本文整理汇总了C++中NodeAttribute::LinkToGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeAttribute::LinkToGeometry方法的具体用法?C++ NodeAttribute::LinkToGeometry怎么用?C++ NodeAttribute::LinkToGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeAttribute
的用法示例。
在下文中一共展示了NodeAttribute::LinkToGeometry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ApplyAttributesToNode
void CCAttrMap::ApplyAttributesToNode(NodeRenderableInk * pInk)
{
iterator pos = GetStartPosition();
while( pos != GetEndPosition() )
{
CCRuntimeClass *pKey;
void *pVal;
GetNextAssoc(pos, pKey, pVal);
NodeAttribute * pAttr = (NodeAttribute *)pVal;
// copy the attribute
if( pAttr->CanBeAppliedToObject() )
{
NodeAttribute * pAttrCopy = NULL;
pAttr->NodeCopy((Node **)(&pAttrCopy));
pAttrCopy->AttachNode(pInk, LASTCHILD);
// nb now that GLAs have an independent flag to indicate when
// they are copied from the default, it is safe to fix linkages
// this ensures that GLA defaults get copied when BlendRefs are
// made from complex nodes, and that they are found when MakeAppliedAttributes
// calls FindAppliedAttributes on the unattached subtree
// TODO??
// What about just copying compound node's Parent pointers to
// pseudo attach the tree, rather than copying applied attrs to unattached tree
// Just need to watch when deleting that it doesn't do anything to the
// parents pointers - which it shouldn't surely?
pAttrCopy->LinkToGeometry(pInk);
}
}
}