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C++ MemoryBuffer::getBuffer方法代码示例

本文整理汇总了C++中MemoryBuffer::getBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ MemoryBuffer::getBuffer方法的具体用法?C++ MemoryBuffer::getBuffer怎么用?C++ MemoryBuffer::getBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MemoryBuffer的用法示例。


在下文中一共展示了MemoryBuffer::getBuffer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

void *FastGaussianBlurValueOperation::initializeTileData(rcti *rect)
{
	lockMutex();
	if (!this->m_iirgaus) {
		MemoryBuffer *newBuf = (MemoryBuffer *)this->m_inputprogram->initializeTileData(rect);
		MemoryBuffer *copy = newBuf->duplicate();
		FastGaussianBlurOperation::IIR_gauss(copy, this->m_sigma, 0, 3);

		if (this->m_overlay == FAST_GAUSS_OVERLAY_MIN) {
			float *src = newBuf->getBuffer();
			float *dst = copy->getBuffer();
			for (int i = copy->getWidth() * copy->getHeight(); i != 0; i--, src += COM_NUM_CHANNELS_VALUE, dst += COM_NUM_CHANNELS_VALUE) {
				if (*src < *dst) {
					*dst = *src;
				}
			}
		}
		else if (this->m_overlay == FAST_GAUSS_OVERLAY_MAX) {
			float *src = newBuf->getBuffer();
			float *dst = copy->getBuffer();
			for (int i = copy->getWidth() * copy->getHeight(); i != 0; i--, src += COM_NUM_CHANNELS_VALUE, dst += COM_NUM_CHANNELS_VALUE) {
				if (*src > *dst) {
					*dst = *src;
				}
			}
		}

//		newBuf->

		this->m_iirgaus = copy;
	}
	unlockMutex();
	return this->m_iirgaus;
}
开发者ID:wchargin,项目名称:blender,代码行数:34,代码来源:COM_FastGaussianBlurOperation.cpp

示例2: executePixel

void GaussianYBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
	float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
	float multiplier_accum = 0.0f;
	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
	float *buffer = inputBuffer->getBuffer();
	int bufferwidth = inputBuffer->getWidth();
	int bufferstartx = inputBuffer->getRect()->xmin;
	int bufferstarty = inputBuffer->getRect()->ymin;

	rcti &rect = *inputBuffer->getRect();
	int xmin = max_ii(x,                    rect.xmin);
	int ymin = max_ii(y - m_filtersize,     rect.ymin);
	int ymax = min_ii(y + m_filtersize + 1, rect.ymax);

	int index;
	int step = getStep();
	const int bufferIndexx = ((xmin - bufferstartx) * 4);
	for (int ny = ymin; ny < ymax; ny += step) {
		index = (ny - y) + this->m_filtersize;
		int bufferindex = bufferIndexx + ((ny - bufferstarty) * 4 * bufferwidth);
		const float multiplier = this->m_gausstab[index];
		madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier);
		multiplier_accum += multiplier;
	}
	mul_v4_v4fl(output, color_accum, 1.0f / multiplier_accum);
}
开发者ID:BlueLabelStudio,项目名称:blender,代码行数:27,代码来源:COM_GaussianYBlurOperation.cpp

示例3: executePixel

void GaussianAlphaYBlurOperation::executePixel(float *color, int x, int y, void *data)
{
	const bool do_invert = this->m_do_subtract;
	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
	float *buffer = inputBuffer->getBuffer();
	int bufferwidth = inputBuffer->getWidth();
	int bufferstartx = inputBuffer->getRect()->xmin;
	int bufferstarty = inputBuffer->getRect()->ymin;

	int miny = y - this->m_rad;
	int maxy = y + this->m_rad;
	int minx = x;
	int maxx = x;
	miny = max(miny, inputBuffer->getRect()->ymin);
	minx = max(minx, inputBuffer->getRect()->xmin);
	maxy = min(maxy, inputBuffer->getRect()->ymax);
	maxx = min(maxx, inputBuffer->getRect()->xmax);

