer_website);
if (rc) rc = file.WriteString(m_developer_updateurl);
if (rc) rc = file.WriteString(m_developer_fax);
// version 1.2 fields
if (rc) rc = file.WriteInt(m_plugin_platform);
if (rc) rc = file.WriteInt(m_plugin_sdk_version);
if (rc) rc = file.WriteInt(m_plugin_sdk_service_release);
if( !file.EndWrite3dmChunk() )
rc = false;
}
return rc;
}
示例3: Write
ON_BOOL32 ON_SurfaceArray::Write( ON_BinaryArchive& file ) const
{
ON_BOOL32 rc = file.BeginWrite3dmChunk( TCODE_ANONYMOUS_CHUNK, 0 );
if (rc) rc = file.Write3dmChunkVersion(1,0);
if (rc )
{
int i;
rc = file.WriteInt( Count() );
for ( i = 0; rc && i < Count(); i++ ) {
if ( m_a[i] )
{
rc = file.WriteInt(1);
if ( rc )
rc = file.WriteObject( *m_a[i] ); // polymorphic surfaces
}
else
{
// NULL surface
rc = file.WriteInt(0);
}
}
if ( !file.EndWrite3dmChunk() )
rc = false;
}
return rc;
}
示例4: Write
ON_BOOL32 ON_Light::Write(
ON_BinaryArchive& file
) const
{
int i;
ON_BOOL32 rc = file.Write3dmChunkVersion(1,2);
// version 1.0 fields
if ( rc ) rc = file.WriteInt( m_bOn );
i = m_style;
if ( rc ) rc = file.WriteInt( i );
if ( rc ) rc = file.WriteDouble( m_intensity );
if ( rc ) rc = file.WriteDouble( m_watts );
if ( rc ) rc = file.WriteColor( m_ambient );
if ( rc ) rc = file.WriteColor( m_diffuse );
if ( rc ) rc = file.WriteColor( m_specular );
if ( rc ) rc = file.WriteVector( m_direction );
if ( rc ) rc = file.WritePoint( m_location );
if ( rc ) rc = file.WriteDouble( m_spot_angle );
if ( rc ) rc = file.WriteDouble( m_spot_exponent );
if ( rc ) rc = file.WriteVector( m_attenuation );
if ( rc ) rc = file.WriteDouble( m_shadow_intensity );
if ( rc ) rc = file.WriteInt( m_light_index );
if ( rc ) rc = file.WriteUuid( m_light_id );
if ( rc ) rc = file.WriteString( m_light_name );
// version 1.1 added support for linear and rectangular
if ( rc ) rc = file.WriteVector( m_length );
if ( rc ) rc = file.WriteVector( m_width );
// version 1.2 added m_hotspot support
if ( rc ) rc = file.WriteDouble( m_hotspot );
return rc;
}
示例5: Write
BOOL ON_BrepFace::Write( ON_BinaryArchive& file ) const
{
bool rc = file.WriteInt( m_face_index );
if ( rc )
rc = file.WriteArray( m_li );
if ( rc )
rc = file.WriteInt( m_si );
if ( rc )
rc = file.WriteInt( m_bRev );
if ( rc )
rc = file.WriteInt( m_face_material_channel );
return rc;
}
示例6: Write
bool ON_BezierCage::Write(ON_BinaryArchive& archive) const
{
bool rc = archive.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,0);
if (rc)
{
rc = archive.WriteInt(m_dim);
if(rc)
rc = archive.WriteInt(m_is_rat);
if (rc)
rc = archive.WriteInt(m_order[0]);
if (rc)
rc = archive.WriteInt(m_order[1]);
if (rc)
rc = archive.WriteInt(m_order[2]);
int i,j,k;
const int cv_dim = m_is_rat?(m_dim+1):m_dim;
double* bogus_cv = 0;
for(i = 0; i < m_order[0] && rc; i++)
{
for(j = 0; j < m_order[1] && rc; j++)
{
for ( k = 0; k < m_order[2] && rc; k++)
{
const double* cv = CV(i,j,k);
if ( !cv )
{
if ( 0 == bogus_cv )
{
bogus_cv = (double*)onmalloc(cv_dim*sizeof(*bogus_cv));
for ( int n = 0; n < cv_dim; n++ )
bogus_cv[n] = ON_UNSET_VALUE;
}
cv = bogus_cv;
}
rc = archive.WriteDouble(cv_dim,cv);
}
}
}
if ( 0 != bogus_cv )
onfree(bogus_cv);
if ( !archive.EndWrite3dmChunk() )
{
rc = false;
}
}
return rc;
}
示例7: Write
BOOL ON_UserStringList::Write(ON_BinaryArchive& archive) const
{
bool rc = archive.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,0);
if ( !rc )
return false;
for(;;)
{
int count = m_e.Count();
rc = archive.WriteInt(count);
if(!rc) break;
for ( int i = 0; i < count && rc; i++ )
{
rc = m_e[i].Write(archive);
}
if (!rc) break;
break;
}
if ( !archive.EndWrite3dmChunk() )
rc = false;
return rc;
}
示例8: WriteDocument
BOOL CSampleDocumentUserDataPlugIn::WriteDocument( CRhinoDoc& doc, ON_BinaryArchive& archive, const CRhinoFileWriteOptions& options )
{
// Write plug-in document data. See rhinoSdkPlugIn.h details.
