本文整理汇总了C++中ListView::setBackGroundImage方法的典型用法代码示例。如果您正苦于以下问题:C++ ListView::setBackGroundImage方法的具体用法?C++ ListView::setBackGroundImage怎么用?C++ ListView::setBackGroundImage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ListView
的用法示例。
在下文中一共展示了ListView::setBackGroundImage方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool UIListViewTest_Vertical::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getSize();
_displayValueLabel = Text::create("Move by vertical direction", "fonts/Marker Felt.ttf", 32);
_displayValueLabel->setAnchorPoint(Point(0.5f, -1.0f));
_displayValueLabel->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + _displayValueLabel->getContentSize().height * 1.5f));
_uiLayer->addChild(_displayValueLabel);
Text* alert = Text::create("ListView vertical", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getSize().height * 3.075f));
_uiLayer->addChild(alert);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
Size backgroundSize = background->getContentSize();
// create list view ex data
_array = Array::create();
CC_SAFE_RETAIN(_array);
for (int i = 0; i < 20; ++i)
{
__String* ccstr = __String::createWithFormat("listview_item_%d", i);
_array->addObject(ccstr);
}
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setSize(Size(240, 130));
listView->setPosition(Point((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - listView->getSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - listView->getSize().height) / 2.0f));
listView->addEventListenerListView(this, listvieweventselector(UIListViewTest_Vertical::selectedItemEvent));
_uiLayer->addChild(listView);
// create model
Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
default_button->setName("Title Button");
Layout* default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setSize(default_button->getSize());
default_button->setPosition(Point(default_item->getSize().width / 2.0f,
default_item->getSize().height / 2.0f));
default_item->addChild(default_button);
// set model
listView->setItemModel(default_item);
// add default item
ssize_t count = _array->count();
for (int i = 0; i < count / 4; ++i)
{
listView->pushBackDefaultItem();
}
// insert default item
for (int i = 0; i < count / 4; ++i)
{
listView->insertDefaultItem(0);
}
// add custom item
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
custom_button->setSize(default_button->getSize());
Layout *custom_item = Layout::create();
custom_item->setSize(custom_button->getSize());
custom_button->setPosition(Point(custom_item->getSize().width / 2.0f, custom_item->getSize().height / 2.0f));
custom_item->addChild(custom_button);
listView->pushBackCustomItem(custom_item);
}
// insert custom item
Vector<Widget*>& items = listView->getItems();
ssize_t items_count = items.size();
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
//.........这里部分代码省略.........
示例2: init
bool UIListViewTest_Horizontal::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
_displayValueLabel = Text::create("Move by horizontal direction", "fonts/Marker Felt.ttf", 32);
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f
+ _displayValueLabel->getContentSize().height * 1.5f));
_uiLayer->addChild(_displayValueLabel);
Text* alert = Text::create("ListView horizontal", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
_uiLayer->addChild(alert);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = static_cast<Layout*>(root->getChildByName("background_Panel"));
Size backgroundSize = background->getContentSize();
// create list view ex data
for (int i = 0; i < 20; ++i)
{
std::string ccstr = StringUtils::format("listview_item_%d", i);
_array.push_back(ccstr);
}
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(ui::ScrollView::Direction::HORIZONTAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setContentSize(Size(240, 130));
listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - listView->getContentSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - listView->getContentSize().height) / 2.0f));
listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Horizontal::selectedItemEvent, this));
_uiLayer->addChild(listView);
// create model
Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
default_button->setName("Title Button");
Layout *default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setContentSize(default_button->getContentSize());
default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f, default_item->getContentSize().height / 2.0f));
default_item->addChild(default_button);
// set model
listView->setItemModel(default_item);
// add default item
ssize_t count = _array.size();
for (int i = 0; i < count / 4; ++i)
{
listView->pushBackDefaultItem();
}
// insert default item
for (int i = 0; i < count / 4; ++i)
{
listView->insertDefaultItem(0);
}
// add custom item
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
custom_button->setContentSize(default_button->getContentSize());
Layout* custom_item = Layout::create();
custom_item->setContentSize(custom_button->getContentSize());
custom_button->setPosition(Vec2(custom_item->getContentSize().width / 2.0f, custom_item->getContentSize().height / 2.0f));
custom_item->addChild(custom_button);
listView->pushBackCustomItem(custom_item);
}
// insert custom item
Vector<Widget*>& items = listView->getItems();
ssize_t items_count = items.size();
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
//.........这里部分代码省略.........
