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C++ MFnDependencyNode::setObject方法代码示例

本文整理汇总了C++中MFnDependencyNode::setObject方法的典型用法代码示例。如果您正苦于以下问题:C++ MFnDependencyNode::setObject方法的具体用法?C++ MFnDependencyNode::setObject怎么用?C++ MFnDependencyNode::setObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MFnDependencyNode的用法示例。


在下文中一共展示了MFnDependencyNode::setObject方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setZeroTweaks

//############################################### tima:
bool polyModifierCmd::setZeroTweaks()
{
	MFnNumericData numDataFn;
	MObject nullVector;
	MFnDependencyNode depNodeFn;

	numDataFn.create( MFnNumericData::k3Float );
	numDataFn.setData( 0, 0, 0 );
	nullVector = numDataFn.object();

	MObject object = fDagPath.node();
	depNodeFn.setObject( object);
	MPlug meshTweakPlug = depNodeFn.findPlug( "pnts" );
	MPlug tweak;

	unsigned numTweaks = fTweakIndexArray.length();

	if( !meshTweakPlug.isNull() )
	{
		for( unsigned i = 0; i < numTweaks; i++ )
		{
			tweak = meshTweakPlug.elementByLogicalIndex( fTweakIndexArray[i] );
			tweak.setValue( nullVector );
		}
	}
	
	return true;
}
开发者ID:AlbertR,项目名称:cgru170,代码行数:29,代码来源:polyModifierCmd.cpp

示例2: dumpInfo

void dumpInfo( MObject fileNode, 
               MFnDependencyNode& nodeFn, 
			   MObjectArray& nodePath )
{
    MObject currentNode;
	MObject	fileAttr = nodeFn.attribute("fileTextureName");
	MPlug	plugToFile( fileNode, fileAttr ); 
    MFnDependencyNode  dgFn;
	MStatus stat;

    cerr << "Name:    " << nodeFn.name() << endl;

	MObject	fnameValue;
	stat = plugToFile.getValue( fnameValue );
	if ( !stat ) {
		stat.perror("error getting value from plug");
	} else {
		MFnStringData stringFn( fnameValue );
		cerr << "Texture: " << stringFn.string() << endl;
	}

    cerr << "Path:    ";
    for ( int i = nodePath.length()-1; i >= 0; i-- ) {
        currentNode = nodePath[i];
        dgFn.setObject( currentNode );
        cerr << dgFn.name() << "(" << dgFn.typeName() << ")";
		if ( i > 0)
			cerr << " ->\n         ";
    }
    cerr << endl;
}
开发者ID:DimondTheCat,项目名称:xray,代码行数:31,代码来源:findFileTexturesCmd.cpp

示例3: UnloadArt

void EntityNode::UnloadArt()
{
    MStatus stat;

    // remove anything currently imported/referenced
    MFnDagNode dagFn( thisMObject() );
    while( dagFn.childCount() )
    {
        stat = MGlobal::deleteNode( dagFn.child( 0 ) );
        MContinueErr( stat, ("Unable to delete" + dagFn.fullPathName() ).asChar() );
    }

    ClearInstances();

    MObjectArray forDelete;
    GetImportNodes( forDelete );
    MFnDependencyNode depFn;

    u32 num = forDelete.length();
    for( u32 i = 0; i < num; ++i )
    {
        MObject& node = forDelete[i];

        MObjectHandle handle( node );
        if( !handle.isValid() )
            continue;

        depFn.setObject( node );

        stat = MGlobal::deleteNode( node );
        MContinueErr( stat, ("Unable to delete" + depFn.name() ).asChar() );
    }

    forDelete.clear();
}
开发者ID:,项目名称:,代码行数:35,代码来源:

示例4: cacheMeshData

MStatus polyModifierCmd::cacheMeshData()
{
	MStatus status = MS::kSuccess;

	MFnDependencyNode depNodeFn;
	MFnDagNode dagNodeFn;

	MObject meshNode = fDagPath.node();
	MObject dupMeshNode;
	MPlug dupMeshNodeOutMeshPlug;

	// Duplicate the mesh
	//
	dagNodeFn.setObject( meshNode );
	dupMeshNode = dagNodeFn.duplicate();

