本文整理汇总了C++中NodeAttribute::IsSeeThrough方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeAttribute::IsSeeThrough方法的具体用法?C++ NodeAttribute::IsSeeThrough怎么用?C++ NodeAttribute::IsSeeThrough使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeAttribute
的用法示例。
在下文中一共展示了NodeAttribute::IsSeeThrough方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IsSeeThrough
/********************************************************************************************
> BOOL CCAttrMap::IsSeeThrough()
Author: Karim_MacDonald (Xara Group Ltd) <[email protected]>
Created: 19/02/2001
Returns: TRUE if at least one of our attrs IsSeeThrough(),
FALSE otherwise.
Purpose: Test each of the attributes in this map for see-through-ness.
This is not the same as transparency - what it means is: if I draw something
in white, then draw its outline as retrieved from PathBecomeA in black over
the top, will I still be able to see white bits?
IsSeeThrough() therefore depends partly on the implementation of PathBecomeA.
Examples:
Transparency is always see-through unless it is a zero transparency.
Line width is not see through - PathBecomeA can cope with this attr.
Fill colour is not see-through unless it is COLOUR_NONE.
Brush attrs are normally see-through, as PathBecomeA ignores them.
See Also: NodeRenderableInk::IsSeeThrough()
********************************************************************************************/
BOOL CCAttrMap::IsSeeThrough()
{
CCRuntimeClass *pKey;
void *pVal;
BOOL bIsSeeThrough = FALSE;
for ( iterator pos = GetStartPosition();
pos != GetEndPosition() && !bIsSeeThrough; )
{
GetNextAssoc(pos, pKey, pVal);
NodeAttribute* pAttr = (NodeAttribute*)pVal;
bIsSeeThrough = pAttr->IsSeeThrough(FALSE);
}
return bIsSeeThrough;
}