示例3:
bool Issue8316::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
auto label = Text::create("Issue 8316", "fonts/Marker Felt.ttf", 32);
label->setAnchorPoint(Vec2(0.5f, -1.0f));
label->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + label->getContentSize().height * 1.5f));
_uiLayer->addChild(label);
Text* alert = Text::create("ListView Disable Touch", "fonts/Marker Felt.ttf", 20);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
_uiLayer->addChild(alert);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
Size backgroundSize = background->getContentSize();
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(ui::ScrollView::Direction::VERTICAL);
listView->setBounceEnabled(true);
listView->setTouchEnabled(false);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setContentSize(Size(240, 130));
listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - listView->getContentSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - listView->getContentSize().height) / 2.0f));
listView->setScrollBarPositionFromCorner(Vec2(7, 7));
listView->setClippingEnabled(true);
listView->setClippingType(ui::Layout::ClippingType::SCISSOR);
listView->setName("listview1");
{
Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
default_button->setName("Title Button");
Layout* default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setContentSize(default_button->getContentSize());
default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f,
default_item->getContentSize().height / 2.0f));
default_item->addChild(default_button);
// set model
listView->setItemModel(default_item);
listView->pushBackDefaultItem();
listView->pushBackDefaultItem();
listView->pushBackDefaultItem();
}
_uiLayer->addChild(listView);
return true;
}
return false;
}
示例4: setPropsWithFlatBuffers
void ListViewReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *listViewOptions)
{
ListView* listView = static_cast<ListView*>(node);
auto options = (ListViewOptions*)listViewOptions;
bool clipEnabled = options->clipEnabled();
listView->setClippingEnabled(clipEnabled);
bool backGroundScale9Enabled = options->backGroundScale9Enabled();
listView->setBackGroundImageScale9Enabled(backGroundScale9Enabled);
auto f_bgColor = options->bgColor();
Color3B bgColor(f_bgColor->r(), f_bgColor->g(), f_bgColor->b());
auto f_bgStartColor = options->bgStartColor();
Color3B bgStartColor(f_bgStartColor->r(), f_bgStartColor->g(), f_bgStartColor->b());
auto f_bgEndColor = options->bgEndColor();
Color3B bgEndColor(f_bgEndColor->r(), f_bgEndColor->g(), f_bgEndColor->b());
auto f_colorVecor = options->colorVector();
Vec2 colorVector(f_colorVecor->vectorX(), f_colorVecor->vectorY());
listView->setBackGroundColorVector(colorVector);
int bgColorOpacity = options->bgColorOpacity();
int colorType = options->colorType();
listView->setBackGroundColorType(Layout::BackGroundColorType(colorType));
listView->setBackGroundColor(bgStartColor, bgEndColor);
listView->setBackGroundColor(bgColor);
listView->setBackGroundColorOpacity(bgColorOpacity);
auto imageFileNameDic = options->backGroundImageData();
int imageFileNameType = imageFileNameDic->resourceType();
std::string imageFileName = imageFileNameDic->path()->c_str();
listView->setBackGroundImage(imageFileName, (Widget::TextureResType)imageFileNameType);
if (backGroundScale9Enabled)
{
auto f_capInsets = options->capInsets();
Rect capInsets(f_capInsets->x(), f_capInsets->y(), f_capInsets->width(), f_capInsets->height());
listView->setBackGroundImageCapInsets(capInsets);
auto f_scale9Size = options->scale9Size();
Size scale9Size(f_scale9Size->width(), f_scale9Size->height());
listView->setContentSize(scale9Size);
}
auto widgetOptions = options->widgetOptions();
auto f_color = widgetOptions->color();
Color3B color(f_color->r(), f_color->g(), f_color->b());
listView->setColor(color);
int opacity = widgetOptions->alpha();
listView->setOpacity(opacity);
auto f_innerSize = options->innerSize();
Size innerSize(f_innerSize->width(), f_innerSize->height());
listView->setInnerContainerSize(innerSize);
int direction = options->direction();
listView->setDirection((ScrollView::Direction)direction);
bool bounceEnabled = options->bounceEnabled();
listView->setBounceEnabled(bounceEnabled);
int gravityValue = options->gravity();
ListView::Gravity gravity = (ListView::Gravity)gravityValue;
listView->setGravity(gravity);
float itemMargin = options->itemMargin();
listView->setItemsMargin(itemMargin);
auto widgetReader = WidgetReader::getInstance();
widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
}
示例5: init
bool UIListViewTest_Vertical::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
_displayValueLabel = Text::create("Move by vertical direction", "fonts/Marker Felt.ttf", 32);
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + _displayValueLabel->getContentSize().height * 1.5f));
_uiLayer->addChild(_displayValueLabel);
Text* alert = Text::create("ListView vertical", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
_uiLayer->addChild(alert);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
Size backgroundSize = background->getContentSize();
// create list view ex data
