本文整理汇总了C++中NodeUnrecPtr::getTravMask方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeUnrecPtr::getTravMask方法的具体用法?C++ NodeUnrecPtr::getTravMask怎么用?C++ NodeUnrecPtr::getTravMask使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeUnrecPtr
的用法示例。
在下文中一共展示了NodeUnrecPtr::getTravMask方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getTreeComponent
ComponentTransitPtr SceneNodeTreeComponentGenerator::getTreeComponent(Tree* const Parent,
const boost::any& Value,
bool IsSelected,
bool Expanded,
bool Leaf,
UInt32 Row,
bool HasFocus)
{
NodeUnrecPtr TheNode;
try
{
TheNode = boost::any_cast<NodeUnrecPtr>(Value);
}
catch (boost::bad_any_cast &)
{
//Could not convert to FieldContinerFieldPath
return ComponentTransitPtr(NULL);
}
//Get the text for the label
std::string LabelText("");
if(TheNode != NULL)
{
const Char8* name(getName(TheNode));
if(name)
{
LabelText += std::string(name) + " ";
}
if(TheNode->getCore() != NULL)
{
LabelText += std::string("[") + TheNode->getCore()->getType().getCName() + "]";
}
else
{
LabelText += "[NULL core]";
}
}
else
{
LabelText += "NULL";
}
ComponentRecPtr GenComp = getTreeComponentText(Parent, LabelText, IsSelected, Expanded, Leaf, Row, HasFocus);
if(TheNode != NULL &&
!(TheNode->getTravMask() & getTravMask()))
{
GenComp->setEnabled(false);
}
return ComponentTransitPtr(GenComp);
}
示例2: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL)
{
TutorialWindow->closeWindow();
}
switch(e->getKey())
{
case KeyEvent::KEY_B:
buildBox(Vec3f(10.0,10.0,10.0), Pnt3f((Real32)(rand()%100)-50.0,(Real32)(rand()%100)-50.0,25.0));
break;
case KeyEvent::KEY_UP:
_IsUpKeyDown = true;
break;
case KeyEvent::KEY_DOWN:
_IsDownKeyDown = true;
break;
case KeyEvent::KEY_LEFT:
_IsLeftKeyDown = true;
break;
case KeyEvent::KEY_RIGHT:
_IsRightKeyDown = true;
break;
case KeyEvent::KEY_D:
{
if(PhysDrawableNode->getTravMask())
{
PhysDrawableNode->setTravMask(TypeTraits<UInt32>::getMin());
}
else
{
PhysDrawableNode->setTravMask(TypeTraits<UInt32>::getMax());
}
}
break;
}
}
示例3: keyPressed
virtual void keyPressed(const KeyEventUnrecPtr e)
{
//Exit
if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND)
{
TutorialWindow->closeWindow();
}
//Toggle animation
if(e->getKey() == KeyEvent::KEY_SPACE)
{
if(animationPaused)
animationPaused = false;
else
animationPaused = true;
}
//Toggle bind pose
if(e->getKey() == KeyEvent::KEY_B)
{
if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT)
{
//Toggle mesh
if(UnboundGeometry->getTravMask() == 0)
{
UnboundGeometry->setTravMask(1);
}
else
{
UnboundGeometry->setTravMask(0);
}
}
else
{
//Toggle skeleton
if(dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->getDrawBindPose() == false)
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawBindPose(true);
}
else
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawBindPose(false);
}
}
}
//Toggle current pose
if(e->getKey() == KeyEvent::KEY_P)
{
if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT)
{
//Toggle mesh
if(MeshNode->getTravMask() == 0)
{
MeshNode->setTravMask(1);
}
else
{
MeshNode->setTravMask(0);
}
}
else
{
//Toggle skeleton
if(dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->getDrawPose() == false)
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawPose(true);
}
else
{
dynamic_cast<SkeletonDrawable*>(SkeletonNode->getCore())->setDrawPose(false);
}
}
}
}