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C++ Music::setLoop方法代码示例

本文整理汇总了C++中Music::setLoop方法的典型用法代码示例。如果您正苦于以下问题:C++ Music::setLoop方法的具体用法?C++ Music::setLoop怎么用?C++ Music::setLoop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Music的用法示例。


在下文中一共展示了Music::setLoop方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: cargaCosas

void cargaCosas(){
    music.openFromFile("Song5.ogg");
    buffer.loadFromFile("canon.wav");
	sound.setBuffer(buffer);
	music.setLoop(true);
	music.play();
}
开发者ID:ChibiChanNya,项目名称:JuegoImagineCupItam,代码行数:7,代码来源:text.cpp

示例2: playMainMenu

void MasterClass::playMainMenu()
{
	if(game != NULL)
	{
		delete game;
		game = NULL;
	}
		
	window->setView(window->getDefaultView());
	Clock clock;
	Vector2u window_size = window->getSize();
	
    // Chargement de l'image du menu principal
    sf::Texture texture;
    texture.loadFromFile("res/tex/decor/menu_metal_slug2.png");
    Vector2u texture_size = texture.getSize();
    sf::Sprite sprite(texture);
    sprite.scale((float)window_size.x/texture_size.x, (float)window_size.y/texture_size.y);
    
    // Création d'un EnemiView pour une petite animation
    Int2 rebel_siren_position((int)window_size.x*0.875, (int)window_size.y*0.722);
    EnemyView rebel_siren(rebel_siren_position, Enemy::REBEL, false);
    rebel_siren.changeAnimation(EnemyView::REBEL_SIREN);
    
    // Création du menu principal
    Font font;
    font.loadFromFile("res/font/arcade.ttf");
    vector<String> vectItems;
    vectItems.push_back("Nouvelle partie");
    const int newGame = 0;
    vectItems.push_back("Reglages");
    const int settings = 1;
    vectItems.push_back("Quitter");
    const int exit = 2;
    Menu menu(vectItems, window, font, Menu::TOPRIGHTHANDCORNER, (unsigned int)window_size.y*0.0444);
    
    // Chargement et lecture de la musique du menu principal
    Music music;
    music.openFromFile("res/snd/level/Main_Theme_From_Metal_Slug.wav");
    music.setVolume(config.musicsVolume);
    music.setLoop(true);
    music.play();
    
    while (window->isOpen() && state == MAINMENU)
    {
        sf::Event event;
        while (window->pollEvent(event))
        {
        	if (event.type == Event::KeyPressed)
        	{
        		switch(event.key.code)
        		{
        			case Keyboard::Up :
				    	menu.moveUp();
				    	break;
				    	
				    case Keyboard::Down :
				    	menu.moveDown();
				    	break;
				    	
				    case Keyboard::Return :
				    	switch(menu.getSelectedItemIndex())
				    	{
				    		case newGame :
				    			previousState = state;
								state = NEWGAME;
				    			break;
				    		
				    		case settings :
				    			previousState = state;
								state = SETTINGS;
				    			break;
				    		
				    		case exit :
				    			previousState = state;
								state = EXIT;
				    			break;
				    		
				    		default :
				    			break;
				    	}
				    	break;
				    	
				    	default :
				    		break;
        		}
			}
        }
        int t = clock.restart().asMilliseconds();
        rebel_siren.animate(t);
        window->clear();
        window->draw(sprite);
        menu.draw(window);
        rebel_siren.display(window);
        window->display();
    }
}
开发者ID:Jules5,项目名称:MetalSlug,代码行数:97,代码来源:MasterClass.cpp

示例3: playSettings

void MasterClass::playSettings()
{
	Vector2u window_size = window->getSize();
	Image img = window->capture();
	Texture texture;
	//texture.loadFromImage(img);
	texture.loadFromFile("res/tex/decor/settings_menu.png");
	Vector2u texture_size = texture.getSize();
	Sprite sprite(texture);
	// 0 -> pas transparent et 255 -> transparent
	//sprite.setColor(sf::Color(255, 255, 255, 128));
	sprite.scale((float)window_size.x/texture_size.x, (float)window_size.y/texture_size.y);
	View view = window->getView();
	sprite.setPosition(view.getCenter().x - (float)window_size.x/2, 0);
	