for (int i = 0; i < 20; ++i)
{
std::string ccstr = StringUtils::format("listview_item_%d", i);
_array.push_back(ccstr);
}
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(ui::ScrollView::Direction::VERTICAL);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setContentSize(Size(240, 130));
listView->setPosition(Vec2((widgetSize - listView->getContentSize()) / 2.0f));
listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEvent, this));
listView->addEventListener((ui::ListView::ccScrollViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEventScrollView,this));
listView->setScrollBarPositionFromCorner(Vec2(7, 7));
_uiLayer->addChild(listView);
// create model
Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
default_button->setName("Title Button");
Layout* default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setContentSize(default_button->getContentSize());
default_button->setPosition(Vec2(default_item->getContentSize() / 2.0f));
default_item->addChild(default_button);
// set model
listView->setItemModel(default_item);
// add default item
ssize_t count = _array.size();
for (int i = 0; i < count / 4; ++i)
{
listView->pushBackDefaultItem();
}
// insert default item
for (int i = 0; i < count / 4; ++i)
{
listView->insertDefaultItem(0);
}
listView->removeAllChildren();
Sprite* testSprite = Sprite::create("cocosui/backtotoppressed.png");
testSprite->setPosition(Vec2(200,200));
listView->addChild(testSprite);
// add custom item
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
custom_button->setContentSize(default_button->getContentSize());
Layout *custom_item = Layout::create();
custom_item->setContentSize(custom_button->getContentSize());
custom_button->setPosition(Vec2(custom_item->getContentSize().width / 2.0f, custom_item->getContentSize().height / 2.0f));
custom_item->addChild(custom_button);
listView->addChild(custom_item);
}
// insert custom item
Vector<Widget*>& items = listView->getItems();
ssize_t items_count = items.size();
for (int i = 0; i < count / 4; ++i)
{
//.........这里部分代码省略.........
示例6: showConveyorInfoLayer
//运输机内士兵
void UIConveyorLayer::showConveyorInfoLayer()
{
auto node = this->getContentInfoNode();
auto Nodesize = Size(node->getContentSize().width/2.5,node->getContentSize().height);
if(m_ConveyorInfolist)
{
m_ConveyorInfolist->removeAllItems();
}
else
{
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(SCROLLVIEW_DIR_VERTICAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
listView->setBackGroundImage("dian9/[email protected]"); //背景图
listView->setBackGroundImageScale9Enabled(true); //是否用的是点9图
listView->setSize(Nodesize*0.98f);
listView->setPosition(Point(120,5));
node->addChild(listView);
m_ConveyorInfolist = listView;
}
int i = 1;
auto info = ConveyorConfig::getConveyorConfigFromId(m_iCurState);
if(info)
{
auto iter = info->soldieritems.begin();
for (iter;iter != info->soldieritems.end(); iter++)
{
auto iteminfo = (*iter);
while (iteminfo->number == 0)
{
iter++;
if(iter == info->soldieritems.end())return;
iteminfo = (*iter);
}
auto soldierInfo = SoldierConfig::getSoldierConfig(iteminfo->soldierid);
if(!soldierInfo){
return ;
}
auto layer1 = UISoldierHeadLayer::create(soldierInfo,iteminfo->number,true);
layer1->getCurDownLayer()->setVisible(false);
layer1->setIsTopVisible(false);
layer1->setRecruitCallBack(CC_CALLBACK_1( UIConveyorLayer::ReductionSoldier,this));
layer1->setTag(i);
iter++;
i++;
if(iter != info->soldieritems.end())
{
auto iteminfo = (*iter);
while (iteminfo->number == 0)
{
iter++;
if(iter == info->soldieritems.end()){
auto tmpnode = getOneItem(layer1,nullptr);
Layout* custom_item = Layout::create();
custom_item->setSize(tmpnode->getContentSize());
tmpnode->setPosition(Point(custom_item->getSize().width / 2.0f-tmpnode->getContentSize().width/2, custom_item->getSize().height / 2.0f-tmpnode->getContentSize().height/2));
custom_item->addChild(tmpnode);
m_ConveyorInfolist->pushBackCustomItem(custom_item);
return;
}
iteminfo = (*iter);
}
soldierInfo = SoldierConfig::getSoldierConfig(iteminfo->soldierid);
if(!soldierInfo){
return ;
}
auto layer2 = UISoldierHeadLayer::create(soldierInfo,iteminfo->number,true);
layer2->getCurDownLayer()->setVisible(false);
layer2->setIsTopVisible(false);
layer2->setRecruitCallBack(CC_CALLBACK_1( UIConveyorLayer::ReductionSoldier,this));
layer2->setTag(i);
auto tmpnode = getOneItem(layer1,layer2);
Layout* custom_item = Layout::create();
custom_item->setSize(tmpnode->getContentSize());
tmpnode->setPosition(Point(custom_item->getSize().width / 2.0f-tmpnode->getContentSize().width/2, custom_item->getSize().height / 2.0f-tmpnode->getContentSize().height/2));
custom_item->addChild(tmpnode);
m_ConveyorInfolist->pushBackCustomItem(custom_item);
}
else
{
auto tmpnode = getOneItem(layer1,nullptr);
Layout* custom_item = Layout::create();
custom_item->setSize(tmpnode->getContentSize());
tmpnode->setPosition(Point(custom_item->getSize().width / 2.0f-tmpnode->getContentSize().width/2, custom_item->getSize().height / 2.0f-tmpnode->getContentSize().height/2));
custom_item->addChild(tmpnode);
m_ConveyorInfolist->pushBackCustomItem(custom_item);
return ;
}
}
}
//.........这里部分代码省略.........
