本文整理汇总了C++中MEngine::getPackageManager方法的典型用法代码示例。如果您正苦于以下问题:C++ MEngine::getPackageManager方法的具体用法?C++ MEngine::getPackageManager怎么用?C++ MEngine::getPackageManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MEngine
的用法示例。
在下文中一共展示了MEngine::getPackageManager方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: open
/*--------------------------------------------------------------------------------
* MPackageFileOpenHook::open
* File open callback
*-------------------------------------------------------------------------------*/
MFile* MPackageFileOpenHook::open(const char* path, const char* mode)
{
MEngine* engine = MEngine::getInstance();
MSystemContext * system = engine->getSystemContext();
char localFilename[256];
getLocalFilename(localFilename, system->getWorkingDirectory(), path);
if(strstr(mode, "w") != 0)
return MStdFile::getNew(path, mode);
// look within the package for a file with the requested name
if(MPackageEnt ent = engine->getPackageManager()->findEntity(localFilename))
return MPackageFile::getNew(ent);
// give up, just look for a new file using stdio
return MStdFile::getNew(path, mode);
}
示例2: openProjectPackage
MPackage openProjectPackage(const char* projName)
{
MEngine* engine = MEngine::getInstance();
MSystemContext* system = engine->getSystemContext();
char projFile[256];
getLocalFilename(projFile, system->getWorkingDirectory(), projName);
char* ext = strstr(projFile, ".mproj");
if(ext == 0)
{
return 0;
}
sprintf(ext, ".npk");
char packFile[256];
getGlobalFilename(packFile, getDataDir(), projFile);
MPackageManager* packageManager = engine->getPackageManager();
MPackage package = packageManager->openPackage(packFile);
return package;
}
示例3: execute
void execute(const char* projName)
{
MEngine* engine = MEngine::getInstance();
MSystemContext* system = engine->getSystemContext();
MPackageManager* packageManager = engine->getPackageManager();
char directory[256], localFilename[256];
getGlobalFilename(directory, system->getWorkingDirectory(), "meshs");
vector<string> files;
readDirectory(directory, &files, 1, 1);
MLevel* currentLevel = engine->getLevel();
MLevel* tempLevel = new MLevel();
engine->setLevel(tempLevel);
MMesh* mesh = MMesh::getNew();
MArmatureAnim* armAnim = MArmatureAnim::getNew();
MTexturesAnim* texAnim = MTexturesAnim::getNew();
MMaterialsAnim* matAnim = MMaterialsAnim::getNew();
// open package and scan meshes
MPackage package = openProjectPackage(projName);
for(int i = 0; i < files.size(); ++i)
{
bool binarized = false;
if(strstr(files[i].c_str(), "._bin") != 0)
continue;
// export bin
if(strstr(files[i].c_str(), ".mesh") != 0)
{
if(engine->getMeshLoader()->loadData(files[i].c_str(), mesh))
binarized = exportMeshBin((files[i] + "._bin").c_str(), mesh);
}
else if (strstr(files[i].c_str(), ".maa") != 0)
{
if(engine->getArmatureAnimLoader()->loadData(files[i].c_str(), armAnim))
binarized = exportArmatureAnimBin((files[i] + "._bin").c_str(), armAnim);
}
else if (strstr(files[i].c_str(), ".mma") != 0)
{
if(engine->getMaterialsAnimLoader()->loadData(files[i].c_str(), matAnim))
binarized = exportMaterialsAnimBin((files[i] + "._bin").c_str(), matAnim);
}
else if (strstr(files[i].c_str(), ".mta") != 0)
{
if(engine->getTexturesAnimLoader()->loadData(files[i].c_str(), texAnim))
binarized = exportTexturesAnimBin((files[i] + "._bin").c_str(), texAnim);
}
else
{
// try to export unknow format
if(engine->getMeshLoader()->loadData(files[i].c_str(), mesh))
{
binarized = exportMeshBin((files[i] + "._bin").c_str(), mesh);
// try to export animation
MArmatureAnimRef * maaRef = mesh->getArmatureAnimRef();
if(maaRef)
{
exportArmatureAnimBin((files[i] + ".maa._bin").c_str(), maaRef->getArmatureAnim());
getLocalFilename(localFilename, system->getWorkingDirectory(), (files[i] + ".maa").c_str());
packageManager->addFileToPackage((files[i] + ".maa._bin").c_str(), package, localFilename);
}
}
}
tempLevel->clear();
// pack file
getLocalFilename(localFilename, system->getWorkingDirectory(), files[i].c_str());
if(binarized)
packageManager->addFileToPackage((files[i] + "._bin").c_str(), package, localFilename); // pack bin file
else
packageManager->addFileToPackage(files[i].c_str(), package, localFilename); // pack original file
}
packageManager->closePackage(package);
// clear mesh
mesh->destroy();
armAnim->destroy();
texAnim->destroy();
matAnim->destroy();
// remove bin
for(int i = 0; i < files.size(); ++i)
{
remove((files[i] + "._bin").c_str());
remove((files[i] + ".maa._bin").c_str());
}
// restore level
engine->setLevel(currentLevel);
SAFE_DELETE(tempLevel);
}