    Font font;
    font.loadFromFile("res/font/arcade.ttf");
    vector<String> vectItems;
    vectItems.push_back("Reprendre");
    const int resume = 0;
    vectItems.push_back("<- Volume musique +>");
    const int musicsVolume = 1;
    vectItems.push_back("<- Volume bruitages +>");
    const int soundEffectsVolume = 2;
    vectItems.push_back("Menu principal");
    const int mainMenu = 3;
    Menu menu(vectItems, window, font, Menu::CENTER, (unsigned int)window_size.y*0.0444);
	
	SoundBuffer buffer;
	Sound s;
	buffer.loadFromFile("res/snd/enemy/rebel/death1.wav");
	s.setBuffer(buffer);
	
	Music music;
    music.openFromFile("res/snd/level/The_Military_System.wav");
    music.setVolume(config.musicsVolume);
    music.setLoop(true);
    music.play();
	
	while (window->isOpen() && state == SETTINGS)
	{
		sf::Event event;
		while(window->pollEvent(event))
		{
			if (event.type == Event::KeyPressed)
        	{
        		switch(event.key.code)
        		{
        			case Keyboard::Escape :
						state = previousState;
						break;
						
					case Keyboard::Up :
				    	menu.moveUp();
				    	break;
				    	
				    case Keyboard::Down :
				    	menu.moveDown();
				    	break;
				    	
				    case Keyboard::Return :
				    	switch(menu.getSelectedItemIndex())
				    	{
				    		case resume :
				    			state = previousState;
				    			break;
				    		
				    		case mainMenu :
				    			previousState = state;
								state = MAINMENU;
				    			break;
				    		
				    		default :
				    			break;
				    	}
				    	break;
					
					case Keyboard::Left :
						switch(menu.getSelectedItemIndex())
				    	{
				    		case musicsVolume :
				    			config.musicsVolume -= 10;
								if(config.musicsVolume < 0)
									config.musicsVolume = 0;
								music.setVolume(config.musicsVolume);
				    			break;
				    		
				    		case soundEffectsVolume :
				    			config.soundEffectsVolume -= 10;
								if(config.soundEffectsVolume < 0)
									config.soundEffectsVolume = 0;
								s.setVolume(config.soundEffectsVolume);
								s.play();
				    			break;
				    		
				    		default :
				    			break;
				    	}
				    	break;
						
//.........这里部分代码省略.........
开发者ID:Jules5,项目名称:MetalSlug,代码行数:101,代码来源:MasterClass.cpp

示例4: main

 int main()
 {
	 RenderWindow window(VideoMode(1300,702),"Find the fish", Style::Default);
	 window.setPosition(Vector2i(10,10));
	 menu(window);
	 int cntMeow = 0;


	//>>>>>>>>>>>>>>>>---Load basic image for level1----<<<<<<<<<<<<<<<<<
	Texture texture;
	texture.loadFromFile("images/level1empty.jpg");
	Sprite level(texture);

	//>>>>>>>>>>>>>>>>---Music---<<<<<<<<<<<<<<<<<<<<<<<<<<
	 Music mainSong;
	 mainSong.openFromFile("music/level1.ogg");
	 mainSong.play();
	 mainSong.setLoop(true);
	 mainSong.setVolume(75);

	 //>>>>>>>>>>>>>>>>---Create a cat---<<<<<<<<<<<<<<<<<<<
	 Player p("cat.png", 55, 25, 200, 120, 45, 445);
	 Clock clock;

	 //>>>>>>>>>>>>>>>>---Sounds----<<<<<<<<<<<<<<<<<<<
	SoundBuffer buf1, buf2;
	buf1.loadFromFile("music/meow1.ogg");
	buf2.loadFromFile("music/meow2.ogg");
	Sound meow1, meow2;
	meow1.setBuffer(buf1);
	meow2.setBuffer(buf2);

	 //Objects
	 Object posters("tayles1.png", 160, 660, 210, 250, 280, 215);
	 Object bed("tayles1.png", 420, 80, 280, 310, 250, 440);
	 Object toys("tayles1.png", 120, 470, 180, 150, 220, 545);
	 Object upShelf("tayles1.png", 700, 652.5, 120, 97.5, 350, 83);
	 Object cabinet("tayles1.png", 75, 40, 250, 350, 605, 305);
	 Object mop("tayles1.png", 515, 785, 165, 241, 587, 385);
	 Object flower("tayles1.png", 780, 65, 170, 330, 147, 285);
	 Object ball("tayles1.png", 905, 615, 40, 55, 357, 190);
	 Object books("tayles1.png", 860, 735, 125, 80, 290, 187);
	  while (window.isOpen())
    {

		float time = clock.getElapsedTime().asMicroseconds();
		clock.restart();
		time = time/500;
		Vector2i pos = Mouse::getPosition(window);