	MDagPath dupMeshDagPath;
	MDagPath::getAPathTo( dupMeshNode, dupMeshDagPath );
	dupMeshDagPath.extendToShape();

	depNodeFn.setObject( dupMeshDagPath.node() );
	dupMeshNodeOutMeshPlug = depNodeFn.findPlug( "outMesh", &status );
	MCheckStatus( status, "Could not retrieve outMesh" );

	// Retrieve the meshData
	//
	status = dupMeshNodeOutMeshPlug.getValue( fMeshData );
	MCheckStatus( status, "Could not retrieve meshData" );

	// Delete the duplicated node
	//
	MGlobal::deleteNode( dupMeshNode );

	return status;
}
开发者ID:AlbertR,项目名称:cgru170,代码行数:35,代码来源:polyModifierCmd.cpp

示例5: collectNodeState

// --------------------------------------------------------------------------------------------
void polyModifierCmd::collectNodeState()
// --------------------------------------------------------------------------------------------
{
	MStatus status;

	// Collect node state information on the given polyMeshShape
	//
	// - HasHistory (Construction History exists)
	// - HasTweaks
	// - HasRecordHistory (Construction History is turned on)
	//
	fDagPath.extendToShape();
	MObject meshNodeShape = fDagPath.node();

	MFnDependencyNode depNodeFn;
	depNodeFn.setObject( meshNodeShape );

	MPlug inMeshPlug = depNodeFn.findPlug( "inMesh" );
	fHasHistory = inMeshPlug.isConnected();

	// Tweaks exist only if the multi "pnts" attribute contains plugs
	// which contain non-zero tweak values. Use false, until proven true
	// search algorithm.
	//
	fHasTweaks = false;
	MPlug tweakPlug = depNodeFn.findPlug( "pnts" );
	if( !tweakPlug.isNull() )
	{
		// ASSERT: tweakPlug should be an array plug!
		//
		MAssert( (tweakPlug.isArray()),
				 "tweakPlug.isArray() -- tweakPlug is not an array plug" );

		MPlug tweak;
		MFloatVector tweakData;
		int i;
		int numElements = tweakPlug.numElements();

		for( i = 0; i < numElements; i++ )
		{
			tweak = tweakPlug.elementByPhysicalIndex( i, &status );
			if( status == MS::kSuccess && !tweak.isNull() )
			{
				getFloat3PlugValue( tweak, tweakData );
				if( 0 != tweakData.x ||
					0 != tweakData.y ||
					0 != tweakData.z )
				{
					fHasTweaks = true;
					break;
				}
			}
		}
	}

	int result;
	MGlobal::executeCommand( "constructionHistory -q -tgl", result );
	fHasRecordHistory = (0 != result);
}
开发者ID:Byron,项目名称:bsuite,代码行数:60,代码来源:polyModifierCmd.cpp

示例6: EntityNodeParent

static MObject EntityNodeParent( MDagPath& path )
{
    if( path.hasFn( MFn::kDagNode ) )
    {
        MDagPath parentPath;
        MFnDependencyNode nodeFn;

        while( path.pop( 1 ) != MS::kInvalidParameter )
        {        
            nodeFn.setObject( path.node() );
            if( nodeFn.typeId() == EntityInstanceNode::s_TypeID )    
            {
                return nodeFn.object();
            }
        }
    }

    return MObject::kNullObj;
}
开发者ID:,项目名称:,代码行数:19,代码来源:

示例7: undoTweakProcessing

// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::undoTweakProcessing()
// --------------------------------------------------------------------------------------------
{
	MStatus status = MS::kSuccess;

	if( fHasTweaks )
	{
		MFnDependencyNode depNodeFn;

		MObject	meshNodeShape;
		MPlug	meshTweakPlug;
		MPlug	tweak;
		MObject	tweakData;

		meshNodeShape = fDagPath.node();
		depNodeFn.setObject( meshNodeShape );
		meshTweakPlug = depNodeFn.findPlug( "pnts" );

		MStatusAssert( (meshTweakPlug.isArray()),
					   "meshTweakPlug.isArray() -- meshTweakPlug is not an array plug" );

		unsigned i;
		unsigned numElements = fTweakIndexArray.length();

		for( i = 0; i < numElements; i++ )
		{
			tweak = meshTweakPlug.elementByLogicalIndex( fTweakIndexArray[i] );
			getFloat3asMObject( fTweakVectorArray[i], tweakData );
			tweak.setValue( tweakData );
		}

