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C++ ListView::setBackGroundImage方法代码示例

本文整理汇总了C++中ListView::setBackGroundImage方法的典型用法代码示例。如果您正苦于以下问题:C++ ListView::setBackGroundImage方法的具体用法?C++ ListView::setBackGroundImage怎么用?C++ ListView::setBackGroundImage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ListView的用法示例。


在下文中一共展示了ListView::setBackGroundImage方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool UIListViewTest_Vertical::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getSize();
        
        _displayValueLabel = Text::create("Move by vertical direction", "fonts/Marker Felt.ttf", 32);
        _displayValueLabel->setAnchorPoint(Point(0.5f, -1.0f));
        _displayValueLabel->setPosition(Point(widgetSize.width / 2.0f,
                                              widgetSize.height / 2.0f + _displayValueLabel->getContentSize().height * 1.5f));
        _uiLayer->addChild(_displayValueLabel);
        
        
        Text* alert = Text::create("ListView vertical", "fonts/Marker Felt.ttf", 30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Point(widgetSize.width / 2.0f,
                                 widgetSize.height / 2.0f - alert->getSize().height * 3.075f));
        _uiLayer->addChild(alert);
        
        Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
        
        Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
        Size backgroundSize = background->getContentSize();
        
        
        // create list view ex data
        _array = Array::create();
        CC_SAFE_RETAIN(_array);
        for (int i = 0; i < 20; ++i)
        {
            __String* ccstr = __String::createWithFormat("listview_item_%d", i);
            _array->addObject(ccstr);
        }
        
        
        // Create the list view ex
        ListView* listView = ListView::create();
        // set list view ex direction
        listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
        listView->setTouchEnabled(true);
        listView->setBounceEnabled(true);
        listView->setBackGroundImage("cocosui/green_edit.png");
        listView->setBackGroundImageScale9Enabled(true);
        listView->setSize(Size(240, 130));
        listView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
                                    (backgroundSize.width - listView->getSize().width) / 2.0f,
                                    (widgetSize.height - backgroundSize.height) / 2.0f +
                                    (backgroundSize.height - listView->getSize().height) / 2.0f));
        listView->addEventListenerListView(this, listvieweventselector(UIListViewTest_Vertical::selectedItemEvent));
        _uiLayer->addChild(listView);
        
        
        // create model
        Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
        default_button->setName("Title Button");
        
        Layout* default_item = Layout::create();
        default_item->setTouchEnabled(true);
        default_item->setSize(default_button->getSize());
        default_button->setPosition(Point(default_item->getSize().width / 2.0f,
                                          default_item->getSize().height / 2.0f));
        default_item->addChild(default_button);
        
        // set model
        listView->setItemModel(default_item);
        
        // add default item
        ssize_t count = _array->count();
        for (int i = 0; i < count / 4; ++i)
        {
            listView->pushBackDefaultItem();
        }
        // insert default item
        for (int i = 0; i < count / 4; ++i)
        {
            listView->insertDefaultItem(0);
        }
        
        // add custom item
        for (int i = 0; i < count / 4; ++i)
        {
            Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
            custom_button->setName("Title Button");
            custom_button->setScale9Enabled(true);
            custom_button->setSize(default_button->getSize());
            
            Layout *custom_item = Layout::create();
            custom_item->setSize(custom_button->getSize());
            custom_button->setPosition(Point(custom_item->getSize().width / 2.0f, custom_item->getSize().height / 2.0f));
            custom_item->addChild(custom_button);
            
            listView->pushBackCustomItem(custom_item);
        }
        // insert custom item
        Vector<Widget*>& items = listView->getItems();
        ssize_t items_count = items.size();
        for (int i = 0; i < count / 4; ++i)
        {
            Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
            custom_button->setName("Title Button");
//.........这里部分代码省略.........
开发者ID:Ju2ender,项目名称:Cocos2d-JS-E,代码行数:101,代码来源:UIListViewTest.cpp

示例2: init

bool UIListViewTest_Horizontal::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        _displayValueLabel = Text::create("Move by horizontal direction", "fonts/Marker Felt.ttf", 32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
                                              widgetSize.height / 2.0f
                                              + _displayValueLabel->getContentSize().height * 1.5f));
        
