本文整理汇总了C++中Mission::creditTransaction方法的典型用法代码示例。如果您正苦于以下问题:C++ Mission::creditTransaction方法的具体用法?C++ Mission::creditTransaction怎么用?C++ Mission::creditTransaction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mission
的用法示例。
在下文中一共展示了Mission::creditTransaction方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: rMain
int
mission_credit_transaction(LuaState* state)
{
Mission* mission = rMain()->getMission();
LuaObject lCredits = state->Stack(1);
if(lCredits.IsNumber() == false) return 0;
float credits = lCredits.GetFloat();
mission->creditTransaction(credits);
return 0;
}
示例2: if
bool
BuildLayer::mouseClickEvent(int buttonID, unsigned clickCount, int x, int y)
{
if(0 == buttonID && 1 == clickCount && NULL != mStation) {
if(STATE_ADD == mState) {
if(MOUSEOVER_PORT == mMouseOver && NULL != mPrototype) {
Module* target = mPrototype->createModule();
Matrix portAlignTransform = mPrototype->getTransformAgainstPort(mPort, mMouseOverModule->getPrototype(), mMouseOverPortIndex, mAngle);
Matrix fullTransform = portAlignTransform * mMouseOverModule->getTransform();
target->setTransform(fullTransform);
mStation->addModule(target);
Mission* mission = mStation->getMission();
if(mission->getAspects()->isCredits()) {
mission->creditTransaction(-mPrototype->getSimFloat(SIM_COST_HARDWARE));
}
mission->useActionPoint();
// --------------------------------------------------------------------------------
// Profile: Update number of modules added
// ConfigManager::getPlayer()->mModulesAdded++;
return true;
}
}
else if(STATE_SELECTED == mState && MOUSEOVER_PORT == mMouseOver && NULL != mSelectedModule) {
Matrix portAlignTransform = mPrototype->getTransformAgainstPort(mPort, mMouseOverModule->getPrototype(), mMouseOverPortIndex, mAngle);
Matrix fullTransform = portAlignTransform * mMouseOverModule->getTransform();
mStation->disconnectModule(mSelectedModule);
mSelectedModule->setTransform(fullTransform);
mStation->connectModule(mSelectedModule);
mStation->getMission()->useActionPoint();
return true;
}
if(MOUSEOVER_BACKGROUND == mMouseOver) {
setReadyState();
}
else if(MOUSEOVER_MODULE == mMouseOver) {
setSelectedState(mMouseOverModule);
}
}
return false;
}