本文整理汇总了C++中ModelFactory::createBoxMesh方法的典型用法代码示例。如果您正苦于以下问题:C++ ModelFactory::createBoxMesh方法的具体用法?C++ ModelFactory::createBoxMesh怎么用?C++ ModelFactory::createBoxMesh使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ModelFactory
的用法示例。
在下文中一共展示了ModelFactory::createBoxMesh方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreatePrismRectangle
void CreatePrismRectangle(SimpleTree& _rRoot, const Matrix44& _rTransformation)
{
Entity* pPrismRectangle = new Entity();
ModelFactory* pFactory = ModelFactory::getInstance();
SimpleTree* pRootNode = new SimpleTree;
pRootNode->setTransformation(_rTransformation);
_rRoot.addChild(pRootNode);
//Model* pSquare = pFactory->createSquareMesh(5.0f, Vector4(1.0f, 1.0f, 0.0f, 1.0f), true);
Model* pSquare = pFactory->createBoxMesh(5.0f, 5.0f, 0.1f, Vector4(1.0f, 1.0f, 0.0f, 1.0f), true);
pSquare->setMaterial(CreatePrismRectangleModelMaterial());
pPrismRectangle->addComponent(pSquare);
pSquare->setEntity(pPrismRectangle);
SimpleTree* pSquareNode = new SimpleTree;
//getTranslation3(pSquareNode->getTransformation()).Y() = 5.0f;
getTranslation3(pSquareNode->getTransformation()).Y() = 4.9f;
pSquareNode->setModel(pSquare);
pRootNode->addChild(pSquareNode);
Body* pSquareBody = PhysicsFactory::getInstance()->createBody(CreateObstacleBodyMaterial(), pSquare,
pSquareNode->getAbsoluteTransformation(), false);
//static_cast<BulletBody*>(pSquareBody)->setNode(pSquareNode);
static_cast<PhysXBody*>(pSquareBody)->setNode(pSquareNode);
pPrismRectangle->addComponent(pSquareBody);
pSquareBody->setEntity(pPrismRectangle);
Model* pPrism0 = pFactory->createPrismMesh(5.0f, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
pPrism0->setMaterial(CreatePrismRectangleModelMaterial());
pPrismRectangle->addComponent(pPrism0);
pPrism0->setEntity(pPrismRectangle);
SimpleTree* pPrism0Node = new SimpleTree;
rotate(pPrism0Node->getTransformation(), Math::PI, Vector4(0.0f, 1.0f, 0.0f, 1.0f));
getTranslation3(pPrism0Node->getTransformation()).Z() = 10.0f;
pPrism0Node->setModel(pPrism0);
pRootNode->addChild(pPrism0Node);
Body* pPrism0Body = PhysicsFactory::getInstance()->createBody(CreateObstacleBodyMaterial(), pPrism0,
pPrism0Node->getAbsoluteTransformation(), false);
//static_cast<BulletBody*>(pPrism0Body)->setNode(pPrism0Node);
static_cast<PhysXBody*>(pPrism0Body)->setNode(pPrism0Node);
pPrismRectangle->addComponent(pPrism0Body);
pPrism0Body->setEntity(pPrismRectangle);
Model* pPrism1 = pFactory->createPrismMesh(5.0f, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
pPrism1->setMaterial(CreatePrismRectangleModelMaterial());
pPrismRectangle->addComponent(pPrism1);
pPrism1->setEntity(pPrismRectangle);
SimpleTree* pPrism1Node = new SimpleTree;
getTranslation3(pPrism1Node->getTransformation()).Z() = -10.0f;
pPrism1Node->setModel(pPrism1);
pRootNode->addChild(pPrism1Node);
Body* pPrism1Body = PhysicsFactory::getInstance()->createBody(CreateObstacleBodyMaterial(), pPrism1,
pPrism1Node->getAbsoluteTransformation(), false);
//static_cast<BulletBody*>(pPrism1Body)->setNode(pPrism1Node);
static_cast<PhysXBody*>(pPrism1Body)->setNode(pPrism1Node);
pPrismRectangle->addComponent(pPrism1Body);
pPrism1Body->setEntity(pPrismRectangle);
GazEngine::addEntity(pPrismRectangle);
}