示例7: setPropsWithFlatBuffers
void ListViewReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *listViewOptions)
{
ListView* listView = static_cast<ListView*>(node);
auto options = (ListViewOptions*)listViewOptions;
bool clipEnabled = options->clipEnabled();
listView->setClippingEnabled(clipEnabled);
bool backGroundScale9Enabled = options->backGroundScale9Enabled();
listView->setBackGroundImageScale9Enabled(backGroundScale9Enabled);
auto f_bgColor = options->bgColor();
Color3B bgColor(f_bgColor->r(), f_bgColor->g(), f_bgColor->b());
auto f_bgStartColor = options->bgStartColor();
Color3B bgStartColor(f_bgStartColor->r(), f_bgStartColor->g(), f_bgStartColor->b());
auto f_bgEndColor = options->bgEndColor();
Color3B bgEndColor(f_bgEndColor->r(), f_bgEndColor->g(), f_bgEndColor->b());
auto f_colorVecor = options->colorVector();
Vec2 colorVector(f_colorVecor->vectorX(), f_colorVecor->vectorY());
listView->setBackGroundColorVector(colorVector);
int bgColorOpacity = options->bgColorOpacity();
int colorType = options->colorType();
listView->setBackGroundColorType(Layout::BackGroundColorType(colorType));
listView->setBackGroundColor(bgStartColor, bgEndColor);
listView->setBackGroundColor(bgColor);
listView->setBackGroundColorOpacity(bgColorOpacity);
auto imageFileNameDic = options->backGroundImageData();
int imageFileNameType = imageFileNameDic->resourceType();
std::string imageFileName = imageFileNameDic->path()->c_str();
listView->setBackGroundImage(imageFileName, (Widget::TextureResType)imageFileNameType);
auto widgetOptions = options->widgetOptions();
auto f_color = widgetOptions->color();
Color3B color(f_color->r(), f_color->g(), f_color->b());
listView->setColor(color);
int opacity = widgetOptions->alpha();
listView->setOpacity(opacity);
auto f_innerSize = options->innerSize();
Size innerSize(f_innerSize->width(), f_innerSize->height());
listView->setInnerContainerSize(innerSize);
bool bounceEnabled = options->bounceEnabled();
listView->setBounceEnabled(bounceEnabled);
std::string directionType = options->directionType()->c_str();
if (directionType == "")
{
listView->setDirection(ListView::Direction::HORIZONTAL);
std::string verticalType = options->verticalType()->c_str();
if (verticalType == "")
{
listView->setGravity(ListView::Gravity::TOP);
}
else if (verticalType == "Align_Bottom")
{
listView->setGravity(ListView::Gravity::BOTTOM);
}
else if (verticalType == "Align_VerticalCenter")
{
listView->setGravity(ListView::Gravity::CENTER_VERTICAL);
}
}
else if (directionType == "Vertical")
{
listView->setDirection(ListView::Direction::VERTICAL);
std::string horizontalType = options->horizontalType()->c_str();
if (horizontalType == "")
{
listView->setGravity(ListView::Gravity::LEFT);
}
else if (horizontalType == "Align_Right")
{
listView->setGravity(ListView::Gravity::RIGHT);
}
else if (horizontalType == "Align_HorizontalCenter")
{
listView->setGravity(ListView::Gravity::CENTER_HORIZONTAL);
}
}
float itemMargin = options->itemMargin();
listView->setItemsMargin(itemMargin);
auto widgetReader = WidgetReader::getInstance();
widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
if (backGroundScale9Enabled)
{
auto f_capInsets = options->capInsets();
Rect capInsets(f_capInsets->x(), f_capInsets->y(), f_capInsets->width(), f_capInsets->height());
listView->setBackGroundImageCapInsets(capInsets);
//.........这里部分代码省略.........