本文整理汇总了C++中NBEdge::getConnectedEdges方法的典型用法代码示例。如果您正苦于以下问题:C++ NBEdge::getConnectedEdges方法的具体用法?C++ NBEdge::getConnectedEdges怎么用?C++ NBEdge::getConnectedEdges使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NBEdge
的用法示例。
在下文中一共展示了NBEdge::getConnectedEdges方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
long
GNEConnectorFrame::onCmdSelectConflicts(FXObject*, FXSelector, void*) {
std::vector<GUIGlID> selectIDs;
// conflicts happen per edge so we can look at each edge in isolation
const std::vector<GNEEdge*> edges = myViewNet->getNet()->retrieveEdges();
for (std::vector<GNEEdge*>::const_iterator edge_it = edges.begin(); edge_it != edges.end(); edge_it++) {
NBEdge* nbe = (*edge_it)->getNBEdge();
const EdgeVector destinations = nbe->getConnectedEdges();
const std::vector<NBEdge::Connection>& connections = nbe->getConnections();
for (EdgeVector::const_iterator dest_it = destinations.begin(); dest_it != destinations.end(); dest_it++) {
GNEEdge* dest = myViewNet->getNet()->retrieveEdge((*dest_it)->getID());
const GNEEdge::LaneVector& destLanes = dest->getLanes();
for (GNEEdge::LaneVector::const_iterator it_lane = destLanes.begin(); it_lane != destLanes.end(); it_lane++) {
const bool isConflicted = count_if(
connections.begin(), connections.end(),
NBEdge::connections_toedgelane_finder(*dest_it, (int)(*it_lane)->getIndex(), -1)) > 1;
if (isConflicted) {
selectIDs.push_back((*it_lane)->getGlID());
}
}
}
}
myViewNet->getViewParent()->getSelectorFrame()->handleIDs(selectIDs, false, GNESelectorFrame::SET_REPLACE);
return 1;
}
示例2: assert
bool
NIVissimDisturbance::addToNode(NBNode* node, NBDistrictCont& dc,
NBNodeCont& nc, NBEdgeCont& ec) {
myNode = 0;
NIVissimConnection* pc =
NIVissimConnection::dictionary(myEdge.getEdgeID());
NIVissimConnection* bc =
NIVissimConnection::dictionary(myDisturbance.getEdgeID());
if (pc == nullptr && bc == nullptr) {
// This has not been tested completely, yet
// Both competing abstract edges are normal edges
// We have to find a crossing point, build a node here,
// split both edges and add the connections
NIVissimEdge* e1 = NIVissimEdge::dictionary(myEdge.getEdgeID());
NIVissimEdge* e2 = NIVissimEdge::dictionary(myDisturbance.getEdgeID());
WRITE_WARNING("Ugly split to prohibit '" + toString<int>(e1->getID()) + "' by '" + toString<int>(e2->getID()) + "'.");
Position pos = e1->crossesEdgeAtPoint(e2);
std::string id1 = toString<int>(e1->getID()) + "x" + toString<int>(e2->getID());
std::string id2 = toString<int>(e2->getID()) + "x" + toString<int>(e1->getID());
NBNode* node1 = nc.retrieve(id1);
NBNode* node2 = nc.retrieve(id2);
NBNode* node = nullptr;
assert(node1 == 0 || node2 == 0);
if (node1 == nullptr && node2 == nullptr) {
refusedProhibits++;
return false;
/* node = new NBNode(id1, pos.x(), pos.y(), "priority");
if(!myNodeCont.insert(node)) {
"nope, NIVissimDisturbance" << endl;
throw 1;
}*/
} else {
node = node1 == nullptr ? node2 : node1;
}
ec.splitAt(dc, ec.retrievePossiblySplit(toString<int>(e1->getID()), myEdge.getPosition()), node);
ec.splitAt(dc, ec.retrievePossiblySplit(toString<int>(e2->getID()), myDisturbance.getPosition()), node);
// !!! in some cases, one of the edges is not being build because it's too short
// !!! what to do in these cases?
NBEdge* mayDriveFrom = ec.retrieve(toString<int>(e1->getID()) + "[0]");
NBEdge* mayDriveTo = ec.retrieve(toString<int>(e1->getID()) + "[1]");
NBEdge* mustStopFrom = ec.retrieve(toString<int>(e2->getID()) + "[0]");
NBEdge* mustStopTo = ec.retrieve(toString<int>(e2->getID()) + "[1]");
if (mayDriveFrom != nullptr && mayDriveTo != nullptr && mustStopFrom != nullptr && mustStopTo != nullptr) {
node->addSortedLinkFoes(
NBConnection(mayDriveFrom, mayDriveTo),
NBConnection(mayDriveFrom, mayDriveTo));
} else {
refusedProhibits++;
return false;
// !!! warning
}
// }
} else if (pc != nullptr && bc == nullptr) {
// The prohibited abstract edge is a connection, the other
// is not;
// The connection will be prohibitesd by all connections
// outgoing from the "real" edge
NBEdge* e = ec.retrievePossiblySplit(toString<int>(myDisturbance.getEdgeID()), myDisturbance.getPosition());
if (e == nullptr) {
WRITE_WARNING("Could not prohibit '" + toString<int>(myEdge.getEdgeID()) + "' by '" + toString<int>(myDisturbance.getEdgeID()) + "'. Have not found disturbance.");
refusedProhibits++;
return false;
}
if (e->getFromNode() == e->getToNode()) {
WRITE_WARNING("Could not prohibit '" + toString<int>(myEdge.getEdgeID()) + "' by '" + toString<int>(myDisturbance.getEdgeID()) + "'. Disturbance connects same node.");
refusedProhibits++;
// What to do with self-looping edges?
return false;
}
// get the begin of the prohibited connection
std::string id_pcoe = toString<int>(pc->getFromEdgeID());
std::string id_pcie = toString<int>(pc->getToEdgeID());
NBEdge* pcoe = ec.retrievePossiblySplit(id_pcoe, id_pcie, true);
NBEdge* pcie = ec.retrievePossiblySplit(id_pcie, id_pcoe, false);
// check whether it's ending node is the node the prohibited
// edge end at
if (pcoe != nullptr && pcie != nullptr && pcoe->getToNode() == e->getToNode()) {
// if so, simply prohibit the connections
NBNode* node = e->getToNode();
const EdgeVector& connected = e->getConnectedEdges();
for (EdgeVector::const_iterator i = connected.begin(); i != connected.end(); i++) {
node->addSortedLinkFoes(
NBConnection(e, *i),
NBConnection(pcoe, pcie));
}
} else {
WRITE_WARNING("Would have to split edge '" + e->getID() + "' to build a prohibition");
refusedProhibits++;
// quite ugly - why was it not build?
return false;
/*
std::string nid1 = e->getID() + "[0]";
std::string nid2 = e->getID() + "[1]";
if(ec.splitAt(e, node)) {
node->addSortedLinkFoes(
NBConnection(
ec.retrieve(nid1),
ec.retrieve(nid2)
//.........这里部分代码省略.........