        _uiLayer->addChild(_displayValueLabel);
        
        
        Text* alert = Text::create("ListView horizontal", "fonts/Marker Felt.ttf", 30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
        _uiLayer->addChild(alert);
        
        Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
        
        Layout* background = static_cast<Layout*>(root->getChildByName("background_Panel"));
        Size backgroundSize = background->getContentSize();
        
        
        // create list view ex data
      
        for (int i = 0; i < 20; ++i)
        {
            std::string ccstr = StringUtils::format("listview_item_%d", i);
            _array.push_back(ccstr);
        }
        
        
        // Create the list view ex
        ListView* listView = ListView::create();
        // set list view ex direction
        listView->setDirection(ui::ScrollView::Direction::HORIZONTAL);
        listView->setTouchEnabled(true);
        listView->setBounceEnabled(true);
        listView->setBackGroundImage("cocosui/green_edit.png");
        listView->setBackGroundImageScale9Enabled(true);
        listView->setContentSize(Size(240, 130));
        listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f +
                                    (backgroundSize.width - listView->getContentSize().width) / 2.0f,
                                    (widgetSize.height - backgroundSize.height) / 2.0f +
                                    (backgroundSize.height - listView->getContentSize().height) / 2.0f));
        listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Horizontal::selectedItemEvent, this));
        _uiLayer->addChild(listView);
        
        
        // create model
        Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
        default_button->setName("Title Button");
        
        Layout *default_item = Layout::create();
        default_item->setTouchEnabled(true);
        default_item->setContentSize(default_button->getContentSize());
        default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f, default_item->getContentSize().height / 2.0f));
        default_item->addChild(default_button);
        
        // set model
        listView->setItemModel(default_item);
        
        // add default item
        ssize_t count = _array.size();
        for (int i = 0; i < count / 4; ++i)
        {
            listView->pushBackDefaultItem();
        }
        // insert default item
        for (int i = 0; i < count / 4; ++i)
        {
            listView->insertDefaultItem(0);
        }
        
        // add custom item
        for (int i = 0; i < count / 4; ++i)
        {
            Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
            custom_button->setName("Title Button");
            custom_button->setScale9Enabled(true);
            custom_button->setContentSize(default_button->getContentSize());
            
            Layout* custom_item = Layout::create();
            custom_item->setContentSize(custom_button->getContentSize());
            custom_button->setPosition(Vec2(custom_item->getContentSize().width / 2.0f, custom_item->getContentSize().height / 2.0f));
            custom_item->addChild(custom_button);
            
            listView->pushBackCustomItem(custom_item);
        }
        // insert custom item
        Vector<Widget*>& items = listView->getItems();
        ssize_t items_count = items.size();
        for (int i = 0; i < count / 4; ++i)
        {
            Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
            custom_button->setName("Title Button");
            custom_button->setScale9Enabled(true);
//.........这里部分代码省略.........
开发者ID:AnySDK,项目名称:Sample_Lua,代码行数:101,代码来源:UIListViewTest.cpp

示例3:

bool Issue8316::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        auto label = Text::create("Issue 8316", "fonts/Marker Felt.ttf", 32);
        label->setAnchorPoint(Vec2(0.5f, -1.0f));
        label->setPosition(Vec2(widgetSize.width / 2.0f,
                                widgetSize.height / 2.0f + label->getContentSize().height * 1.5f));
        _uiLayer->addChild(label);
        
        
        Text* alert = Text::create("ListView Disable Touch", "fonts/Marker Felt.ttf", 20);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
        _uiLayer->addChild(alert);
        
        Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
        
        Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
        Size backgroundSize = background->getContentSize();
        
        // Create the list view ex
        ListView* listView = ListView::create();
        // set list view ex direction
        listView->setDirection(ui::ScrollView::Direction::VERTICAL);
        listView->setBounceEnabled(true);
        listView->setTouchEnabled(false);
        listView->setBackGroundImage("cocosui/green_edit.png");
        listView->setBackGroundImageScale9Enabled(true);
        listView->setContentSize(Size(240, 130));
        listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f +
                                   (backgroundSize.width - listView->getContentSize().width) / 2.0f,
                                   (widgetSize.height - backgroundSize.height) / 2.0f +
                                   (backgroundSize.height - listView->getContentSize().height) / 2.0f));
        listView->setScrollBarPositionFromCorner(Vec2(7, 7));
        listView->setClippingEnabled(true);
        listView->setClippingType(ui::Layout::ClippingType::SCISSOR);
        listView->setName("listview1");
        