// If the user is exporting selected geometry, just return
bool bSelectedMode = options.Mode( CRhinoFileWriteOptions::SelectedMode );
if( bSelectedMode )
return TRUE;
// Write the major and minor version of document as document data
if( !archive.Write3dmChunkVersion(1, 0) )
return FALSE;
// Write the number of string we intend to write as document data
if( !archive.WriteInt(m_string_table.Count()) )
return FALSE;
// Write our string table as document data
for( int i = 0; i < m_string_table.Count(); i++ )
{
if( !archive.WriteString(m_string_table[i]) )
return FALSE;
}
return TRUE;
}
示例9: Write
ON_BOOL32 ON_Linetype::Write( ON_BinaryArchive& file) const
{
bool rc = file.BeginWrite3dmChunk(TCODE_ANONYMOUS_CHUNK,1,1);
if (rc)
{
for(;;)
{
// chunk version 1.0 fields
rc = file.WriteInt( LinetypeIndex());
if(!rc) break;
rc = file.WriteString( m_linetype_name );
if (!rc) break;
rc = file.WriteArray( m_segments );
if(!rc) break;
// chunk version 1.1 fields
rc = file.WriteUuid( m_linetype_id );
if (!rc) break;
break;
}
if ( !file.EndWrite3dmChunk() )
rc = false;
}
return rc;
}
示例10: Write
ON_BOOL32 ON_Font::Write(
ON_BinaryArchive& file // serialize definition to binary archive
) const
{
bool rc = file.Write3dmChunkVersion(1,2);
while(rc)
{
rc = file.WriteInt(m_font_index);
if (!rc) break;
rc = file.WriteString(m_font_name);
if (!rc) break;
{
// 18 October 2002 Dale Lear:
// Lowell, wchar_t has different sizes on different OSs.
// When writing a wchar_t string, you should use one
// of the WriteString functions. This function must continue
// to use WriteShort(64,...) so old files will remain valid.
unsigned short sh[64];
memset(sh,0,sizeof(sh));
int i;
for ( i = 0; i < 64 && i < face_name_size-1; i++ )
sh[i] = m_facename[i];
rc = file.WriteShort(64, sh);
if (!rc) break;
}
// 1.1 additions
rc = file.WriteInt( m_font_weight);
if (!rc) break;
rc = file.WriteInt( m_font_italic);
if (!rc) break;
rc = file.WriteDouble( m_linefeed_ratio);
if (!rc) break;
// 1.2 addition
rc = file.WriteUuid( m_font_id);
if (!rc) break;
// 1.3 addition
// rc = file.WriteInt( m_font_underlined);
// if (!rc) break;
break;
}
return rc;
}
示例11:
ON_BOOL32 ON_3dmRevisionHistory::Write( ON_BinaryArchive& file ) const
{
ON_BOOL32 rc = file.Write3dmChunkVersion( 1, 0 );
if (rc) rc = file.WriteString( m_sCreatedBy );
if (rc) rc = file.WriteTime( m_create_time );
if (rc) rc = file.WriteString( m_sLastEditedBy );
if (rc) rc = file.WriteTime(m_last_edit_time );
if (rc) rc = file.WriteInt( m_revision_count );
return rc;
}
示例12: Write
ON_BOOL32 ON_TextEntity::Write( ON_BinaryArchive& file ) const
{
ON_BOOL32 rc = ON_Annotation::Write( file );
if( rc )
rc = file.WriteString( m_facename );
if( rc )
rc = file.WriteInt( m_fontweight );
if( rc )
rc = file.WriteDouble( m_height );
return rc;
}
示例13: Write
ON_BOOL32 MyUserData::Write( ON_BinaryArchive& file ) const
{
ON_BOOL32 rc = true;
if ( rc )
rc = file.WriteInt(m_my_int);
if ( rc )
rc = file.WriteLine(m_my_line);
if ( rc )
rc = file.WriteString(m_my_string);
return rc;
}
示例14: Write
ON_BOOL32 ON_Group::Write(
ON_BinaryArchive& file // serialize definition to binary archive
) const
{
ON_BOOL32 rc = file.Write3dmChunkVersion(1,1);
// version 1.0 fields
if (rc) rc = file.WriteInt(m_group_index);
if (rc) rc = file.WriteString(m_group_name);
// version 1.1 fields
if (rc) rc = file.WriteUuid(m_group_id);
return rc;
}
示例15: Write
ON_BOOL32 ON_LineCurve::Write(
ON_BinaryArchive& file // open binary file
) const
{
ON_BOOL32 rc = file.Write3dmChunkVersion(1,0);
if (rc) {
rc = file.WriteLine( m_line );
if (rc) rc = file.WriteInterval( m_t );
if (rc) rc = file.WriteInt(m_dim);
}
return rc;
}