        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
			//>>>>>----Meow----<<<<<<
			if (event.type == Event::MouseButtonPressed)
					if (event.key.code == Mouse::Left)
						if (p.sprite.getGlobalBounds().contains(pos.x, pos.y))
						{
							if(cntMeow == 5)
							{
								meow2.play();
								cntMeow = 0;
							}
							meow1.play();
							cntMeow++;
						}
			//------------------------------------------------------------------------------
        }
		p.update(time);

		window.clear();
		window.draw(level);
		window.draw(posters.sprite);
		window.draw(bed.sprite);
		window.draw(toys.sprite);
		window.draw(upShelf.sprite);
		window.draw(cabinet.sprite);
		window.draw(mop.sprite);
		window.draw(flower.sprite);
		window.draw(ball.sprite);
		window.draw(books.sprite);
		window.draw(p.sprite);
		window.display();
    }
 }
开发者ID:DariaDar,项目名称:Reposit,代码行数:87,代码来源:mainProg.cpp

示例5: menu

void Menu::menu(RenderWindow & app, int width, int height) {
	bool musicIsPlaying = true;
	Music music;
	music.openFromFile("sounds/menuMusic.ogg");
	music.setLoop(true);

	Texture menuTexture1, menuTexture2, menuTexture3, aboutTexture, menuBackground;
	menuTexture1.loadFromFile("images/StartGame.png");
	menuTexture2.loadFromFile("images/LeaderBoard.png");
	menuTexture3.loadFromFile("images/exit.png");
	menuBackground.loadFromFile("images/menu.png");
	Sprite menu1(menuTexture1), menu2(menuTexture2), menu3(menuTexture3), menuBg(menuBackground);
	bool isMenu = 1;
	int menuNum = 0;
	menu1.setPosition(400, 300);
	menu2.setPosition(400, 375);
	menu3.setPosition(400, 450);
	menuBg.setPosition(0, 0);

	while (isMenu)
	{
		if (musicIsPlaying)
		{
			music.play();
			musicIsPlaying = false;
		}

		menu1.setColor(Color::White);
		menu2.setColor(Color::White);
		menu3.setColor(Color::White);
		menuNum = 0;
		app.clear(Color(129, 181, 221));

		if (IntRect(400, 300, 300, 50).contains(Mouse::getPosition(app))) 
		{ 
			menu1.setColor(Color::Blue); 
			menuNum = 1; 
		}
		if (IntRect(400, 375, 300, 50).contains(Mouse::getPosition(app))) 
		{
			menu2.setColor(Color::Blue); 
			menuNum = 2; 
		}
		if (IntRect(400, 450, 300, 50).contains(Mouse::getPosition(app))) 
		{
			menu3.setColor(Color::Blue); 
			menuNum = 3; 
		}

		if (Mouse::isButtonPressed(Mouse::Left))
		{
			if (menuNum == 1)
			{
				music.stop();
				const char * filename = "score.txt";
				isMenu = false;
				Game * game = new Game(width, height);
				int score = game->run(app);
				int prevScore;
				ifstream scoreFile;
				scoreFile.open(filename);
				scoreFile >> prevScore;
				scoreFile.close();
				if (score > prevScore)
				{
					ofstream scoreFile;
					scoreFile.open(filename);
					scoreFile << score;
					scoreFile.close();
				}
				isMenu = true;
			}
			//if (menuNum == 2) { window.draw(about); window.display(); while (!Keyboard::isKeyPressed(Keyboard::Escape)); }
			if (menuNum == 3) 
			{ 
				app.close(); isMenu = false; 
			}
			musicIsPlaying = true;
		}

		app.draw(menuBg);
		app.draw(menu1);
		app.draw(menu2);
		app.draw(menu3);
		printTopScore(app);
		app.display();
	}
开发者ID:Armen-Arakelian,项目名称:Armen,代码行数:87,代码来源:Menu.cpp