		// In the case of no history, the duplicate node shape will be disconnected on undo
		// so, there is no need to undo the tweak processing on it.
		//
	}

	return status;
}
开发者ID:Byron,项目名称:bsuite,代码行数:39,代码来源:polyModifierCmd.cpp

示例8: connectToDependNode

MStatus swissArmyLocatorManip::connectToDependNode(const MObject &node)
{
    MStatus stat;

	// Get the DAG path
	//
	MFnDagNode dagNodeFn(node);
	dagNodeFn.getPath(fNodePath);
	MObject parentNode = dagNodeFn.parent(0);
	MFnDagNode parentNodeFn(parentNode);

    // Connect the plugs
    //    
    MFnDependencyNode nodeFn;
    nodeFn.setObject(node);    

	// FreePointTriadManip
	//
    MFnFreePointTriadManip freePointTriadManipFn(fFreePointTriadManip);
	MPlug translationPlug = parentNodeFn.findPlug("t", &stat);
    if (MStatus::kFailure != stat) {
	    freePointTriadManipFn.connectToPointPlug(translationPlug);
	}

	// DirectionManip
	//
    MFnDirectionManip directionManipFn;
    directionManipFn.setObject(fDirectionManip);
	MPlug directionPlug = nodeFn.findPlug("arrow2Direction", &stat);
    if (MStatus::kFailure != stat) {
	    directionManipFn.connectToDirectionPlug(directionPlug);
		unsigned startPointIndex = directionManipFn.startPointIndex();
	    addPlugToManipConversionCallback(startPointIndex, 
										 (plugToManipConversionCallback) 
										 &swissArmyLocatorManip::startPointCallback);
	}

	// DistanceManip
	//
    MFnDistanceManip distanceManipFn;
    distanceManipFn.setObject(fDistanceManip);
	MPlug sizePlug = nodeFn.findPlug("size", &stat);
    if (MStatus::kFailure != stat) {
	    distanceManipFn.connectToDistancePlug(sizePlug);
		unsigned startPointIndex = distanceManipFn.startPointIndex();
	    addPlugToManipConversionCallback(startPointIndex, 
										 (plugToManipConversionCallback) 
										 &swissArmyLocatorManip::startPointCallback);
	}

	// CircleSweepManip
	//
	MFnCircleSweepManip circleSweepManipFn(fCircleSweepManip);
	MPlug arrow1AnglePlug = nodeFn.findPlug("arrow1Angle", &stat);
    if (MStatus::kFailure != stat) {
	    circleSweepManipFn.connectToAnglePlug(arrow1AnglePlug);
		unsigned centerIndex = circleSweepManipFn.centerIndex();
	    addPlugToManipConversionCallback(centerIndex, 
										 (plugToManipConversionCallback) 
										 &swissArmyLocatorManip::startPointCallback);
	}

	// DiscManip
	//
	MFnDiscManip discManipFn(fDiscManip);
	MPlug arrow3AnglePlug = nodeFn.findPlug("arrow3Angle", &stat);
    if (MStatus::kFailure != stat) {
	    discManipFn.connectToAnglePlug(arrow3AnglePlug);
		unsigned centerIndex = discManipFn.centerIndex();
	    addPlugToManipConversionCallback(centerIndex, 
										 (plugToManipConversionCallback) 
										 &swissArmyLocatorManip::startPointCallback);
	}

	// StateManip
	//
	MFnStateManip stateManipFn(fStateManip);

	MPlug statePlug = nodeFn.findPlug("state", &stat);
    if (MStatus::kFailure != stat) {
	    stateManipFn.connectToStatePlug(statePlug);
		unsigned positionIndex = stateManipFn.positionIndex();
	    addPlugToManipConversionCallback(positionIndex, 
										 (plugToManipConversionCallback) 
										 &swissArmyLocatorManip::startPointCallback);
	}

	// ToggleManip
	//
	MFnToggleManip toggleManipFn(fToggleManip);

