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C++ MFnDependencyNode::typeId方法代码示例

本文整理汇总了C++中MFnDependencyNode::typeId方法的典型用法代码示例。如果您正苦于以下问题:C++ MFnDependencyNode::typeId方法的具体用法?C++ MFnDependencyNode::typeId怎么用?C++ MFnDependencyNode::typeId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MFnDependencyNode的用法示例。


在下文中一共展示了MFnDependencyNode::typeId方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: exportCustomHwShaderNode

    //---------------------------------------
    void MaterialExporter::exportCustomHwShaderNode( 
        COLLADASW::InstanceEffect &effectInstance, 
        MObject shader )
    {
        MFnDependencyNode fnNode ( shader );
        if ( fnNode.typeId() == cgfxShaderNode::sId ) 
        {
            // Add the technique hint and the effect attributes to the collada document.
            exportCgfxShaderNode ( effectInstance, (cgfxShaderNode*) fnNode.userNode () );
        }

    }
开发者ID:AsherBond,项目名称:MondocosmOS,代码行数:13,代码来源:COLLADAMayaMaterialExporter.cpp

示例2: EntityNodeParent

static MObject EntityNodeParent( MDagPath& path )
{
    if( path.hasFn( MFn::kDagNode ) )
    {
        MDagPath parentPath;
        MFnDependencyNode nodeFn;

        while( path.pop( 1 ) != MS::kInvalidParameter )
        {        
            nodeFn.setObject( path.node() );
            if( nodeFn.typeId() == EntityInstanceNode::s_TypeID )    
            {
                return nodeFn.object();
            }
        }
    }

    return MObject::kNullObj;
}
开发者ID:,项目名称:,代码行数:19,代码来源:

示例3: doIt

//-----------------------------------------------------------------------------
// EntityInstanceNodeCmd::doIt
// execution of the command
//-----------------------------------------------------------------------------
MStatus EntityInstanceNodeCmd::doIt( const MArgList & args )
{
  MStatus stat;

  // parse the command line arguments using the declared syntax
  MArgDatabase argParser( syntax(), args, &stat );

  if( argParser.isFlagSet( ReloadAllArtFlagLong ) )
  {
    EntityNode::UnloadAllArt();
    EntityNode::LoadAllArt();
    return MS::kSuccess;
  }
  else if( argParser.isFlagSet( UnloadAllArtFlagLong ) )
  {
    EntityNode::UnloadAllArt();
    return MS::kSuccess;
  }
  else if( argParser.isFlagSet( UnselectFlag ) )
  {
    MGlobal::executeCommand( "select -all" );

    MSelectionList list;
    MGlobal::getActiveSelectionList( list );
    EntityNode::UnselectAll( list );
    MGlobal::setActiveSelectionList( list );

    return MS::kSuccess;
  }
  else if( argParser.isFlagSet( CreateInstanceFlag ) )
  {
      HELIUM_BREAK();
#pragma TODO( "Reimplement to use the Vault" )
    //File::FileBrowser browserDlg( NULL, -1, "Create Instance" );
    //browserDlg.AddFilter( FinderSpecs::Asset::ENTITY_DECORATION );
    //browserDlg.SetFilterIndex( FinderSpecs::Asset::ENTITY_DECORATION );

    //if ( browserDlg.ShowModal() == wxID_OK )
    //{
    //  tstring fullPath = browserDlg.GetPath();
    //  if ( FileSystem::Exists( fullPath ) )
    //  {
    //    if ( FileSystem::HasExtension( fullPath, FinderSpecs::Asset::ENTITY_DECORATION.GetDecoration() ) )
    //    {
    //      Asset::EntityPtr instance = new Asset::Entity( fullPath );
    //      std::pair< EntityNode*, EntityInstanceNode* >result = EntityNode::CreateInstance( instance );
    //      MFnDependencyNode nodeFn( result.second->thisMObject() );
    //    }
    //  }
    //}

    return MS::kSuccess;
  }
  else if( argParser.isFlagSet( FlattenLong ) )
  {
    EntityNode::FlattenInstances();    
    return MS::kSuccess;
  }

  //
  // the following flags need an EntityNode object to proceed
  //

  MSelectionList selection;
  argParser.getObjects( selection );

  MObject selectedNode;
  selection.getDependNode( 0, selectedNode );

  MFnDependencyNode nodeFn;
  nodeFn.setObject( selectedNode );

  EntityNode* classTransform = NULL;
  if( nodeFn.typeId() == EntityInstanceNode::s_TypeID )
  {
    EntityInstanceNode* node = static_cast< EntityInstanceNode* >( nodeFn.userNode( &stat ) );
    if( !node )
    {
      return MS::kFailure;
    }

    classTransform = &EntityNode::Get( node->GetBackingEntity()->GetEntity()->GetPath() );
    if( *classTransform == EntityNode::Null )
    {
      return MS::kFailure;
    }
  }
  else if ( nodeFn.typeId() == EntityNode::s_TypeID )
  {
    classTransform = static_cast< EntityNode* >( nodeFn.userNode( &stat ) );
    if( !classTransform )
    {
      return MS::kFailure;
    }
  }

//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例4: if


//.........这里部分代码省略.........
			status = MS::kNotFound;
			return status;
		}

		// Get the name of the node into fNodeName so that it can
		// be saved for undo/redo
		//
		MStringArray tmpList;
		selList.getSelectionStrings(tmpList);
		fNodeName = tmpList[0];
		if ( fNodeName.length() ) 
		{
			sWho += " \"";
			sWho += fNodeName;
			sWho += "\"";
		}

		status = selList.getDependNode(0, oNode);
		if (!status)
		{
			return status;
		}

		status = fnNode.setObject( oNode );
		if (!status)
		{
			sFeedback = sWho;
			sFeedback += " is not a cgfxShader node.";
			MGlobal::displayError( sFeedback );

			return status;
		}

		if (fnNode.typeId() != cgfxShaderNode::sId)
		{
			status = MS::kInvalidParameter;
			sFeedback = sWho;
			sFeedback += " is not a cgfxShader node.";
			MGlobal::displayError( sFeedback );
			return status;
		}

		pNode = (cgfxShaderNode*)fnNode.userNode();
		if (!pNode)
		{
			status = MS::kInvalidParameter;
			sFeedback = sWho;
			sFeedback += " is not cgfxShader node.";
			MGlobal::displayError( sFeedback );
			return status;
		}
	}

	if ( fIsQuery ) {
        
        // -fx / -fxFile
        //     Returns the shader file name. 
        if ( fFxFile )
        {
            MString path = pNode->shaderFxFile();
            setResult( path );
            return MS::kSuccess;
        }

        // -fxp / -fxPath 
        //     Returns the path of the fx file.  The path name is in Maya
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:67,代码来源:cgfxShaderCmd.cpp


注:本文中的MFnDependencyNode::typeId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。