示例6: menu

void menu(sf::RenderWindow & window) {
    Music music;//создаем объект музыки
    music.openFromFile("bg_music.wav");//загружаем файл
    music.play();//воспроизводим музыку
    music.setLoop(true);
    char *fname = "high_score.txt";
    FILE * fp;
    fp=fopen(fname,"r");
    Font font;
    int hsT=0;
    int hsS=0;
    int hsC=0;
    fscanf(fp,"%i", &hsT);
    fscanf(fp,"%i", &hsS);
    fscanf(fp,"%i", &hsC);
    font.loadFromFile("game_over.ttf");
	Texture menuBackground;
	menuBackground.loadFromFile("images/background.jpg");
	Text menu1("Start tetris " , font, 20);
	Text menu2("Start snake " , font, 20);
	Text menu3("Start tetroCar " , font, 20);
	Text menu4("High score " , font, 20);
	Text menu5("Music " , font, 20);
	Text menu6("Exit " , font, 20);
	Sprite menuBg(menuBackground);
	bool isMenu = 1;
	int menuNum = 1;
	int stat=1;
	menu1.setPosition(120, 80);
	menu2.setPosition(120, 120);
	menu3.setPosition(120, 160);
	menu4.setPosition(120, 200);
	menu5.setPosition(120, 240);
	menu6.setPosition(120, 280);
	menuBg.setPosition(0, 0);
    menu5.setColor(Color::Magenta);
	while (isMenu)
	{
	    if(menuNum!=1)
		menu1.setColor(Color::Magenta);
		else menu1.setColor(Color::Blue);
		if(menuNum!=2)
		menu2.setColor(Color::Magenta);
		else menu2.setColor(Color::Blue);
		if(menuNum!=3)
		menu3.setColor(Color::Magenta);
		else menu3.setColor(Color::Blue);
		if(menuNum!=4)
		menu4.setColor(Color::Magenta);
		else menu4.setColor(Color::Blue);
		if(menuNum!=6)
		menu6.setColor(Color::Magenta);
		else menu6.setColor(Color::Blue);
		window.clear(Color(129, 181, 221));

		if (IntRect(120, 80, 220, 20).contains(Mouse::getPosition(window))) { menu1.setColor(Color::Blue); menuNum = 1; }
		if (IntRect(120, 120, 220, 20).contains(Mouse::getPosition(window))) { menu2.setColor(Color::Blue); menuNum = 2; }
		if (IntRect(120, 160, 220, 20).contains(Mouse::getPosition(window))) { menu3.setColor(Color::Blue); menuNum = 3; }
        if (IntRect(120, 200, 220, 20).contains(Mouse::getPosition(window))) { menu4.setColor(Color::Blue); menuNum = 4; }
        if (IntRect(120, 240, 220, 20).contains(Mouse::getPosition(window))) {  menuNum = 5; }
        if (IntRect(120, 280, 200, 20).contains(Mouse::getPosition(window))) { menu6.setColor(Color::Blue); menuNum = 6; }
         sf::Event event;
        while (window.pollEvent(event)){
        if (event.type == sf::Event::Closed){
                freopen(fname, "w",fp);
                fprintf(fp,"%i\n", hsT);
                fprintf(fp,"%i\n", hsS);
                fprintf(fp,"%i\n", hsC);
                fclose(fp);
                window.close();
                return;
        }
        if(event.type == sf::Event::KeyPressed&&event.key.code==sf::Keyboard::Up){
                if(menuNum==1)
                menuNum=6;
                else menuNum--;
            }
        if(event.type == sf::Event::KeyPressed&&event.key.code==sf::Keyboard::Down){
                if(menuNum==6)
                menuNum=1;
                else menuNum++;
            }
		if (Mouse::isButtonPressed(Mouse::Left)||(event.type == sf::Event::KeyPressed&&event.key.code==sf::Keyboard::Return))
		{
			if (menuNum == 1) {hsT=GameT(window,hsT);}
			if (menuNum == 2) {hsS=snake(window,hsS);};
			if (menuNum == 3) {hsC=GameTc(window, hsC);}
			if (menuNum == 4) hshow(window, hsT, hsS, hsC);
			if (menuNum == 5) {if(stat==1){
                menu5.setColor(Color::Blue);
                music.pause();
                stat=0;
			}else {
			    menu5.setColor(Color::Magenta);
			    music.play();
			    stat=1;
			}
			}
			if (menuNum == 6)  {
                window.close();
//.........这里部分代码省略.........
开发者ID:Danshcherbina,项目名称:Software-programing-basics,代码行数:101,代码来源:main.cpp

示例7: gra

void Game::gra()
{
	srand(time(0));
	
