本文整理汇总了C++中NGridType::getY方法的典型用法代码示例。如果您正苦于以下问题:C++ NGridType::getY方法的具体用法?C++ NGridType::getY怎么用?C++ NGridType::getY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NGridType
的用法示例。
在下文中一共展示了NGridType::getY方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void
IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
sLog.outDebug("Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), m.GetId());
}
示例2: Update
void Map::Update(const uint32 &t_diff)
{
return;
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
{
NGridType *grid = i->getSource();
GridInfo *info = i->getSource()->getGridInfoRef();
++i; // The update might delete the map and we need the next map before the iterator gets invalid
assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
}
}
示例3: visitor
void
ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed())
{
if (!grid.GetWorldObjectCountInNGrid<Player>() && !m.ActiveObjectsNearGrid(grid))
{
ObjectGridStoper worker;
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
grid.VisitAllGrids(visitor);
grid.SetGridState(GRID_STATE_IDLE);
sLog.outDebug("Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), m.GetId());
}
else
m.ResetGridExpiry(grid, 0.1f);
}
}
示例4: Update
void RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const
{
if (!info.getUnloadLock())
{
info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed())
{
if (!m.UnloadGrid(grid, false))
{
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), m.GetId());
m.ResetGridExpiry(grid);
}
}
}
}
示例5: Update
void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{
if (!info.getUnloadLock())
{
info.UpdateTimeTracker(diff);
if (info.getTimeTracker().Passed() && !map.UnloadGrid(grid, false))
{
TC_LOG_DEBUG("maps", "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
map.ResetGridExpiry(grid);
}
}
}