	/* *** this is the main part which is different to 'GaussianYBlurOperation'  *** */
	int step = getStep();

	/* gauss */
	float alpha_accum = 0.0f;
	float multiplier_accum = 0.0f;

	/* dilate */
	float value_max = finv_test(buffer[(x * 4) + (y * 4 * bufferwidth)], do_invert); /* init with the current color to avoid unneeded lookups */
	float distfacinv_max = 1.0f; /* 0 to 1 */

	for (int ny = miny; ny < maxy; ny += step) {
		int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);

		const int index = (ny - y) + this->m_rad;
		float value = finv_test(buffer[bufferindex], do_invert);
		float multiplier;

		/* gauss */
		{
			multiplier = this->m_gausstab[index];
			alpha_accum += value * multiplier;
			multiplier_accum += multiplier;
		}

		/* dilate - find most extreme color */
		if (value > value_max) {
			multiplier = this->m_distbuf_inv[index];
			value *= multiplier;
			if (value > value_max) {
				value_max = value;
				distfacinv_max = multiplier;
			}
		}

	}

	/* blend between the max value and gauss blue - gives nice feather */
	const float value_blur  = alpha_accum / multiplier_accum;
	const float value_final = (value_max * distfacinv_max) + (value_blur * (1.0f - distfacinv_max));
	color[0] = finv_test(value_final, do_invert);
}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:60,代码来源:COM_GaussianAlphaYBlurOperation.cpp

示例4: executePixel

void ErodeDistanceOperation::executePixel(float *color, int x, int y, void *data)
{
	const float distance = this->m_distance;
	const float mindist = distance * distance;

	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
	float *buffer = inputBuffer->getBuffer();
	rcti *rect = inputBuffer->getRect();
	const int minx = max(x - this->m_scope, rect->xmin);
	const int miny = max(y - this->m_scope, rect->ymin);
	const int maxx = min(x + this->m_scope, rect->xmax);
	const int maxy = min(y + this->m_scope, rect->ymax);
	const int bufferWidth = rect->xmax - rect->xmin;
	int offset;
	
	float value = 1.0f;

	for (int yi = miny; yi < maxy; yi++) {
		const float dy = yi - y;
		offset = ((yi - rect->ymin) * bufferWidth + (minx - rect->xmin)) * 4;
		for (int xi = minx; xi < maxx; xi++) {
			const float dx = xi - x;
			const float dis = dx * dx + dy * dy;
			if (dis <= mindist) {
				value = min(buffer[offset], value);
			}
			offset += 4;
		}
	}
	color[0] = value;
}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:31,代码来源:COM_DilateErodeOperation.cpp

示例5: COM_clAttachMemoryBufferToKernelParameter

cl_mem OpenCLDevice::COM_clAttachMemoryBufferToKernelParameter(cl_kernel kernel, int parameterIndex, int offsetIndex,
                                                               list<cl_mem> *cleanup, MemoryBuffer **inputMemoryBuffers,
                                                               ReadBufferOperation *reader)
{
	cl_int error;
	
	MemoryBuffer *result = reader->getInputMemoryBuffer(inputMemoryBuffers);

	const cl_image_format imageFormat = {
		CL_RGBA,
		CL_FLOAT
	};

	cl_mem clBuffer = clCreateImage2D(this->m_context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, &imageFormat, result->getWidth(),
	                                  result->getHeight(), 0, result->getBuffer(), &error);

	if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error));  }
	if (error == CL_SUCCESS) cleanup->push_back(clBuffer);

	error = clSetKernelArg(kernel, parameterIndex, sizeof(cl_mem), &clBuffer);
	if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error));  }

	COM_clAttachMemoryBufferOffsetToKernelParameter(kernel, offsetIndex, result);
	return clBuffer;
}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:25,代码来源:COM_OpenCLDevice.cpp