	
	///////////////////////////////
	Texture tekstura_cel;			//wczytanie tekstur i dzwiêków i tekstów
	tekstura_cel.loadFromFile("data/cel.png");
	Texture tekstura_z;
	tekstura_z.loadFromFile("data/zombie_after_attack_rect.png");
	Texture tekstura;
	tekstura.loadFromFile("data/ground.png");
	Texture tekstura_bl;
	tekstura_bl.loadFromFile("data/blood.png");
	Texture tekstura_zombie_bl;
	tekstura_zombie_bl.loadFromFile("data/zombie_after_attack_rect.png");
	Texture tekstura_zombie_aa;
	tekstura_zombie_aa.loadFromFile("data/zombie_after_attack_rect.png");
	Texture tekstura_zombie_full;
	tekstura_zombie_full.loadFromFile("data/zombie_after_attack_rect.png");
	Texture tekstura_gun;
	tekstura_gun.loadFromFile("data/gun.png");
	Texture tekstura_bullet;
	Texture tekstura_floor;
	tekstura_floor.loadFromFile("data/floor.png");
	Texture tekstura_ak_47;
	tekstura_ak_47.loadFromFile("data/ak_47.png");
	tekstura_bullet.loadFromFile("data/bullet.png");
	Texture tekstura_corps;
	tekstura_corps.loadFromFile("data/corps.png");
	Texture tekstura_ammo;
	tekstura_ammo.loadFromFile("data/ammo_pickup.png");
	Texture tekstura_hp;
	tekstura_hp.loadFromFile("data/hp_pickup.png");
	Texture tekstura_wall;
	tekstura_wall.loadFromFile("data/wall.jpg");
	tekstura_wall.setRepeated(true);
	SoundBuffer buffer, buffer_z;
	buffer_z.loadFromFile("data/hit.wav");
	buffer.loadFromFile("data/shot.wav");
	Sound sound, sound_hit;
	sound.setBuffer(buffer);
	sound_hit.setBuffer(buffer_z);
	SoundBuffer zombie_bite;
	zombie_bite.loadFromFile("data/zombie_bite.wav");
	Sound sound_bite;
	sound_bite.setBuffer(zombie_bite);
	SoundBuffer reload_wav, ammo_out;
	reload_wav.loadFromFile("data/long_reload.wav");
	ammo_out.loadFromFile("data/out_of_ammo.wav");
	SoundBuffer health_wav, ammo_wav;
	health_wav.loadFromFile("data/health.wav");
	ammo_wav.loadFromFile("data/ammo.wav");
	Sound health_collect, ammo_collect;
	health_collect.setBuffer(health_wav);
	ammo_collect.setBuffer(ammo_wav);
	SoundBuffer ak_shot;
	ak_shot.loadFromFile("data/AK_47_shot.wav");
	Sound ak;
	ak.setBuffer(ak_shot);
	Sound sound_reload, sound_ammo_out;
	sound_reload.setBuffer(reload_wav);
	sound_ammo_out.setBuffer(ammo_out);
	Music muzyka;
	muzyka.openFromFile("data/COD4_theme.wav");
	muzyka.setLoop(true);
	muzyka.play();
	
	Font font;
	font.loadFromFile("data/font_UI.ttf");
	Text hp;
	hp.setFont(font);
	hp.setCharacterSize(25);
	hp.setColor(Color(138, 7, 7));
	Text round;
	round.setCharacterSize(25);
	round.setFont(font);
	round.setColor(Color(138, 7, 7));
	Text gun_name;
	gun_name.setCharacterSize(25);
	gun_name.setFont(font);
	gun_name.setColor(Color(138, 7, 7));
	Text bullets_Left;
	bullets_Left.setFont(font);
	bullets_Left.setCharacterSize(25);
	bullets_Left.setColor(Color(138, 7, 7));
	Text licznik_zombie;
	licznik_zombie.setFont(font);
	licznik_zombie.setCharacterSize(25);
	licznik_zombie.setColor(Color(138, 7, 7));
	////////////////////////////////
	
	Sprite celownik;
	celownik.setScale(0.045, 0.045);
	celownik.setTexture(tekstura_cel);
	celownik.setOrigin(celownik.getLocalBounds().width/2.0f, celownik.getLocalBounds().height/ 2.0f);

	RectangleShape sprint_ui;
	sprint_ui.setSize(Vector2f(15 * 5, 15));
	sprint_ui.setFillColor(Color(138, 7, 7));
//.........这里部分代码省略.........
开发者ID:bibixx,项目名称:The_Light_is_Gone,代码行数:101,代码来源:Game.cpp