	MPlug togglePlug = nodeFn.findPlug("toggle", &stat);
    if (MStatus::kFailure != stat) {
	    toggleManipFn.connectToTogglePlug(togglePlug);
		unsigned startPointIndex = toggleManipFn.startPointIndex();
	    addPlugToManipConversionCallback(startPointIndex, 
										 (plugToManipConversionCallback) 
										 &swissArmyLocatorManip::startPointCallback);
	}

//.........这里部分代码省略.........
开发者ID:DimondTheCat,项目名称:xray,代码行数:101,代码来源:swissArmyManip.cpp

示例9: undoDirectModifier

// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::undoDirectModifier()
// --------------------------------------------------------------------------------------------
{
	MStatus status;

	MFnDependencyNode depNodeFn;
	MFnDagNode dagNodeFn;

	MObject meshNode = fDagPath.node();
	depNodeFn.setObject( meshNode );
	
	// For the case with tweaks, we cannot write the mesh directly back onto
	// the cachedInMesh, since the shape can have out of date information from the
	// cachedInMesh. Thus we temporarily create an duplicate mesh, place our
	// old mesh on the outMesh attribute of our duplicate mesh, connect the
	// duplicate mesh shape to the mesh shape, and force a DG evaluation.
	//
	// For the case without tweaks, we can simply write onto the outMesh, since
	// the shape relies solely on an outMesh when there is no history nor tweaks.
	//
	if( fHasTweaks )
	{
		// Retrieve the inMesh and name of our mesh node (for the DG eval)
		//
		depNodeFn.setObject( meshNode );
		MPlug meshNodeInMeshPlug = depNodeFn.findPlug( "inMesh", &status );
		MCheckStatus( status, "Could not retrieve inMesh" );
		MString meshNodeName = depNodeFn.name();

		// Duplicate our current mesh
		//
		dagNodeFn.setObject( meshNode );
		MObject dupMeshNode = dagNodeFn.duplicate();

		// The dagNodeFn::duplicate() returns a transform, but we need a shape
		// so retrieve the DAG path and extend it to the shape.
		//
		MDagPath dupMeshDagPath;
		MDagPath::getAPathTo( dupMeshNode, dupMeshDagPath );
		dupMeshDagPath.extendToShape();

		// Retrieve the outMesh of the duplicate mesh and set our mesh data back
		// on it.
		//
		depNodeFn.setObject( dupMeshDagPath.node() );
		MPlug dupMeshNodeOutMeshPlug = depNodeFn.findPlug( "outMesh", &status );
		MCheckStatus( status, "Could not retrieve outMesh" );
		status = dupMeshNodeOutMeshPlug.setValue( fMeshData );

		// Temporarily connect the duplicate mesh node to our mesh node
		//
		MDGModifier dgModifier;
		dgModifier.connect( dupMeshNodeOutMeshPlug, meshNodeInMeshPlug );
		status = dgModifier.doIt();
		MCheckStatus( status, "Could not connect dupMeshNode -> meshNode" );

		// Need to force a DG evaluation now that the input has been changed.
		//
		MString cmd("dgeval -src ");
		cmd += meshNodeName;
		cmd += ".inMesh";
		status = MGlobal::executeCommand( cmd, false, false );
		MCheckStatus( status, "Could not force DG eval" );

		// Disconnect and delete the duplicate mesh node now
		//
		dgModifier.undoIt();
		MGlobal::deleteNode( dupMeshNode );

		// Restore the tweaks on the mesh
		//
		status = undoTweakProcessing();
	}
	else
	{
		// Restore the original mesh by writing the old mesh data (fMeshData) back
		// onto the outMesh of our meshNode
		//
		depNodeFn.setObject( meshNode );
		MPlug meshNodeOutMeshPlug = depNodeFn.findPlug( "outMesh", &status );
		MCheckStatus( status, "Could not retrieve outMesh" );
		status = meshNodeOutMeshPlug.setValue( fMeshData );
		MCheckStatus( status, "Could not set meshData" );
	}

	return status;
}
开发者ID:Byron,项目名称:bsuite,代码行数:88,代码来源:polyModifierCmd.cpp

示例10: undoCachedMesh

// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::undoCachedMesh()
// --------------------------------------------------------------------------------------------
{
	MStatus status;

