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C++ NodeAttribute::IsSeeThrough方法代码示例

本文整理汇总了C++中NodeAttribute::IsSeeThrough方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeAttribute::IsSeeThrough方法的具体用法?C++ NodeAttribute::IsSeeThrough怎么用?C++ NodeAttribute::IsSeeThrough使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeAttribute的用法示例。


在下文中一共展示了NodeAttribute::IsSeeThrough方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: IsSeeThrough

/********************************************************************************************

>	BOOL CCAttrMap::IsSeeThrough()

	Author:		Karim_MacDonald (Xara Group Ltd) <[email protected]>
	Created:	19/02/2001

	Returns:	TRUE if at least one of our attrs IsSeeThrough(),
				FALSE otherwise.

	Purpose:	Test each of the attributes in this map for see-through-ness.
				This is not the same as transparency - what it means is: if I draw something
				in white, then draw its outline as retrieved from PathBecomeA in black over
				the top, will I still be able to see white bits?
				IsSeeThrough() therefore depends partly on the implementation of PathBecomeA.

				Examples:
					Transparency is always see-through unless it is a zero transparency.
					Line width is not see through - PathBecomeA can cope with this attr.
					Fill colour is not see-through unless it is COLOUR_NONE.
					Brush attrs are normally see-through, as PathBecomeA ignores them.

	See Also:	NodeRenderableInk::IsSeeThrough()

********************************************************************************************/
BOOL CCAttrMap::IsSeeThrough()
{
	CCRuntimeClass	   *pKey;
	void			   *pVal;
	BOOL				bIsSeeThrough = FALSE;

	for ( iterator	pos = GetStartPosition();
					pos != GetEndPosition() && !bIsSeeThrough;	)
	{
		GetNextAssoc(pos, pKey, pVal);
		NodeAttribute* pAttr = (NodeAttribute*)pVal;

		bIsSeeThrough = pAttr->IsSeeThrough(FALSE);
	}

	return bIsSeeThrough;
}
开发者ID:Amadiro,项目名称:xara-cairo,代码行数:42,代码来源:attrmap.cpp


注:本文中的NodeAttribute::IsSeeThrough方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。