        {
            Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
            default_button->setName("Title Button");
            
            Layout* default_item = Layout::create();
            default_item->setTouchEnabled(true);
            default_item->setContentSize(default_button->getContentSize());
            default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f,
                                             default_item->getContentSize().height / 2.0f));
            default_item->addChild(default_button);
            
            // set model
            listView->setItemModel(default_item);
            listView->pushBackDefaultItem();
            listView->pushBackDefaultItem();
            listView->pushBackDefaultItem();
        }
        
        _uiLayer->addChild(listView);
        
      
        return true;
    }
    
    return false;
}
开发者ID:asuo1986,项目名称:own,代码行数:68,代码来源:UIListViewTest.cpp

示例4: setPropsWithFlatBuffers

 void ListViewReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *listViewOptions)
 {
     ListView* listView = static_cast<ListView*>(node);
     auto options = (ListViewOptions*)listViewOptions;
     
     bool clipEnabled = options->clipEnabled();
     listView->setClippingEnabled(clipEnabled);
     
     bool backGroundScale9Enabled = options->backGroundScale9Enabled();
     listView->setBackGroundImageScale9Enabled(backGroundScale9Enabled);
     
     
     auto f_bgColor = options->bgColor();
     Color3B bgColor(f_bgColor->r(), f_bgColor->g(), f_bgColor->b());
     auto f_bgStartColor = options->bgStartColor();
     Color3B bgStartColor(f_bgStartColor->r(), f_bgStartColor->g(), f_bgStartColor->b());
     auto f_bgEndColor = options->bgEndColor();
     Color3B bgEndColor(f_bgEndColor->r(), f_bgEndColor->g(), f_bgEndColor->b());
     
     auto f_colorVecor = options->colorVector();
     Vec2 colorVector(f_colorVecor->vectorX(), f_colorVecor->vectorY());
     listView->setBackGroundColorVector(colorVector);
     
     int bgColorOpacity = options->bgColorOpacity();
     
     int colorType = options->colorType();
     listView->setBackGroundColorType(Layout::BackGroundColorType(colorType));
     
     listView->setBackGroundColor(bgStartColor, bgEndColor);
     listView->setBackGroundColor(bgColor);
     listView->setBackGroundColorOpacity(bgColorOpacity);
     
     
     auto imageFileNameDic = options->backGroundImageData();
     int imageFileNameType = imageFileNameDic->resourceType();
     std::string imageFileName = imageFileNameDic->path()->c_str();
     listView->setBackGroundImage(imageFileName, (Widget::TextureResType)imageFileNameType);
     
     
     if (backGroundScale9Enabled)
     {
         auto f_capInsets = options->capInsets();
         Rect capInsets(f_capInsets->x(), f_capInsets->y(), f_capInsets->width(), f_capInsets->height());
         listView->setBackGroundImageCapInsets(capInsets);
         
         auto f_scale9Size = options->scale9Size();
         Size scale9Size(f_scale9Size->width(), f_scale9Size->height());
         listView->setContentSize(scale9Size);
     }
     
     auto widgetOptions = options->widgetOptions();
     auto f_color = widgetOptions->color();
     Color3B color(f_color->r(), f_color->g(), f_color->b());
     listView->setColor(color);
     
     int opacity = widgetOptions->alpha();
     listView->setOpacity(opacity);
     
     auto f_innerSize = options->innerSize();
     Size innerSize(f_innerSize->width(), f_innerSize->height());
     listView->setInnerContainerSize(innerSize);
     int direction = options->direction();
     listView->setDirection((ScrollView::Direction)direction);
     bool bounceEnabled = options->bounceEnabled();
     listView->setBounceEnabled(bounceEnabled);
     
     int gravityValue = options->gravity();
     ListView::Gravity gravity = (ListView::Gravity)gravityValue;
     listView->setGravity(gravity);
     
     float itemMargin = options->itemMargin();
     listView->setItemsMargin(itemMargin);
     
     
     auto widgetReader = WidgetReader::getInstance();
     widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
     