	// Only need to restore the cached mesh if there was no history. Also
	// check to make sure that we are in the record history state.
	//
	MStatusAssert( (fHasRecordHistory), "fHasRecordHistory == true" );

	if( !fHasHistory )
	{
		MFnDependencyNode depNodeFn;

		MString meshNodeName;
		MObject meshNodeShape;
		MPlug	meshNodeDestPlug;
		MPlug	meshNodeOutMeshPlug;
		MObject dupMeshNodeShape;
		MPlug	dupMeshNodeSrcPlug;

		meshNodeShape = fDagPath.node();
		dupMeshNodeShape = fDuplicateDagPath.node();

		depNodeFn.setObject( meshNodeShape );
		meshNodeName = depNodeFn.name();
		meshNodeDestPlug = depNodeFn.findPlug( "inMesh", &status );
		MCheckStatus( status, "Could not retrieve inMesh" );
		meshNodeOutMeshPlug = depNodeFn.findPlug( "outMesh", &status );
		MCheckStatus( status, "Could not retrieve outMesh" );

		depNodeFn.setObject( dupMeshNodeShape );
		dupMeshNodeSrcPlug = depNodeFn.findPlug( "outMesh", &status );
		MCheckStatus( status, "Could not retrieve outMesh" );

		// For the case with tweaks, we cannot write the mesh directly back onto
		// the cachedInMesh, since the shape can have out of date information from the
		// cachedInMesh, thus we temporarily connect the duplicate mesh shape to the
		// mesh shape and force a DG evaluation.
		//
		// For the case without tweaks, we can simply write onto the outMesh, since
		// the shape relies solely on an outMesh when there is no history nor tweaks.
		//
		if( fHasTweaks )
		{
			MDGModifier dgModifier;
			dgModifier.connect( dupMeshNodeSrcPlug, meshNodeDestPlug );
			status = dgModifier.doIt();
			MCheckStatus( status, "Could not connect dupMeshNode -> meshNode" );

			// Need to force a DG evaluation now that the input has been changed.
			//
			MString cmd( "dgeval -src " );
			cmd += meshNodeName;
			cmd += ".outMesh";	//outMesh statt inMesh, damit undo (ohne history) funzt
			status = MGlobal::executeCommand( cmd, false, false );
			MCheckStatus( status, "Could not force DG eval" );

			// Disconnect the duplicate meshNode now
			//
			dgModifier.undoIt();

			
		}
		else
		{
			MObject meshData;
			status = dupMeshNodeSrcPlug.getValue( meshData );
			MCheckStatus( status, "Could not retrieve meshData" );

			status = meshNodeOutMeshPlug.setValue( meshData );
			MCheckStatus( status, "Could not set outMesh" );

			
		}
	}

	return status;
}
开发者ID:Byron,项目名称:bsuite,代码行数:80,代码来源:polyModifierCmd.cpp

示例11: GetShapeInstanceShader

// Get shading engine
//
void CScriptedShapeTranslator::GetShapeInstanceShader(MDagPath& dagPath, MFnDependencyNode &shadingEngineNode)
{
   // Get instance shadingEngine
   shadingEngineNode.setObject(MObject::kNullObj);
   
   // First try the usual way
   MPlug shadingGroupPlug = GetNodeShadingGroup(dagPath.node(), (dagPath.isInstanced() ? dagPath.instanceNumber() : 0));
   if (!shadingGroupPlug.isNull())
   {
      shadingEngineNode.setObject(shadingGroupPlug.node());
      return;
   }
   
   char buffer[64];
   
   // Check connection from any shadingEngine on shape
   MStringArray connections;
   MGlobal::executeCommand("listConnections -s 1 -d 0 -c 1 -type shadingEngine "+dagPath.fullPathName(), connections);
   
   MSelectionList sl;
   
   if (connections.length() == 0)
   {
      // Check for direct surface shader connection
      MGlobal::executeCommand("listConnections -s 1 -d 0 -c 1 "+dagPath.fullPathName(), connections);
      
      for (unsigned int cidx=0; cidx<connections.length(); cidx+=2)
      {
         MString srcNode = connections[cidx+1];
         // Get node classification, if can find arnold/shader/surface -> got it
         MStringArray rv;
         MGlobal::executeCommand("getClassification `nodeType "+srcNode+"`", rv);
         if (rv.length() > 0 && rv[0].indexW("arnold/shader/surface") != -1)
         {
            connections.clear();
            