示例6: executePixel

void GaussianXBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
	float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
	float multiplier_accum = 0.0f;
	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
	float *buffer = inputBuffer->getBuffer();
	int bufferwidth = inputBuffer->getWidth();
	int bufferstartx = inputBuffer->getRect()->xmin;
	int bufferstarty = inputBuffer->getRect()->ymin;

	int miny = y;
	int minx = x - this->m_rad;
	int maxx = x + this->m_rad;
	miny = max(miny, inputBuffer->getRect()->ymin);
	minx = max(minx, inputBuffer->getRect()->xmin);
	maxx = min(maxx, inputBuffer->getRect()->xmax - 1);

	int step = getStep();
	int offsetadd = getOffsetAdd();
	int bufferindex = ((minx - bufferstartx) * 4) + ((miny - bufferstarty) * 4 * bufferwidth);
	for (int nx = minx, index = (minx - x) + this->m_rad; nx <= maxx; nx += step, index += step) {
		const float multiplier = this->m_gausstab[index];
		madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier);
		multiplier_accum += multiplier;
		bufferindex += offsetadd;
	}
	mul_v4_v4fl(output, color_accum, 1.0f / multiplier_accum);
}
开发者ID:castlelore,项目名称:blender-git,代码行数:28,代码来源:COM_GaussianXBlurOperation.cpp

示例7: getHeight

MemoryBuffer *TextureBaseOperation::createMemoryBuffer(rcti *rect2)
{
	int height = getHeight();
	int width = getWidth();
	DataType datatype = this->getOutputSocket()->getDataType();
	int add = 4;
	if (datatype == COM_DT_VALUE) {
		add = 1;
	}

	rcti rect;
	rect.xmin = 0;
	rect.ymin = 0;
	rect.xmax = width;
	rect.ymax = height;
	MemoryBuffer *result = new MemoryBuffer(datatype, &rect);

	float *data = result->getBuffer();

	for (int y = 0; y < height; y++) {
		for (int x = 0; x < width; x++, data += add) {
			this->executePixelSampled(data, x, y, COM_PS_NEAREST);
		}
	}

	return result;
}
开发者ID:akonneker,项目名称:blensor,代码行数:27,代码来源:COM_TextureOperation.cpp

示例8: executePixel

void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
  float color_accum[4];
  float tempBoundingBox[4];
  float bokeh[4];

  this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, COM_PS_NEAREST);
  if (tempBoundingBox[0] > 0.0f) {
    float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
    MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
    float *buffer = inputBuffer->getBuffer();
    int bufferwidth = inputBuffer->getWidth();
    int bufferstartx = inputBuffer->getRect()->xmin;
    int bufferstarty = inputBuffer->getRect()->ymin;
    const float max_dim = max(this->getWidth(), this->getHeight());
    int pixelSize = this->m_size * max_dim / 100.0f;
    zero_v4(color_accum);

    if (pixelSize < 2) {
      this->m_inputProgram->readSampled(color_accum, x, y, COM_PS_NEAREST);
      multiplier_accum[0] = 1.0f;
      multiplier_accum[1] = 1.0f;
      multiplier_accum[2] = 1.0f;
      multiplier_accum[3] = 1.0f;
    }
    int miny = y - pixelSize;
    int maxy = y + pixelSize;
    int minx = x - pixelSize;
    int maxx = x + pixelSize;
    miny = max(miny, inputBuffer->getRect()->ymin);
    minx = max(minx, inputBuffer->getRect()->xmin);
    maxy = min(maxy, inputBuffer->getRect()->ymax);
    maxx = min(maxx, inputBuffer->getRect()->xmax);

    int step = getStep();
    int offsetadd = getOffsetAdd() * COM_NUM_CHANNELS_COLOR;