示例8: StartGame


//.........这里部分代码省略.........
	Object playerObject = lvl.GetObject("player");
	Player player(texture, "Player1", playerObject.rect.left, playerObject.rect.top, 32, 32);
	player.health = game.health;
	player.heart = game.hearts;

	while (window.isOpen() && (!game.restart))
	{
		float time = float(clock.getElapsedTime().asMicroseconds());
		clock.restart();
		time = time / 800;
		Event event;
		Vector2i pixelPos = Mouse::getPosition(window);
		Vector2f pos = window.mapPixelToCoords(pixelPos);
		while (window.pollEvent(event))
		{
			if (event.type == sf::Event::Closed || (Keyboard::isKeyPressed(Keyboard::Escape) && game.isPause))
			{
				window.close();
				game.restart = false;
			}
			if (event.type == Event::MouseButtonPressed)
			{
				pos.y = float(player.teleportY);
				if ((event.key.code == Mouse::Left) && (player.doesOpenPortal))
				{
					CreatePortal(portals, game, "blue", pos, texture);
					portal.play();
				}
				else if (event.key.code == Mouse::Right && (player.doesOpenPortal))
				{
					CreatePortal(portals, game, "yellow", pos, texture);
					portal.play();
				}
			}
			if (player.isTeleporting)
			{
				TeleportPlayer(player, portals);
				teleport.play();
			}
			if (Keyboard::isKeyPressed(Keyboard::Return))
			{
				game.isPause = false;
			}
			if (Keyboard::isKeyPressed(Keyboard::P))
			{
				game.isPause = true;
			}
			if (Keyboard::isKeyPressed(Keyboard::Tab) && game.isPause) 
			{ 
				game.restart = true; 
			}
		}
		if (player.isExit)
		{
			if (game.isEndLevel)
			{
				game.isPause = true;
			}
			else
			{
				game.level++;
				game.restart = true;
				game.health = player.health;
				game.hearts = player.heart;
			}
		}
		for (auto *e : enemies)
		{
			if ((*e).name == "flyEnemy" && (*e).isShoot)
			{
				CreateBullet(bullets, (*e).GetRect(), player, texture);
				shoot.play();
			}
		}
		EntitiesIntersection(player, enemies, portals, bullets, damage);
		if (player.alive)
		{
			setPlayerCoordinateForView(game.camera, player.GetPos().x, player.GetPos().y);
		}
		if (!game.isPause)
		{
			UpdateEnemies(objects, enemies, time, player);
			UpdatePortals(portals, time);
			UpdateBullets(objects, bullets, time);
			player.Update(objects, time, pos, game.portalH);
		}
		window.setView(game.camera);
		window.clear();
		lvl.Draw(window);
		DrawEnemies(window, enemies);
		DrawPortals(window, portals);
		DrawBullets(window, bullets);
		DrawStatistic(window, &game, player, game.camera);
		window.draw(player.sprite);
		DrawAllMessages(player, game, window);
		music.setLoop(true);
		window.display();
	}
	return game.restart;
}
开发者ID:Lokdemok,项目名称:Informatics-and-Programming,代码行数:101,代码来源:main.cpp

示例9: main

int main()
{
	//Crear una ventana
	Vector2f windowMedidas;
	windowMedidas.x = 640; windowMedidas.y = 360;
	RenderWindow window(VideoMode(windowMedidas.x, windowMedidas.y), "Urban Mind (Demo)");
	window.setFramerateLimit(60);
	//Crear la V-Cam
	Vector2f CamaraPosicion, CamaraMedidas;
	CamaraPosicion.x = 0; CamaraPosicion.y = 0;
	CamaraMedidas.x = 640; CamaraMedidas.y = 360;
	View Camara(FloatRect(CamaraPosicion.x, CamaraPosicion.y, CamaraMedidas.x, CamaraMedidas.y));
	Camara.setCenter(CamaraMedidas.x / 2, CamaraMedidas.y / 2);

	int Screen = 1, nivel = 1, nivelMaximoAlcanzado = nivel; // Screen 1 = Menu, 2 = Niveles, 3 Otros...