 }
开发者ID:franklen,项目名称:ParticleBuilder,代码行数:78,代码来源:ListViewReader.cpp

示例5: init

bool UIListViewTest_Vertical::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        _displayValueLabel = Text::create("Move by vertical direction", "fonts/Marker Felt.ttf", 32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
                                              widgetSize.height / 2.0f + _displayValueLabel->getContentSize().height * 1.5f));
        _uiLayer->addChild(_displayValueLabel);
        
        
        Text* alert = Text::create("ListView vertical", "fonts/Marker Felt.ttf", 30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                 widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
        _uiLayer->addChild(alert);
        
        Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
        
        Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
        Size backgroundSize = background->getContentSize();
        
        
        // create list view ex data
       
        for (int i = 0; i < 20; ++i)
        {
            std::string ccstr = StringUtils::format("listview_item_%d", i);
            _array.push_back(ccstr);
        }
        
        
        // Create the list view ex
        ListView* listView = ListView::create();
        // set list view ex direction
        listView->setDirection(ui::ScrollView::Direction::VERTICAL);
        listView->setBounceEnabled(true);
        listView->setBackGroundImage("cocosui/green_edit.png");
        listView->setBackGroundImageScale9Enabled(true);
        listView->setContentSize(Size(240, 130));
		listView->setPosition(Vec2((widgetSize - listView->getContentSize()) / 2.0f));
        listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEvent, this));
        listView->addEventListener((ui::ListView::ccScrollViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEventScrollView,this));
		listView->setScrollBarPositionFromCorner(Vec2(7, 7));
        _uiLayer->addChild(listView);
        
        
        // create model
        Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
        default_button->setName("Title Button");
        
        Layout* default_item = Layout::create();
        default_item->setTouchEnabled(true);
        default_item->setContentSize(default_button->getContentSize());
		default_button->setPosition(Vec2(default_item->getContentSize() / 2.0f));
        default_item->addChild(default_button);
        
        // set model
        listView->setItemModel(default_item);
        
        // add default item
        ssize_t count = _array.size();
        for (int i = 0; i < count / 4; ++i)
        {
            listView->pushBackDefaultItem();
        }
        // insert default item
        for (int i = 0; i < count / 4; ++i)
        {
            listView->insertDefaultItem(0);
        }
        
        listView->removeAllChildren();
        
        Sprite* testSprite = Sprite::create("cocosui/backtotoppressed.png");
        testSprite->setPosition(Vec2(200,200));
        listView->addChild(testSprite);
        
        // add custom item
        for (int i = 0; i < count / 4; ++i)
        {
            Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
            custom_button->setName("Title Button");
            custom_button->setScale9Enabled(true);
            custom_button->setContentSize(default_button->getContentSize());
            
            Layout *custom_item = Layout::create();
            custom_item->setContentSize(custom_button->getContentSize());
            custom_button->setPosition(Vec2(custom_item->getContentSize().width / 2.0f, custom_item->getContentSize().height / 2.0f));
            custom_item->addChild(custom_button);
            
            listView->addChild(custom_item);
        }
        // insert custom item
        Vector<Widget*>& items = listView->getItems();
        ssize_t items_count = items.size();
        for (int i = 0; i < count / 4; ++i)
        {
//.........这里部分代码省略.........
开发者ID:kaiqinetwork,项目名称:cocos2d-x,代码行数:101,代码来源:UIListViewTest.cpp

