本文整理汇总了C++中NBNode::getDirection方法的典型用法代码示例。如果您正苦于以下问题:C++ NBNode::getDirection方法的具体用法?C++ NBNode::getDirection怎么用?C++ NBNode::getDirection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NBNode
的用法示例。
在下文中一共展示了NBNode::getDirection方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assert
bool
NBTrafficLightDefinition::forbids(const NBEdge* const possProhibitorFrom,
const NBEdge* const possProhibitorTo,
const NBEdge* const possProhibitedFrom,
const NBEdge* const possProhibitedTo,
bool regardNonSignalisedLowerPriority,
bool sameNodeOnly) const {
if (possProhibitorFrom == 0 || possProhibitorTo == 0 || possProhibitedFrom == 0 || possProhibitedTo == 0) {
return false;
}
// retrieve both nodes
std::vector<NBNode*>::const_iterator incoming =
find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_incoming_finder(possProhibitorFrom));
std::vector<NBNode*>::const_iterator outgoing =
find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_outgoing_finder(possProhibitedTo));
assert(incoming != myControlledNodes.end());
NBNode* incnode = *incoming;
NBNode* outnode = *outgoing;
EdgeVector::const_iterator i;
if (incnode != outnode) {
if (sameNodeOnly) {
return false;
}
// the links are located at different nodes
const EdgeVector& ev1 = possProhibitedTo->getConnectedEdges();
// go through the following edge,
// check whether one of these connections is prohibited
for (i = ev1.begin(); i != ev1.end(); ++i) {
std::vector<NBNode*>::const_iterator outgoing2 =
find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_outgoing_finder(*i));
if (outgoing2 == myControlledNodes.end()) {
continue;
}
NBNode* outnode2 = *outgoing2;
if (incnode != outnode2) {
continue;
}
if (incnode->getDirection(possProhibitedTo, *i) != LINKDIR_STRAIGHT) {
continue;
}
bool ret1 = incnode->foes(possProhibitorFrom, possProhibitorTo,
possProhibitedTo, *i);
bool ret2 = incnode->forbids(possProhibitorFrom, possProhibitorTo,
possProhibitedTo, *i,
regardNonSignalisedLowerPriority);
bool ret = ret1 || ret2;
if (ret) {
return true;
}
}
const EdgeVector& ev2 = possProhibitorTo->getConnectedEdges();
// go through the following edge,
// check whether one of these connections is prohibited
for (i = ev2.begin(); i != ev2.end(); ++i) {
std::vector<NBNode*>::const_iterator incoming2 =
find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_incoming_finder(possProhibitorTo));
if (incoming2 == myControlledNodes.end()) {
continue;
}
NBNode* incnode2 = *incoming2;
if (incnode2 != outnode) {
continue;
}
if (incnode2->getDirection(possProhibitorTo, *i) != LINKDIR_STRAIGHT) {
continue;
}
bool ret1 = incnode2->foes(possProhibitorTo, *i,
possProhibitedFrom, possProhibitedTo);
bool ret2 = incnode2->forbids(possProhibitorTo, *i,
possProhibitedFrom, possProhibitedTo,
regardNonSignalisedLowerPriority);
bool ret = ret1 || ret2;
if (ret) {
return true;
}
}
return false;
}
// both links are located at the same node
// check using this node's information
return incnode->forbids(possProhibitorFrom, possProhibitorTo,
possProhibitedFrom, possProhibitedTo,
regardNonSignalisedLowerPriority);
}
示例2: getShape
void
GNELane::drawArrows() const {
const Position& end = getShape().back();
const Position& f = getShape()[-2];
SUMOReal rot = (SUMOReal) atan2((end.x() - f.x()), (f.y() - end.y())) * (SUMOReal) 180.0 / (SUMOReal) PI;
glPushMatrix();
glPushName(0);
glTranslated(0, 0, GLO_JUNCTION + .1); // must draw on top of junction shape
glColor3d(1, 1, 1);
glTranslated(end.x(), end.y(), 0);
glRotated(rot, 0, 0, 1);
// draw all links
const std::vector<NBEdge::Connection>& edgeCons = myParentEdge.getNBEdge()->myConnections;
NBNode* dest = myParentEdge.getNBEdge()->myTo;
for (std::vector<NBEdge::Connection>::const_iterator i = edgeCons.begin(); i != edgeCons.end(); ++i) {
if ((*i).fromLane == myIndex) {
LinkDirection dir = dest->getDirection(myParentEdge.getNBEdge(), i->toEdge, OptionsCont::getOptions().getBool("lefthand"));
switch (dir) {
case LINKDIR_STRAIGHT:
GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (SUMOReal) 1, (SUMOReal) .25);
break;
case LINKDIR_LEFT:
GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
GLHelper::drawBoxLine(Position(0, 2.5), 90, 1, .05);
GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(1.5, 2.5), (SUMOReal) 1, (SUMOReal) .25);
break;
case LINKDIR_RIGHT:
GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
GLHelper::drawBoxLine(Position(0, 2.5), -90, 1, .05);
GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(-1.5, 2.5), (SUMOReal) 1, (SUMOReal) .25);
break;
case LINKDIR_TURN:
GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
GLHelper::drawBoxLine(Position(0, 2.5), 90, .5, .05);
GLHelper::drawBoxLine(Position(0.5, 2.5), 180, 1, .05);
GLHelper::drawTriangleAtEnd(Position(0.5, 2.5), Position(0.5, 4), (SUMOReal) 1, (SUMOReal) .25);
break;
case LINKDIR_TURN_LEFTHAND:
GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
GLHelper::drawBoxLine(Position(0, 2.5), -90, 1, .05);
GLHelper::drawBoxLine(Position(-0.5, 2.5), -180, 1, .05);
GLHelper::drawTriangleAtEnd(Position(-0.5, 2.5), Position(-0.5, 4), (SUMOReal) 1, (SUMOReal) .25);
break;
case LINKDIR_PARTLEFT:
GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
GLHelper::drawBoxLine(Position(0, 2.5), 45, .7, .05);
GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(1.2, 1.3), (SUMOReal) 1, (SUMOReal) .25);
break;
case LINKDIR_PARTRIGHT:
GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
GLHelper::drawBoxLine(Position(0, 2.5), -45, .7, .05);
GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(-1.2, 1.3), (SUMOReal) 1, (SUMOReal) .25);
break;
case LINKDIR_NODIR:
GLHelper::drawBoxLine(Position(1, 5.8), 245, 2, .05);
GLHelper::drawBoxLine(Position(-1, 5.8), 115, 2, .05);
glTranslated(0, 5, 0);
GLHelper::drawOutlineCircle(0.9, 0.8, 32);
glTranslated(0, -5, 0);
break;
}
}
}
glPopName();
glPopMatrix();
}