            MGlobal::executeCommand("listConnections -s 0 -d 1 -c 1 -type shadingEngine "+srcNode, connections);
            
            if (connections.length() == 2)
            {
               sl.add(connections[1]);
            }
            
            break;
         }
      }
   }
   else if (connections.length() == 2)
   {
      // Single connection, use same shader for all instances
      sl.add(connections[1]);
   }
   else if (connections.length() > 2)
   {
      // Many connections, expects the destination plug in shape to be an array
      // Use instance number as logical index, if this fails, use first shadingEngine in list
      
      bool found = false;
      
      sprintf(buffer, "[%d]", dagPath.instanceNumber());
      MString iidx = buffer;
      
      for (unsigned int cidx = 0; cidx < connections.length(); cidx += 2)
      {
         MString conn = connections[cidx];
         
         if (conn.length() < iidx.length())
         {
            continue;
         }
         
         if (conn.substring(conn.length() - iidx.length(), conn.length() - 1) != iidx)
         {
            continue;
         }
         
         sl.add(connections[cidx+1]);
         
         found = true;
         
         break;
      }
      
      if (!found)
      {
         MGlobal::displayWarning("[mtoaScriptedTranslators] Instance shader plug not found, use first found shadingEngine \"" + connections[1] + "\"");
         sl.add(connections[1]);
      }
   }
   
   if (sl.length() == 1)
   {
      MObject shadingEngineObj;
      
      if (sl.getDependNode(0, shadingEngineObj) == MS::kSuccess && shadingEngineObj.apiType() == MFn::kShadingEngine)
      {
         shadingEngineNode.setObject(shadingEngineObj);
      }
//.........这里部分代码省略.........
开发者ID:jonntd,项目名称:mtoaScriptedTranslators,代码行数:101,代码来源:shapetranslator.cpp

示例12: cacheMeshTweaks

// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::cacheMeshTweaks()
// --------------------------------------------------------------------------------------------
{
	MStatus status = MS::kSuccess;

	// Clear tweak undo information (to be rebuilt)
	//
	fTweakIndexArray.clear();
	fTweakVectorArray.clear();

	// Extract the tweaks and store them in our local tweak cache members
	//
	if( fHasTweaks )
	{
		// Declare our function sets
		//
		MFnDependencyNode depNodeFn;

		MObject meshNode = fDagPath.node();
		MPlug	meshTweakPlug;

		// Declare our tweak processing variables
		//
		MPlug				tweak;
		MPlug				tweakChild;
		MObject				tweakData;
		MObjectArray		tweakDataArray;
		MFloatVector		tweakVector;

		MPlugArray			tempPlugArray;

		unsigned i;

		depNodeFn.setObject( meshNode );
		meshTweakPlug = depNodeFn.findPlug( "pnts" );

		// ASSERT: meshTweakPlug should be an array plug!
		//
		MStatusAssert( (meshTweakPlug.isArray()),
					   "meshTweakPlug.isArray() -- meshTweakPlug is not an array plug" );
		unsigned numElements = meshTweakPlug.numElements();

		// Gather meshTweakPlug data
		//
		for( i = 0; i < numElements; i++ )
		{
			// MPlug::numElements() only returns the number of physical elements
			// in the array plug. Thus we must use elementByPhysical index when using
			// the index i.
			//
			tweak = meshTweakPlug.elementByPhysicalIndex(i);

			// If the method fails, the element is NULL. Only append the index
			// if it is a valid plug.
			//
			if( !tweak.isNull() )
			{
				// Cache the logical index of this element plug
				//
				unsigned logicalIndex = tweak.logicalIndex();

				// Collect tweak data and cache the indices and float vectors
				//
				getFloat3PlugValue( tweak, tweakVector );
				fTweakIndexArray.append( logicalIndex );
				fTweakVectorArray.append( tweakVector );
			}
		}
	}

	return status;
}
开发者ID:Byron,项目名称:bsuite,代码行数:73,代码来源:polyModifierCmd.cpp

示例13: printShadingData

void exportTerrain::printShadingData(const MFnMesh& theMesh, MString texture)
{
    MObjectArray    shaders;
    MIntArray	    indices;
    MPlug	    tPlug;
    MPlugArray      connections,inConnections;
    MObject	    node,shaderObject;
    MFnDependencyNode dpNode;
    MStatus	    status;
    
    int i,j;

    theMesh.getConnectedShaders(0 , shaders, indices);

    fout << "Shading Data:" << endl;