示例6: showConveyorInfoLayer

 //运输机内士兵
 void UIConveyorLayer::showConveyorInfoLayer()
 {
	 auto node = this->getContentInfoNode();
	 auto Nodesize = Size(node->getContentSize().width/2.5,node->getContentSize().height);

	 if(m_ConveyorInfolist)
	 {
		m_ConveyorInfolist->removeAllItems();
	 }
	 else
	 {
		 ListView* listView = ListView::create();
		 // set list view ex direction
		 listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
		 listView->setTouchEnabled(true);
		 listView->setBounceEnabled(true);
		 listView->setBackGroundImage("dian9/[email protected]"); //背景图
		 listView->setBackGroundImageScale9Enabled(true);		//是否用的是点9图
		 listView->setSize(Nodesize*0.98f);
		 listView->setPosition(Point(120,5));
		 node->addChild(listView);
		 m_ConveyorInfolist = listView;
	 }
	 int i = 1;
	 auto info = ConveyorConfig::getConveyorConfigFromId(m_iCurState);
	 if(info)
	 {
		 auto  iter = info->soldieritems.begin();
		 for (iter;iter != info->soldieritems.end(); iter++)
		 {
			 auto iteminfo = (*iter);
			 while (iteminfo->number == 0)
			 {
				 iter++;
				 if(iter == info->soldieritems.end())return;
				 iteminfo = (*iter);
			 }

			 auto soldierInfo =  SoldierConfig::getSoldierConfig(iteminfo->soldierid);
			 if(!soldierInfo){
				 return ;
			 }
			 auto layer1 = UISoldierHeadLayer::create(soldierInfo,iteminfo->number,true);
			 layer1->getCurDownLayer()->setVisible(false);
			 layer1->setIsTopVisible(false);
			 layer1->setRecruitCallBack(CC_CALLBACK_1( UIConveyorLayer::ReductionSoldier,this));
			 layer1->setTag(i);

			 iter++;
			 i++;
			 if(iter != info->soldieritems.end())
			 {
				 auto iteminfo = (*iter);
				 while (iteminfo->number == 0)
				 {
					 iter++;
					 if(iter == info->soldieritems.end()){				 
						 auto tmpnode = getOneItem(layer1,nullptr);
						 Layout* custom_item = Layout::create();
						 custom_item->setSize(tmpnode->getContentSize());
						 tmpnode->setPosition(Point(custom_item->getSize().width / 2.0f-tmpnode->getContentSize().width/2, custom_item->getSize().height / 2.0f-tmpnode->getContentSize().height/2));
						 custom_item->addChild(tmpnode);

						 m_ConveyorInfolist->pushBackCustomItem(custom_item);
						 return;
					 }
					 iteminfo = (*iter);
				 }
				 soldierInfo =  SoldierConfig::getSoldierConfig(iteminfo->soldierid);
				 if(!soldierInfo){
					 return ;
				 }
				 auto layer2 = UISoldierHeadLayer::create(soldierInfo,iteminfo->number,true);
				 layer2->getCurDownLayer()->setVisible(false);
				 layer2->setIsTopVisible(false);
				 layer2->setRecruitCallBack(CC_CALLBACK_1( UIConveyorLayer::ReductionSoldier,this));
				 layer2->setTag(i);
				 auto tmpnode = getOneItem(layer1,layer2);
				 Layout* custom_item = Layout::create();
				 custom_item->setSize(tmpnode->getContentSize());
				 tmpnode->setPosition(Point(custom_item->getSize().width / 2.0f-tmpnode->getContentSize().width/2, custom_item->getSize().height / 2.0f-tmpnode->getContentSize().height/2));
				 custom_item->addChild(tmpnode);

				 m_ConveyorInfolist->pushBackCustomItem(custom_item);

			 }
			 else 
			 {
				 auto tmpnode = getOneItem(layer1,nullptr);
				 Layout* custom_item = Layout::create();
				 custom_item->setSize(tmpnode->getContentSize());
				 tmpnode->setPosition(Point(custom_item->getSize().width / 2.0f-tmpnode->getContentSize().width/2, custom_item->getSize().height / 2.0f-tmpnode->getContentSize().height/2));
				 custom_item->addChild(tmpnode);

				 m_ConveyorInfolist->pushBackCustomItem(custom_item);
				 return ;
			 }
		 }
	 }
//.........这里部分代码省略.........
开发者ID:joyfish,项目名称:MyCocos2dx,代码行数:101,代码来源:UIConveyorLayer.cpp

