本文整理汇总了C++中ModelType::Render方法的典型用法代码示例。如果您正苦于以下问题:C++ ModelType::Render方法的具体用法?C++ ModelType::Render怎么用?C++ ModelType::Render使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ModelType
的用法示例。
在下文中一共展示了ModelType::Render方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
void Painter::Render(D3D* d3d, Frustum* frustum, Viewport* viewport,
D3DXMATRIX world, D3DXMATRIX view, D3DXMATRIX projection, D3DXMATRIX ortho)
{
std::sort(z.begin(), z.end(), Compare);
for( vector<BaseType*>::iterator p=z.begin(); p!=z.end(); ++p)
{
//process(*p); RENDER BACK TO FRONT
//FRONT = negatives
//BACK = positives
//sort list greatest to least so back renders first
BaseType* base = *p;
int type = base->GetType();
if (type == 1)
{
ModelType* model = (ModelType*)base;
model->transform = &xforce(*model->transform, Rad);
model->Render(d3d->GetDeviceContext(), frustum, viewport);
}
if (type == 2)
{
TextType* text = (TextType*)base;
text->Render(d3d->GetDeviceContext(), viewport);
}
if (type == 3)
{
BitmapType* bitmap = (BitmapType*)base;
bitmap->transform = &xforce(*bitmap->transform, Rad);
bitmap->Render(d3d, viewport);
}
/*if (type == 4)
{
TransformType* transform = (TransformType*)base;
transform->Render(d3d, world, view, projection, ortho);
}*/
}
return;
}