    //Will assume that only one shader is used, and therefore only prints
    //data for the first index;
    
    //Assuming only one shader
    dpNode.setObject( shaders[0] );
    dpNode.getConnections(connections);
    for(i=0;i < connections.length();++i){
	connections[i].connectedTo(inConnections,true,true);
	for(j=0;j<inConnections.length();++j){
	    node = inConnections[j].node();	
	    dpNode.setObject(node);
	    if(node.hasFn(MFn::kLambert) ){
		shaderObject = node;
	    }
	}
    }
    

    MFnLambertShader shader(shaderObject, &status);
    if(!status){
	status.perror("Unable to create MFnLambertShader!");
	return;
    }
    //Collect all the data
    fout << "Diffuse_Color: " << (shader.diffuseCoeff(&status)*(MColor(1.0,1.0,1.0) )*shader.color(&status)) * 
						(MColor(1.0,1.0,1.0) - shader.transparency(&status) )<< endl;
    fout << "Ambient: " << shader.ambientColor(&status) << endl;
    fout << "Emmision_Color: " << shader.incandescence(&status) << endl;	

	
    if(shaderObject.hasFn(MFn::kBlinn) ){
	MFnBlinnShader blinn(shaderObject);
	fout << "Specular_Color: " << blinn.specularColor() << endl;
	fout << "Shininess: " << blinn.eccentricity() << endl;
    }
    else if(shaderObject.hasFn(MFn::kPhong) ){
	MFnPhongShader phong(shaderObject);
	fout << "Specular_Color: " << phong.specularColor() << endl;
	fout << "Shininess: " << phong.cosPower() << endl;
    }
    else{
	fout << "Specular_Color: " << MColor() << endl;
	fout << "Shininess: " << double(0) << endl;
    }
    	
    fout << "Texture: " << texture << endl;

}
开发者ID:mikowiec,项目名称:harvest,代码行数:64,代码来源:expTerrain.cpp

示例14: getSampledType

// returns 0 if static, 1 if sampled, and 2 if a curve
int util::getSampledType(const MPlug& iPlug)
{
    MPlugArray conns;

    iPlug.connectedTo(conns, true, false);

    // it's possible that only some element of an array plug or
    // some component of a compound plus is connected
    if (conns.length() == 0)
    {
        if (iPlug.isArray())
        {
            unsigned int numConnectedElements = iPlug.numConnectedElements();
            for (unsigned int e = 0; e < numConnectedElements; e++)
            {
                int retVal = getSampledType(iPlug.connectionByPhysicalIndex(e));
                if (retVal > 0)
                    return retVal;
            }
        }
        else if (iPlug.isCompound() && iPlug.numConnectedChildren() > 0)
        {
            unsigned int numChildren = iPlug.numChildren();
            for (unsigned int c = 0; c < numChildren; c++)
            {
                int retVal = getSampledType(iPlug.child(c));
                if (retVal > 0)
                    return retVal;
            }
        }
        return 0;
    }

    MObject ob;
    MFnDependencyNode nodeFn;
    for (unsigned i = 0; i < conns.length(); i++)
    {
        ob = conns[i].node();
        MFn::Type type = ob.apiType();

        switch (type)
        {
            case MFn::kAnimCurveTimeToAngular:
            case MFn::kAnimCurveTimeToDistance:
            case MFn::kAnimCurveTimeToTime:
            case MFn::kAnimCurveTimeToUnitless:
            {
                nodeFn.setObject(ob);
                MPlug incoming = nodeFn.findPlug("i", true);

                // sampled
                if (incoming.isConnected())
                    return 1;

                // curve
                else
                    return 2;
            }
            break;

            case MFn::kMute:
            {
                nodeFn.setObject(ob);
                MPlug mutePlug = nodeFn.findPlug("mute", true);

                // static
                if (mutePlug.asBool())
                    return 0;
                // curve
                else
                   return 2;
            }
            break;

            default:
            break;
        }
    }

    return 1;
}
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:82,代码来源:MayaUtility.cpp

