本文整理汇总了C++中MFnDependencyNode::isFromReferencedFile方法的典型用法代码示例。如果您正苦于以下问题:C++ MFnDependencyNode::isFromReferencedFile方法的具体用法?C++ MFnDependencyNode::isFromReferencedFile怎么用?C++ MFnDependencyNode::isFromReferencedFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MFnDependencyNode
的用法示例。
在下文中一共展示了MFnDependencyNode::isFromReferencedFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: exportMaterialsByShaderPlug
//------------------------------------------------------
void MaterialExporter::exportMaterialsByShaderPlug()
{
// Get all shaders, which are in the default shader list.
MObject defaultShaderList = DagHelper::getNode ( ATTR_DEFAULT_SHADER_LIST1 );
MPlug defaultShadersPlug = MFnDependencyNode ( defaultShaderList ).findPlug ( ATTR_SHADERS );
uint shaderCount = defaultShadersPlug.evaluateNumElements();
for ( uint i = 0; i < shaderCount; ++i )
{
MObject shader = DagHelper::getNodeConnectedTo ( defaultShadersPlug.elementByPhysicalIndex ( i ) );
MFnDependencyNode shadingEngineFn ( shader );
// Get the name of the current material (this is the maya material id)
String mayaMaterialId = DocumentExporter::mayaNameToColladaName ( shadingEngineFn.name(), true );
bool doExportMaterial = true;
bool isFromReferencedFile = shadingEngineFn.isFromReferencedFile();
// bool isDefaulNode = shadingEngineFn.isDefaultNode();
// if ( isDefaulNode )
// {
// doExportMaterial = false;
// }
// else if ( isFromReferencedFile )
if ( isFromReferencedFile )
{
if ( ExportOptions::exportXRefs() && ExportOptions::dereferenceXRefs() ) doExportMaterial = true;
else doExportMaterial = false;
}
if ( doExportMaterial )
{
MObject shadingEngine = ShaderHelper::getShadingEngine ( shader );
exportMaterial ( shadingEngine );
}
}
}