	//Menu
	Texture BackgroundIMG;
	BackgroundIMG.loadFromFile("Dibujos/MainBackground.jpg");
	Sprite BGIMG;
	BGIMG.setTexture(BackgroundIMG);
	BGIMG.setOrigin(BackgroundIMG.getSize().x / 2, BackgroundIMG.getSize().y / 2);
	BGIMG.scale(0.48, 0.48);
	BGIMG.setPosition(320, 180);
	//Musica del menu
	sf::Music BgMainMusic;
	BgMainMusic.openFromFile("Musica/MainTheme.ogg");
	BgMainMusic.setVolume(50);
	BgMainMusic.setLoop(true);
	//Musica del juego
	Music LevelMusic;
	LevelMusic.openFromFile("Musica/LevelMusic.ogg");
	LevelMusic.setVolume(80);
	LevelMusic.setLoop(true);
	//Efecto de sonide empujar caja
	SoundBuffer DragFX;
	DragFX.loadFromFile("Musica/PullBox.ogg");
	Sound BoxFx(DragFX);
	//Botones
	int Selected = 0;
	bool KeyPressed = false;
	Boton Jugar = Boton(Vector2f(320, 180), "Dibujos/1Off.png", "Dibujos/1ON.png", 0.5), Salir = Boton(Vector2f(320, 230), "Dibujos/2Off.png", "Dibujos/2ON.png", 0.5);
	//Cosas inGame
	jugador yo = jugador(0,0);
	bloque box = bloque(1);
	bloque Tile1 = bloque(0);
	Texture TexturaMeta;
	TexturaMeta.loadFromFile("Dibujos/TSprite.jpg");
	Sprite Meta;
	Meta.setTexture(TexturaMeta);
	Meta.setOrigin(TexturaMeta.getSize().x / 2, TexturaMeta.getSize().y/2);
	Meta.scale(0.1,0.1);
	Vector2f coordenadasParaGanar;
	//Letras
	Font sansation;
	sansation.loadFromFile("Retro_Computer.ttf");
	Text scoreLabel("", sansation, 12);
	scoreLabel.setPosition(34, 15 * 34);
	scoreLabel.setColor(Color::White);

	//Contenedor de posiciones (Cajas), Contenedor de posiciones (Suelo)
	vector <Vector2f> contenedorDeCajas, contenedorDeSuelo;

	//Gameloop
	while (window.isOpen())
	{
		Event event;
		while (window.pollEvent(event))
		{
			if (event.type == Event::Closed)
				window.close();
		};
		
		if (window.hasFocus()) //Si la aplicacion esta seleccionada
		{
			window.clear();

			switch (Screen)
			{
				case 1: //Menu principal

					//Si la musica no se esta reproduciendo...
					if (BgMainMusic.getStatus() != 2) 
						BgMainMusic.play();

					window.draw(BGIMG); //Dibujar fondo
					window.draw(Jugar.getSprite()); //Dibujar boton de jugar
					window.draw(Salir.getSprite()); //Dibujar boton de salir

					//Cambiar seleccion de boton
					if (!(Keyboard::isKeyPressed(Keyboard::S) || Keyboard::isKeyPressed(Keyboard::Down)) && (Keyboard::isKeyPressed(Keyboard::W) || Keyboard::isKeyPressed(Keyboard::Up)) && Selected > 0 && !KeyPressed)
					{
						Selected--;
						KeyPressed = true;
					}
					else if ((Keyboard::isKeyPressed(Keyboard::S) || Keyboard::isKeyPressed(Keyboard::Down)) && !(Keyboard::isKeyPressed(Keyboard::W) || Keyboard::isKeyPressed(Keyboard::Up)) && Selected < 1 && !KeyPressed)
					{
						Selected++;
						KeyPressed = true;
					}
//.........这里部分代码省略.........
开发者ID:Yostarduck,项目名称:Proyecto1,代码行数:101,代码来源:Source.cpp

示例10: mainLevel

void mainLevel(RenderWindow &window)
{
	//>>>>>>>>>>>>>>>---Level---<<<<<<<<<<<<<<<<<<<<<<<<<<<
	 Level lvl;
	 lvl.LoadFromFile("map.tmx");

	//>>>>>>>>>>>>>>>>---Load basic image for level1----<<<<<<<<<<<<<<<<<
	Texture texture;
	texture.loadFromFile("images/level1empty.jpg");
	Sprite level(texture);

	Texture texture2; 
	texture2.loadFromFile("images/levelShad.png");
	Sprite level2(texture2);

	Texture texture3;
	texture3.loadFromFile("images/level12.png");
	Sprite level3(texture3);
	//>>>>>>>>>>>>>>>>---Music---<<<<<<<<<<<<<<<<<<<<<<<<<<
	 Music mainSong;
	 Music skyrim, muse, bathMus;
	 bathMus.openFromFile("music/bath.ogg");
	 Object mus = lvl.GetObject("muse");
	 muse.openFromFile("music/synd.ogg"); muse.setVolume(100);
	 skyrim.openFromFile("music/skyrim.ogg"); skyrim.setVolume(100);
	 mainSong.openFromFile("music/level1.ogg");
	 mainSong.play();
	 mainSong.setLoop(true);
	 mainSong.setVolume(75);

