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C++ Nation::add_caravan_info方法代码示例

本文整理汇总了C++中Nation::add_caravan_info方法的典型用法代码示例。如果您正苦于以下问题:C++ Nation::add_caravan_info方法的具体用法?C++ Nation::add_caravan_info怎么用?C++ Nation::add_caravan_info使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Nation的用法示例。


在下文中一共展示了Nation::add_caravan_info方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init_ai

//--------- Begin of function Unit::init_ai ---------//
//
void Unit::init_ai()
{
	is_ai = nation_recno && nation_array[nation_recno]->nation_type == NATION_AI;

	if( nation_recno )
	{
		Nation* nationPtr = nation_array[nation_recno];

		if( rank_id==RANK_GENERAL || rank_id==RANK_KING )
			nationPtr->add_general_info(sprite_recno);

		switch( unit_res[unit_id]->unit_class )
		{
			case UNIT_CLASS_CARAVAN:
				nationPtr->add_caravan_info(sprite_recno);
				break;

			case UNIT_CLASS_SHIP:
				nationPtr->add_ship_info(sprite_recno);
				break;
		}
	}
}
开发者ID:112212,项目名称:7k2,代码行数:25,代码来源:oun_init.cpp

示例2: change_nation

//--------- Begin of function Unit::change_nation ---------//
//
// This function is called when a unit change nation.
// It is not necessarily a result of betray, when a spy
// hands over his new nation to his parent nation, this
// function will also be called.
//
// <int> newNationRecno - change the nation of the unit.
//
void Unit::change_nation(int newNationRecno)
{
	err_when( newNationRecno && nation_array.is_deleted(newNationRecno) );
	err_when( unit_mode == UNIT_MODE_REBEL );		// rebels do not change nation

	//--- special case: units in Monster Fortress cannot change nation ---//

	if( unit_mode == UNIT_MODE_OVERSEE &&
		 firm_array[unit_mode_para]->firm_id == FIRM_FORTRESS )
	{
		return;
	}

	//---------------------------------//

	int oldAiUnit = is_ai;
	int oldNationRecno = nation_recno;

	//-- if the player is giving a command to this unit, cancel the command --//

   if( nation_recno == nation_array.player_recno &&
		 sprite_recno == unit_array.selected_recno &&
		 power.command_id )
   {
		power.command_id = 0;
   }

	//---------- stop all action to attack this unit ------------//

	unit_array.stop_attack_obj(base_obj_recno);

	//---- update nation_unit_count_array[] ----//

	unit_res[unit_id]->unit_change_nation(newNationRecno, nation_recno, rank_id);

	//------- if the nation has an AI action -------//

	stop_order();       // clear the existing order

	//---------------- update vars ----------------//

//	unit_group_id = unit_array.cur_group_id++;      // separate from the current group
	nation_recno  = newNationRecno;

	home_camp_firm_recno  = 0;					// reset it

	if( race_id )
	{
		nation_contribution = 0;            // contribution to the nation
		total_reward        = 0;
	}
	
	// #### begin Gilbert 24/12 #######//

	// -------- reset royal -------//

	is_royal = 0;

	// #### end Gilbert 24/12 #######//

	//-------- if change to one of the existing nations ------//

	is_ai = nation_recno && nation_array[nation_recno]->is_ai();

	//------------ update AI info --------------//

	if( oldNationRecno )
	{
		Nation* nationPtr = nation_array[oldNationRecno];

		if( rank_id == RANK_GENERAL || rank_id == RANK_KING )
			nationPtr->del_general_info(sprite_recno);

		else if( unit_res[unit_id]->unit_class == UNIT_CLASS_CARAVAN )
			nationPtr->del_caravan_info(sprite_recno);

		else if( unit_res[unit_id]->unit_class == UNIT_CLASS_SHIP )
			nationPtr->del_ship_info(sprite_recno);
	}

	if( nation_recno )
	{
		Nation* nationPtr = nation_array[nation_recno];

		if( rank_id == RANK_GENERAL || rank_id == RANK_KING )
			nationPtr->add_general_info(sprite_recno);

		else if( unit_res[unit_id]->unit_class == UNIT_CLASS_CARAVAN )
			nationPtr->add_caravan_info(sprite_recno);

		else if( unit_res[unit_id]->unit_class == UNIT_CLASS_SHIP )
//.........这里部分代码省略.........
开发者ID:112212,项目名称:7k2,代码行数:101,代码来源:oun_proc.cpp


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