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C++ ModelFactory::createModel方法代码示例

本文整理汇总了C++中ModelFactory::createModel方法的典型用法代码示例。如果您正苦于以下问题:C++ ModelFactory::createModel方法的具体用法?C++ ModelFactory::createModel怎么用?C++ ModelFactory::createModel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ModelFactory的用法示例。


在下文中一共展示了ModelFactory::createModel方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createLightEntity

ModelEntitySP LightEntityFactory::createLightEntity(const string& name, const LightSP& light, const vector<AnimationStackSP>& allAnimStacks)
{
	ModelFactory modelFactory;

	ModelSP model = modelFactory.createModel(name, BoundingSphere(Point4(), Light::getDebugRadius()), light, allAnimStacks);

	ModelEntitySP modelEntity = ModelEntitySP(new ModelEntity(name, model, 1.0f, 1.0f, 1.0f));

	return modelEntity;
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:10,代码来源:LightEntityFactory.cpp

示例2: createCubePrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createCubePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial, const vector<AnimationStackSP>& allAnimStacks) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float halfExtend = 0.5f;

	glusCreateCubef(&shape, halfExtend);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(glusLengthf(halfExtend, halfExtend, halfExtend));

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial, allAnimStacks), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:16,代码来源:PrimitiveEntityFactory.cpp

示例3: createDomePrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createDomePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float radius = 0.5f;

	uint32_t numberSlices = 32;

	glusCreateDomef(&shape, radius, numberSlices);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(radius);

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:18,代码来源:PrimitiveEntityFactory.cpp

示例4: createConePrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createConePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float halfExtend = 0.5f;
	float radius = 0.5f;
	uint32_t numberSlices = 32;
	uint32_t numberStacks = 32;

	glusCreateConef(&shape, halfExtend, radius, numberSlices, numberStacks);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(glusLengthf(halfExtend, radius, 0.0f));

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:19,代码来源:PrimitiveEntityFactory.cpp

示例5: createTorusPrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createTorusPrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial, const vector<AnimationStackSP>& allAnimStacks) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float innerRadius = 0.25f;
	float outerRadius = 0.5f;
	uint32_t numberSlices = 32;
	uint32_t numberStacks = 32;

	glusCreateTorusf(&shape, innerRadius, outerRadius, numberSlices, numberStacks);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(outerRadius);

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial, allAnimStacks), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:19,代码来源:PrimitiveEntityFactory.cpp

示例6:

// Choose a random number up to INT_MAX - 1, not INT_MAX,
// because MbRandom adds 1 internally, causing an overflow
MCMC::MCMC(Random& seeder, Settings& settings, ModelFactory& modelFactory) :
    _random(seeder.uniformInteger(0, INT_MAX - 1))
{
    _model = modelFactory.createModel(_random, settings);
 
}
开发者ID:Cactusolo,项目名称:bamm,代码行数:8,代码来源:MCMC.cpp


注:本文中的ModelFactory::createModel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。