示例7: setPropsWithFlatBuffers

    void ListViewReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *listViewOptions)
    {
        ListView* listView = static_cast<ListView*>(node);
        auto options = (ListViewOptions*)listViewOptions;
        
        bool clipEnabled = options->clipEnabled();
        listView->setClippingEnabled(clipEnabled);
        
        bool backGroundScale9Enabled = options->backGroundScale9Enabled();
        listView->setBackGroundImageScale9Enabled(backGroundScale9Enabled);
        
        
        auto f_bgColor = options->bgColor();
        Color3B bgColor(f_bgColor->r(), f_bgColor->g(), f_bgColor->b());
        auto f_bgStartColor = options->bgStartColor();
        Color3B bgStartColor(f_bgStartColor->r(), f_bgStartColor->g(), f_bgStartColor->b());
        auto f_bgEndColor = options->bgEndColor();
        Color3B bgEndColor(f_bgEndColor->r(), f_bgEndColor->g(), f_bgEndColor->b());
        
        auto f_colorVecor = options->colorVector();
        Vec2 colorVector(f_colorVecor->vectorX(), f_colorVecor->vectorY());
        listView->setBackGroundColorVector(colorVector);
        
        int bgColorOpacity = options->bgColorOpacity();
        
        int colorType = options->colorType();
        listView->setBackGroundColorType(Layout::BackGroundColorType(colorType));
        
        listView->setBackGroundColor(bgStartColor, bgEndColor);
        listView->setBackGroundColor(bgColor);
        listView->setBackGroundColorOpacity(bgColorOpacity);
        
        
        auto imageFileNameDic = options->backGroundImageData();
        int imageFileNameType = imageFileNameDic->resourceType();
        std::string imageFileName = imageFileNameDic->path()->c_str();
        listView->setBackGroundImage(imageFileName, (Widget::TextureResType)imageFileNameType);
        
        auto widgetOptions = options->widgetOptions();
        auto f_color = widgetOptions->color();
        Color3B color(f_color->r(), f_color->g(), f_color->b());
        listView->setColor(color);
        
        int opacity = widgetOptions->alpha();
        listView->setOpacity(opacity);
        
        auto f_innerSize = options->innerSize();
        Size innerSize(f_innerSize->width(), f_innerSize->height());
        listView->setInnerContainerSize(innerSize);
        bool bounceEnabled = options->bounceEnabled();
        listView->setBounceEnabled(bounceEnabled);
        
        std::string directionType = options->directionType()->c_str();
        if (directionType == "")
        {
            listView->setDirection(ListView::Direction::HORIZONTAL);
            std::string verticalType = options->verticalType()->c_str();
            if (verticalType == "")
            {
                listView->setGravity(ListView::Gravity::TOP);
            } 
            else if (verticalType == "Align_Bottom")
            {
                listView->setGravity(ListView::Gravity::BOTTOM);
            }
            else if (verticalType == "Align_VerticalCenter")
            {
                listView->setGravity(ListView::Gravity::CENTER_VERTICAL);
            }
        } 
        else if (directionType == "Vertical")
        {
            listView->setDirection(ListView::Direction::VERTICAL);
            std::string horizontalType = options->horizontalType()->c_str();
            if (horizontalType == "")
            {
                listView->setGravity(ListView::Gravity::LEFT);
            }
            else if (horizontalType == "Align_Right")
            {
                listView->setGravity(ListView::Gravity::RIGHT);
            }
            else if (horizontalType == "Align_HorizontalCenter")
            {
                listView->setGravity(ListView::Gravity::CENTER_HORIZONTAL);
            }
        }
        
        float itemMargin = options->itemMargin();
        listView->setItemsMargin(itemMargin);

        auto widgetReader = WidgetReader::getInstance();
        widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
        
        if (backGroundScale9Enabled)
        {
            auto f_capInsets = options->capInsets();
            Rect capInsets(f_capInsets->x(), f_capInsets->y(), f_capInsets->width(), f_capInsets->height());
            listView->setBackGroundImageCapInsets(capInsets);
            
//.........这里部分代码省略.........
开发者ID:1097195326,项目名称:GameAreas,代码行数:101,代码来源:ListViewReader.cpp


注:本文中的ListView::setBackGroundImage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。