本文整理汇总了C++中Mat4f::getRow方法的典型用法代码示例。如果您正苦于以下问题:C++ Mat4f::getRow方法的具体用法?C++ Mat4f::getRow怎么用?C++ Mat4f::getRow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mat4f
的用法示例。
在下文中一共展示了Mat4f::getRow方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleEvent
//.........这里部分代码省略.........
break;
case Action_FlipNormals:
mat = -mat;
if (m_mesh)
m_mesh->xformNormals(mat.getXYZ(), false);
break;
case Action_RecomputeNormals:
if (m_mesh)
m_mesh->recomputeNormals();
break;
case Action_FlipTriangles:
if (m_mesh)
m_mesh->flipTriangles();
break;
case Action_CleanMesh:
if (m_mesh)
m_mesh->clean();
break;
case Action_CollapseVertices:
if (m_mesh)
m_mesh->collapseVertices();
break;
case Action_DupVertsPerSubmesh:
if (m_mesh)
m_mesh->dupVertsPerSubmesh();
break;
case Action_FixMaterialColors:
if (m_mesh)
m_mesh->fixMaterialColors();
break;
case Action_DownscaleTextures:
if (m_mesh)
downscaleTextures(m_mesh);
break;
case Action_ChopBehindNear:
if (m_mesh)
{
Mat4f worldToClip = m_cameraCtrl.getCameraToClip() * m_cameraCtrl.getWorldToCamera();
Vec4f pleq = worldToClip.getRow(2) + worldToClip.getRow(3);
chopBehindPlane(m_mesh, pleq);
}
break;
// Assignment 2: actions
case Action_PlaceLightSourceAtCamera:
m_areaLight->setOrientation( m_cameraCtrl.getCameraToWorld().getXYZ() );
m_areaLight->setPosition( m_cameraCtrl.getPosition() );
m_commonCtrl.message("Placed light at camera");
break;
case Action_ComputeRadiosity:
Sampler::setSequenceMode((Sampler::SequenceMode)m_samplingMode);
m_radiosity->startRadiosityProcess( m_mesh, m_areaLight, m_rt, m_numBounces, m_numDirectRays, m_numHemisphereRays );
m_updateClock.start();
break;
case Action_LoadRadiosity:
name = m_window.showFileLoadDialog("Load radiosity solution", "rad:Radiosity Solution" );
if (name.getLength())
loadRadiosity(name);
break;
case Action_SaveRadiosity:
name = m_window.showFileSaveDialog("Save radiosity solution", "rad:Radiosity Solution" );
if (name.getLength())
saveRadiosity(name);
break;
// Assignment 1: actions
/*
case Action_TracePrimaryRays:
{
m_renderer->setAONumRays( m_numAORays );
m_renderer->setAORayLength( m_aoRayLength );
m_renderer->rayTracePicture( m_mesh, m_rt, m_rtImage, m_cameraCtrl, (Renderer::ShadingMode)m_shadingMode, (Renderer::SamplingMode)m_samplingMode, (Renderer::ColorMode)m_colorMode );
m_showRTImage = true;
}
break;
*/
default:
FW_ASSERT(false);
break;
}
m_window.setVisible(true);
if (ev.type == Window::EventType_Paint)
renderFrame(m_window.getGL());
m_window.repaint();
return false;
}