本文整理汇总了C++中Message::AddFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ Message::AddFloat方法的具体用法?C++ Message::AddFloat怎么用?C++ Message::AddFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Message
的用法示例。
在下文中一共展示了Message::AddFloat方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SendNormalMessages
void Bombing::SendNormalMessages()
{
// Check if there was a bomb
if(mNormalBombingPlayers.size() == 0)
return;
// First to Planet Owner
Message * mess = mTargetPlanet->AddMessageOwner("PlanetBombed");
mess->AddItem("Target", this);
mess->AddLong("Population lost", mPopulationLoss);
mess->AddFloat("Defense effectiveness", mNormalPercentageStopped);
mess->AddLong("Factories lost", mFactoriesLoss);
mess->AddLong("Mines lost", mMinesLoss);
mess->AddLong("Defenses lost", mDefensesLoss);
// Other Players
for (deque<Player*>::iterator i = mNormalBombingPlayers.begin(); i != mNormalBombingPlayers.end(); ++i)
{
Message * mess = (*i)->AddMessage("FleetBombed");
mess->AddItem("Target", this);
mess->AddLong("Population lost", mPopulationLoss);
mess->AddFloat("Defense effectiveness", mNormalPercentageStopped);
mess->AddLong("Installations lost", mFactoriesLoss + mMinesLoss + mDefensesLoss);
}
}
示例2: HandleMessage
void CameraPrefsWin::HandleMessage(Message* pcMessage)
{
switch (pcMessage->GetCode())
{
case M_PREFS_APPLY:
{
int nKeyInstant = m_pcInstantDrop->GetSelection();
int nKeyDelay = m_pcDelayDrop->GetSelection();
int nClickPreform = m_pcSingleClickDrop->GetSelection();
pcPassToWindow = new Message(M_PREFS_SEND_TO_PARENT);
pcPassToWindow->AddFloat("delay",(float)m_pcKeySecondDrop->GetSelection()+1);
pcPassToWindow->AddFloat("key/instant",(float)nKeyInstant);
pcPassToWindow->AddFloat("key/delay",(float)nKeyDelay);
pcPassToWindow->AddFloat("click",(float)nClickPreform);
m_pcParent->GetLooper()->PostMessage(pcPassToWindow,m_pcParent);
delete( pcPassToWindow );
break;
}
case M_PREFS_UNDO:
LoadSettings();
break;
case M_PREFS_DEFAULT:
LoadDefaults();
break;
}
}
示例3: GetConfig
void AppserverConfig::GetConfig( Message * pcConfig )
{
const char *pzKeymap = strrchr( m_cKeymapPath.c_str(), '/' );
if( pzKeymap == NULL )
{
pzKeymap = m_cKeymapPath.c_str();
}
else
{
pzKeymap++;
}
pcConfig->AddString( "keymap", pzKeymap );
pcConfig->AddString( "window_decorator", m_cWindowDecoratorPath );
pcConfig->AddBool( "popoup_sel_win", m_bPopupSelectedWindows );
pcConfig->AddInt64( "doubleclick_delay", m_nDoubleClickDelay );
pcConfig->AddInt64( "key_delay", m_nKeyDelay );
pcConfig->AddInt64( "key_repeat", m_nKeyRepeat );
pcConfig->AddFloat( "mouse_speed", m_nMouseSpeed );
pcConfig->AddFloat( "mouse_acceleration", m_nMouseAcceleration );
pcConfig->AddBool( "mouse_swap_buttons", m_bMouseSwapButtons );
Message cColorConfig;
cColorConfig.AddFloat( "shine_tint", 0.9f );
cColorConfig.AddFloat( "shadow_tint", 0.9f );
for( int i = 0; i < COL_COUNT; ++i )
{
cColorConfig.AddColor32( "color_table", get_default_color( static_cast < default_color_t > ( i ) ) );
}
pcConfig->AddMessage( "color_config", &cColorConfig );
}
示例4: ShowPrefs
void DockCamera::ShowPrefs(Path cPath)
{
if (!pcPrefsWin)
{
m_pcPassedToPrefsMessage = new Message(M_PARENT_SEND_TO_PREFS);
m_pcPassedToPrefsMessage->AddFloat("delay",vDelayTime-1);
m_pcPassedToPrefsMessage->AddFloat("key/instant",vInstant);
m_pcPassedToPrefsMessage->AddFloat("key/delay",vDelay);
m_pcPassedToPrefsMessage->AddFloat("click",vClick);
pcPrefsWin = new CameraPrefsWin(cPath,m_pcPassedToPrefsMessage,this);
pcPrefsWin->Show();
pcPrefsWin->MakeFocus();
}
else
pcPrefsWin->MakeFocus();
}