    float m = this->m_bokehDimension / pixelSize;
    for (int ny = miny; ny < maxy; ny += step) {
      int bufferindex = ((minx - bufferstartx) * COM_NUM_CHANNELS_COLOR) +
                        ((ny - bufferstarty) * COM_NUM_CHANNELS_COLOR * bufferwidth);
      for (int nx = minx; nx < maxx; nx += step) {
        float u = this->m_bokehMidX - (nx - x) * m;
        float v = this->m_bokehMidY - (ny - y) * m;
        this->m_inputBokehProgram->readSampled(bokeh, u, v, COM_PS_NEAREST);
        madd_v4_v4v4(color_accum, bokeh, &buffer[bufferindex]);
        add_v4_v4(multiplier_accum, bokeh);
        bufferindex += offsetadd;
      }
    }
    output[0] = color_accum[0] * (1.0f / multiplier_accum[0]);
    output[1] = color_accum[1] * (1.0f / multiplier_accum[1]);
    output[2] = color_accum[2] * (1.0f / multiplier_accum[2]);
    output[3] = color_accum[3] * (1.0f / multiplier_accum[3]);
  }
  else {
    this->m_inputProgram->readSampled(output, x, y, COM_PS_NEAREST);
  }
}
开发者ID:dfelinto,项目名称:blender,代码行数:59,代码来源:COM_BokehBlurOperation.cpp

示例9: executePixel

void KeyingClipOperation::executePixel(float *color, int x, int y, void *data)
{
	const int delta = this->m_kernelRadius;
	const float tolerance = this->m_kernelTolerance;

	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
	float *buffer = inputBuffer->getBuffer();

	int bufferWidth = inputBuffer->getWidth();
	int bufferHeight = inputBuffer->getHeight();

	int i, j, count = 0, totalCount = 0;

	float value = buffer[(y * bufferWidth + x) * 4];

	bool ok = false;

	for (i = -delta + 1; i < delta; i++) {
		for (j = -delta + 1; j < delta; j++) {
			int cx = x + j, cy = y + i;

			if (i == 0 && j == 0)
				continue;

			if (cx >= 0 && cx < bufferWidth && cy >= 0 && cy < bufferHeight) {
				int bufferIndex = (cy * bufferWidth + cx) * 4;
				float currentValue = buffer[bufferIndex];

				if (fabsf(currentValue - value) < tolerance) {
					count++;
				}

				totalCount++;
			}
		}
	}

	ok = count >= (float) totalCount * 0.9f;

	if (this->m_isEdgeMatte) {
		if (ok)
			color[0] = 0.0f;
		else
			color[0] = 1.0f;
	}
	else {
		color[0] = value;

		if (ok) {
			if (color[0] < this->m_clipBlack)
				color[0] = 0.0f;
			else if (color[0] >= this->m_clipWhite)
				color[0] = 1.0f;
			else
				color[0] = (color[0] - this->m_clipBlack) / (this->m_clipWhite - this->m_clipBlack);
		}
	}
}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:58,代码来源:COM_KeyingClipOperation.cpp

示例10: executePixel

void GaussianAlphaXBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
	const bool do_invert = this->m_do_subtract;
	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
	float *buffer = inputBuffer->getBuffer();
	int bufferwidth = inputBuffer->getWidth();
	int bufferstartx = inputBuffer->getRect()->xmin;
	int bufferstarty = inputBuffer->getRect()->ymin;

	rcti &rect = *inputBuffer->getRect();
	int xmin = max_ii(x - m_filtersize,     rect.xmin);
	int xmax = min_ii(x + m_filtersize + 1, rect.xmax);
	int ymin = max_ii(y,                    rect.ymin);

	/* *** this is the main part which is different to 'GaussianXBlurOperation'  *** */
	int step = getStep();
	int offsetadd = getOffsetAdd();
	int bufferindex = ((xmin - bufferstartx) * 4) + ((ymin - bufferstarty) * 4 * bufferwidth);

	/* gauss */
	float alpha_accum = 0.0f;
	float multiplier_accum = 0.0f;

