本文整理汇总了C++中MOAILuaObject::PushLuaUserdata方法的典型用法代码示例。如果您正苦于以下问题:C++ MOAILuaObject::PushLuaUserdata方法的具体用法?C++ MOAILuaObject::PushLuaUserdata怎么用?C++ MOAILuaObject::PushLuaUserdata使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MOAILuaObject
的用法示例。
在下文中一共展示了MOAILuaObject::PushLuaUserdata方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LuaRetain
//----------------------------------------------------------------//
void MOAILuaObject::LuaRetain ( MOAILuaObject& object ) {
if ( this->mInstanceTable ) {
MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
// affirm container table
if ( this->mContain ) {
this->PushLocal ( state, this->mContain );
}
else {
lua_newtable ( state );
this->SetLocal ( state, -1, this->mContain );
}
lua_pop ( state, 1 );
this->PushLocal ( state, this->mContain );
object.PushLuaUserdata ( state );
lua_pushvalue ( state, -1 );
lua_rawset ( state, -3 );
lua_pop ( state, 1 );
}
object.Retain ();
}
示例2: LuaRelease
//----------------------------------------------------------------//
void MOAILuaObject::LuaRelease ( MOAILuaObject& object ) {
if ( this->mContain && MOAILuaRuntime::IsValid ()) {
MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
if ( this->PushLocal ( state, this->mContain )) {
object.PushLuaUserdata ( state );
lua_pushnil ( state );
lua_rawset ( state, -3 );
}
lua_pop ( state, 1 );
}
object.Release ();
}