本文整理汇总了C++中NodeUnrecPtr::getParent方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeUnrecPtr::getParent方法的具体用法?C++ NodeUnrecPtr::getParent怎么用?C++ NodeUnrecPtr::getParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeUnrecPtr
的用法示例。
在下文中一共展示了NodeUnrecPtr::getParent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeNode
void SceneGraphTreeModel::removeNode(NodeUnrecPtr nodeToBeRemoved)
{
NodeRefPtr parent = nodeToBeRemoved->getParent();
TreePath pathOfNode = createPath(nodeToBeRemoved);
if(parent!=NULL)
{
UInt32 ChildIndex(parent->findChild(nodeToBeRemoved));
produceTreeNodesWillBeRemoved(pathOfNode.getParentPath(),std::vector<UInt32>(1, ChildIndex),std::vector<boost::any>(1, nodeToBeRemoved));
parent->subChild(nodeToBeRemoved);
produceTreeNodesRemoved(pathOfNode.getParentPath(),std::vector<UInt32>(1, ChildIndex),std::vector<boost::any>(1, nodeToBeRemoved));
if(parent->getNChildren() == 0)
{
if(parent->getParent() != NULL)
{
std::vector<UInt32> childIndices;
childIndices.push_back(parent->getParent()->findChild(parent));
std::vector<boost::any> ChildUserObjects;
for(UInt32 i(0) ; i< childIndices.size() ; ++i)
{
ChildUserObjects.push_back(boost::any(NodeUnrecPtr(parent->getParent()->getChild(childIndices[i]))));
}
produceTreeNodesChanged(createPath(parent->getParent()), childIndices, ChildUserObjects);
}
}
}
}
示例2: addNode
void SceneGraphTreeModel::addNode(NodeUnrecPtr parent,NodeUnrecPtr nodeToBeAdded)
{
UInt32 ChildIndex(parent->getNChildren());
NodeRefPtr(parent)->addChild(nodeToBeAdded);
produceTreeNodesInserted(createPath(parent),std::vector<UInt32>(1, ChildIndex),std::vector<boost::any>(1, nodeToBeAdded));
if(parent->getNChildren() == 1)
{
if(parent->getParent() != NULL)
{
std::vector<UInt32> childIndices;
childIndices.push_back(parent->getParent()->findChild(parent));
std::vector<boost::any> ChildUserObjects;
for(UInt32 i(0) ; i< childIndices.size() ; ++i)
{
ChildUserObjects.push_back(boost::any(NodeUnrecPtr(parent->getParent()->getChild(childIndices[i]))));
}
produceTreeNodesChanged(createPath(NodeUnrecPtr(parent->getParent())), childIndices, ChildUserObjects);
}
}
}
示例3: valueForPathChanged
void SceneGraphTreeModel::valueForPathChanged(TreePath path, const boost::any& newValue)
{
try
{
NodeUnrecPtr NewNode = boost::any_cast<NodeUnrecPtr>(newValue);
NodeUnrecPtr OldNode = boost::any_cast<NodeUnrecPtr>(path.getLastPathComponent());
if(NewNode != NULL &&
OldNode != NULL &&
NewNode != OldNode &&
OldNode->getParent() != NULL)
{
NodeUnrecPtr ParentNode(OldNode->getParent());
if(ParentNode->replaceChildBy(OldNode, NewNode))
{
UInt32 ChildIndex(ParentNode->findChild(NewNode));
produceTreeStructureChanged(path.getParentPath(),std::vector<UInt32>(1, ChildIndex),std::vector<boost::any>(1, newValue));
}
}
}
catch(boost::bad_any_cast &ex)
{
SWARNING << "Bad any cast: " << ex.what() << std::endl;
}
}