	 //>>>>>>>>>>>>>>>>---Create a cat---<<<<<<<<<<<<<<<<<<<
	 Object player = lvl.GetObject("cat");
	 Object fish = lvl.GetObject("fish");
	 Object mo = lvl.GetObject("mouse");
	 Object ob = lvl.GetObject("catPlace");


	 Player cat("cat.png", lvl, 68, 429, 60, 120, player.rect.left,  player.rect.top, ELSE);
	 
	 Clock clock;
	 Clock gameTimeClock;
	 int sinkCnt = 0;

	 //>>>>>>>>>>>>>>>>---Sounds----<<<<<<<<<<<<<<<<<<<
	SoundBuffer buf1, buf2;
	buf1.loadFromFile("music/meow1.ogg");
	buf2.loadFromFile("music/meow2.ogg");
	Sound meow1, meow2;
	meow1.setBuffer(buf1);
	meow2.setBuffer(buf2);

	SoundBuffer buf, buf3;
	buf.loadFromFile("music/steklo.ogg");
	buf3.loadFromFile("music/mouse.ogg");
	Sound glass; Sound mouseS;
	glass.setBuffer(buf); glass.setVolume(100);
	mouseS.setBuffer(buf3);
	
	 //Objects
	 Furniture posters("tayles1.png",  160, 660, 210, 250, 280, 215, POSTERS);
	 Furniture bed("tayles1.png", 420, 80, 280, 310, 250, 440, ELSE); 
	 Furniture toys("tayles1.png", 120, 470, 180, 150, 220, 545, TOYS);
	 Furniture upShelf("tayles1.png", 700, 652.5, 120, 97.5, 350, 83, SHELF);
	 Furniture cabinet("tayles1.png", 75, 40, 250, 350, 605, 305, CABINET); 
	 Furniture mop("tayles1.png", 515, 785, 165, 241, 587, 385, MOP); 
	 Furniture flower("tayles1.png",780, 65, 170, 330, 147, 285, ELSE);
	 Furniture ball("tayles1.png", 905, 615, 40, 55, 357, 190, BALL); 
	 Furniture books("tayles1.png", 860, 735, 125, 80, 290, 187, BOOKS); 
	 Furniture brokenBall("tayles1.png",920, 540, 90, 42, 430, 430, ELSE); 
	 Furniture key("tayles1.png", 1, 1, 25, 25, 430, 425, KEY);
	 Furniture cabinetEnd("cabinet.png", 20, 50, 270, 350, 590, 290, ELSE); 
	 Furniture girl("girlHair.png", 1,1, 96, 45, 1075, 350, ELSE);
	 
	 Furniture door("tayles2.png", 0, 560, 80, 340, 870, 350, ELSE);
	 Furniture puddle("tayles1.png",789, 1000, 204, 75, 1057, 559, ELSE);
	 Furniture brokenLight("tayles2.png", 10, 110, 50, 70, 795, 430, ELSE);
	 Furniture light("tayles2.png", 20, 20, 35, 70, 220, 565, ELSE);
	 Furniture bath("tayles2.png", 80, 50, 320, 380, 1010, 330, BATH);
	 Furniture openBath("bathr.png", 264, 79, 339, 369, 1015, 315, ELSE);
	 Furniture carpet("tayles2.png", 100, 500, 100, 140, 870, 530, ELSE);
	 Furniture mirror("tayles2.png", 90, 700, 110, 290, 1200, 300, ELSE);
	 Furniture sink("tayles2.png", 290, 440, 150, 240, 1190, 450, SINK);
	 Furniture sinkWater("bathr.png", 22, 180, 197, 427, 1200, 540, ELSE);
	 Furniture mou("mouse.png",  2, 21, 32, 25, mo.rect.left, mo.rect.top, ELSE);
	 
	 
	 std::list<Furniture> fList;
	 std::list<Furniture>::iterator it;
	 fList.push_back(posters);
	 fList.push_back(toys);
	 fList.push_back(upShelf);
	 fList.push_back(cabinet);
	 fList.push_back(mop);
	 fList.push_back(ball);
	 fList.push_back(books);
	 fList.push_back(key);
	 fList.push_back(puddle);
	 fList.push_back(brokenLight);
	 fList.push_back(bath);
	 fList.push_back(sink);
//.........这里部分代码省略.........
开发者ID:DariaDar,项目名称:Reposit,代码行数:101,代码来源:functions.cpp


注:本文中的Music::setLoop方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。