	/* dilate */
	float value_max = finv_test(buffer[(x * 4) + (y * 4 * bufferwidth)], do_invert); /* init with the current color to avoid unneeded lookups */
	float distfacinv_max = 1.0f; /* 0 to 1 */

	for (int nx = xmin; nx < xmax; nx += step) {
		const int index = (nx - x) + this->m_filtersize;
		float value = finv_test(buffer[bufferindex], do_invert);
		float multiplier;

		/* gauss */
		{
			multiplier = this->m_gausstab[index];
			alpha_accum += value * multiplier;
			multiplier_accum += multiplier;
		}

		/* dilate - find most extreme color */
		if (value > value_max) {
			multiplier = this->m_distbuf_inv[index];
			value *= multiplier;
			if (value > value_max) {
				value_max = value;
				distfacinv_max = multiplier;
			}
		}
		bufferindex += offsetadd;
	}

	/* blend between the max value and gauss blue - gives nice feather */
	const float value_blur  = alpha_accum / multiplier_accum;
	const float value_final = (value_max * distfacinv_max) + (value_blur * (1.0f - distfacinv_max));
	output[0] = finv_test(value_final, do_invert);
}
开发者ID:Walid-Shouman,项目名称:Blender,代码行数:56,代码来源:COM_GaussianAlphaXBlurOperation.cpp

示例11: ReadBundle

  void ReadBundle(raw_fd_ostream &OS, MemoryBuffer &Input) final {
    StringRef FC = Input.getBuffer();
    size_t BundleStart = ReadChars;

    // Find end of the bundle.
    size_t BundleEnd = ReadChars = FC.find(BundleEndString, ReadChars);

    StringRef Bundle(&FC.data()[BundleStart], BundleEnd - BundleStart);
    OS << Bundle;
  }
开发者ID:LegalizeAdulthood,项目名称:clang,代码行数:10,代码来源:ClangOffloadBundler.cpp

示例12: MemoryBuffer

voi *InverseSearchRadiusOperation::initializeTileData(rcti *rect)
{
	MemoryBuffer * data = new MemoryBuffer(NULL, rect);
	float *buffer = data->getBuffer();
	int x, y;
	int width = this->m_inputRadius->getWidth();
	int height = this->m_inputRadius->getHeight();
	float temp[4];
	int offset = 0;
	for (y = rect->ymin; y < rect->ymax ; y++) {
		for (x = rect->xmin; x < rect->xmax ; x++) {
			int rx = x * DIVIDER;
			int ry = y * DIVIDER;
			buffer[offset] = MAX2(rx - m_maxBlur, 0);
			buffer[offset + 1] = MAX2(ry - m_maxBlur, 0);
			buffer[offset + 2] = MIN2(rx + DIVIDER + m_maxBlur, width);
			buffer[offset + 3] = MIN2(ry + DIVIDER + m_maxBlur, height);
			offset += 4;
		}
	}
//	for (x = rect->xmin; x < rect->xmax ; x++) {
//		for (y = rect->ymin; y < rect->ymax ; y++) {
//			int rx = x * DIVIDER;
//			int ry = y * DIVIDER;
//			float radius = 0.0f;
//			float maxx = x;
//			float maxy = y;
	
//			for (int x2 = 0 ; x2 < DIVIDER ; x2 ++) {
//				for (int y2 = 0 ; y2 < DIVIDER ; y2 ++) {
//					this->m_inputRadius->read(temp, rx+x2, ry+y2, COM_PS_NEAREST);
//					if (radius < temp[0]) {
//						radius = temp[0];
//						maxx = x2;
//						maxy = y2;
//					}
//				}
//			}
//			int impactRadius = ceil(radius / DIVIDER);
//			for (int x2 = x - impactRadius ; x2 < x + impactRadius ; x2 ++) {
//				for (int y2 = y - impactRadius ; y2 < y + impactRadius ; y2 ++) {
//					data->read(temp, x2, y2);
//					temp[0] = MIN2(temp[0], maxx);
//					temp[1] = MIN2(temp[1], maxy);
//					temp[2] = MAX2(temp[2], maxx);
//					temp[3] = MAX2(temp[3], maxy);
//					data->writePixel(x2, y2, temp);
//				}
//			}
//		}
//	}
	return data;
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:53,代码来源:COM_VariableSizeBokehBlurOperation.cpp