示例15: processUpstreamNode

MStatus polyModifierCmd::processUpstreamNode( modifyPolyData& data )
{
	MStatus status = MS::kSuccess;

	// Declare our function sets - Although dagNodeFn derives from depNodeFn, we need
	//							   both since dagNodeFn can only refer to DAG objects.
	//							   We will use depNodeFn for all times other when dealing
	//							   with the DAG.
	//
	MFnDependencyNode	depNodeFn;
	MFnDagNode			dagNodeFn;

	// Use the selected node's plug connections to find the upstream plug.
	// Since we are looking at the selected node's inMesh attribute, it will
	// always have only one connection coming in if it has history, and none
	// otherwise.
	//
	// If there is no history, copy the selected node and place it ahead of the
	// modifierNode as the new upstream node so that the modifierNode has an
	// input mesh to operate on.
	//
	MPlugArray tempPlugArray;

	if( fHasHistory )
	{
		// Since we have history, look for what connections exist on the
		// meshNode "inMesh" plug. "inMesh" plugs should only ever have one
		// connection.
		//
		data.meshNodeDestPlug.connectedTo( tempPlugArray, true, false);

		// ASSERT: Only one connection should exist on meshNodeShape.inMesh!
		//
		MStatusAssert( (tempPlugArray.length() == 1),
					   "tempPlugArray.length() == 1 -- 0 or >1 connections on meshNodeShape.inMesh" );
		data.upstreamNodeSrcPlug = tempPlugArray[0];

		// Construction history only deals with shapes, so we can grab the
		// upstreamNodeShape off of the source plug.
		//
		data.upstreamNodeShape = data.upstreamNodeSrcPlug.node();
		depNodeFn.setObject( data.upstreamNodeShape );
		data.upstreamNodeSrcAttr = data.upstreamNodeSrcPlug.attribute();

		// Disconnect the upstream node and the selected node, so we can
		// replace them with our own connections below.
		//
		fDGModifier.disconnect( data.upstreamNodeShape,
								data.upstreamNodeSrcAttr,
								data.meshNodeShape,
								data.meshNodeDestAttr );

	}
	else	// No History (!fHasHistory)
	{
		// Use the DAG node function set to duplicate the shape of the meshNode.
		// The duplicate method will return an MObject handle to the transform
		// of the duplicated shape, so traverse the dag to locate the shape. Store
		// this duplicate shape as our "upstream" node to drive the input for the 
		// modifierNode.
		//
		dagNodeFn.setObject( data.meshNodeShape );
		data.upstreamNodeTransform = dagNodeFn.duplicate( false, false );
		dagNodeFn.setObject( data.upstreamNodeTransform );


		// Ensure that our upstreamNode is pointing to a shape.
		//
		MStatusAssert( (0 < dagNodeFn.childCount()),
					   "0 < dagNodeFn.childCount() -- Duplicate meshNode transform has no shape." );
		data.upstreamNodeShape = dagNodeFn.child(0);

		// Re-parent the upstreamNodeShape under our original transform
		//
		status = fDagModifier.reparentNode( data.upstreamNodeShape, data.meshNodeTransform );
		MCheckStatus( status, "reparentNode" );

		// Perform the DAG re-parenting
		// 
		// Note: This reparent must be performed before the deleteNode() is called.
		//		 See polyModifierCmd.h (see definition of fDagModifier) for more details.
		//
		status = fDagModifier.doIt();
		MCheckStatus( status, "fDagModifier.doIt()" );

		// Mark the upstreamNodeShape (the original shape) as an intermediate object
		// (making it invisible to the user)
		//
		dagNodeFn.setObject( data.upstreamNodeShape );
		dagNodeFn.setIntermediateObject( true );

		// Get the upstream node source attribute
		//
		data.upstreamNodeSrcAttr = dagNodeFn.attribute( "outMesh" );

		// Remove the duplicated transform node (clean up)
		//
		status = fDagModifier.deleteNode( data.upstreamNodeTransform );
		MCheckStatus( status, "deleteNode" );

//.........这里部分代码省略.........
开发者ID:AlbertR,项目名称:cgru170,代码行数:101,代码来源:polyModifierCmd.cpp


注:本文中的MFnDependencyNode::setObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。