示例13: LoadSerializedDiagnostics

void clang::LoadSerializedDiagnostics(const llvm::sys::Path &DiagnosticsPath,
                                      unsigned num_unsaved_files,
                                      struct CXUnsavedFile *unsaved_files,
                                      FileManager &FileMgr,
                                      SourceManager &SourceMgr,
                                     SmallVectorImpl<StoredDiagnostic> &Diags) {
  using llvm::MemoryBuffer;
  using llvm::StringRef;
  MemoryBuffer *F = MemoryBuffer::getFile(DiagnosticsPath.c_str());
  if (!F)
    return;

  // Enter the unsaved files into the file manager.
  for (unsigned I = 0; I != num_unsaved_files; ++I) {
    const FileEntry *File = FileMgr.getVirtualFile(unsaved_files[I].Filename,
                                                   unsaved_files[I].Length,
                                                   0);
    if (!File) {
      // FIXME: Hard to localize when we have no diagnostics engine!
      Diags.push_back(StoredDiagnostic(Diagnostic::Fatal,
                            (Twine("could not remap from missing file ") +
                                   unsaved_files[I].Filename).str()));
      delete F;
      return;
    }

    MemoryBuffer *Buffer
      = MemoryBuffer::getMemBuffer(unsaved_files[I].Contents,
                           unsaved_files[I].Contents + unsaved_files[I].Length);
    if (!Buffer) {
      delete F;
      return;
    }
    
    SourceMgr.overrideFileContents(File, Buffer);
    SourceMgr.createFileID(File, SourceLocation(), SrcMgr::C_User);
  }

  // Parse the diagnostics, emitting them one by one until we've
  // exhausted the data.
  StringRef Buffer = F->getBuffer();
  const char *Memory = Buffer.data(), *MemoryEnd = Memory + Buffer.size();
  while (Memory != MemoryEnd) {
    StoredDiagnostic Stored = StoredDiagnostic::Deserialize(FileMgr, SourceMgr,
                                                            Memory, MemoryEnd);
    if (!Stored)
      break;

    Diags.push_back(Stored);
  }
  delete F;
}
开发者ID:jhoush,项目名称:dist-clang,代码行数:52,代码来源:CIndexDiagnostic.cpp

示例14: ReadBundleEnd

  void ReadBundleEnd(MemoryBuffer &Input) final {
    StringRef FC = Input.getBuffer();

    // Read up to the next new line.
    assert(FC[ReadChars] == '\n' && "The bundle should end with a new line.");

    size_t TripleEnd = ReadChars = FC.find("\n", ReadChars + 1);
    if (TripleEnd == FC.npos)
      return;

    // Next time we read after the new line.
    ++ReadChars;
  }
开发者ID:LegalizeAdulthood,项目名称:clang,代码行数:13,代码来源:ClangOffloadBundler.cpp

示例15: getWidth

MemoryBuffer *GlareBaseOperation::createMemoryBuffer(rcti *rect2)
{
	MemoryBuffer *tile = (MemoryBuffer *)this->m_inputProgram->initializeTileData(rect2);
	rcti rect;
	rect.xmin = 0;
	rect.ymin = 0;
	rect.xmax = getWidth();
	rect.ymax = getHeight();
	MemoryBuffer *result = new MemoryBuffer(COM_DT_COLOR, &rect);
	float *data = result->getBuffer();
	this->generateGlare(data, tile, this->m_settings);
	return result;
}
开发者ID:akonneker,项目名称:blensor,代码行数:13,代码来源:COM_GlareBaseOperation.cpp


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