本文整理汇总了C++中ListView::addEventListener方法的典型用法代码示例。如果您正苦于以下问题:C++ ListView::addEventListener方法的具体用法?C++ ListView::addEventListener怎么用?C++ ListView::addEventListener使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ListView
的用法示例。
在下文中一共展示了ListView::addEventListener方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleUIEvent
static int lua_cocos2dx_ListView_addScrollViewEventListener(lua_State* L)
{
if (nullptr == L)
return 0;
int argc = 0;
ListView* self = nullptr;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"ccui.ListView",0,&tolua_err)) goto tolua_lerror;
#endif
self = static_cast<ListView*>(tolua_tousertype(L,1,0));
#if COCOS2D_DEBUG >= 1
if (nullptr == self) {
tolua_error(L,"invalid 'self' in function 'lua_cocos2dx_ListView_addScrollViewEventListener'\n", NULL);
return 0;
}
#endif
argc = lua_gettop(L) - 1;
if (1 == argc)
{
#if COCOS2D_DEBUG >= 1
if (!toluafix_isfunction(L,2,"LUA_FUNCTION",0,&tolua_err))
{
goto tolua_lerror;
}
#endif
LUA_FUNCTION handler = ( toluafix_ref_function(L,2,0));
auto scrollViewCallback = [=](cocos2d::Ref* ref, ui::ScrollView::EventType eventType){
handleUIEvent(handler, ref, (int)eventType);
};
self->addEventListener((ui::ScrollView::ccScrollViewCallback)scrollViewCallback);
ScriptHandlerMgr::getInstance()->addCustomHandler((void*)self, handler);
return 0;
}
luaL_error(L, "'addScrollViewEventListener' function of ListView has wrong number of arguments: %d, was expecting %d\n", argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(L,"#ferror in function 'addScrollViewEventListener'.",&tolua_err);
return 0;
#endif
}
示例2: init
bool UIListViewTest_Horizontal::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
_displayValueLabel = Text::create("Move by horizontal direction", "fonts/Marker Felt.ttf", 32);
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f
+ _displayValueLabel->getContentSize().height * 1.5f));
_uiLayer->addChild(_displayValueLabel);
Text* alert = Text::create("ListView horizontal", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
_uiLayer->addChild(alert);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = static_cast<Layout*>(root->getChildByName("background_Panel"));
Size backgroundSize = background->getContentSize();
// create list view ex data
for (int i = 0; i < 20; ++i)
{
std::string ccstr = StringUtils::format("listview_item_%d", i);
_array.push_back(ccstr);
}
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(ui::ScrollView::Direction::HORIZONTAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setContentSize(Size(240, 130));
listView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - listView->getContentSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - listView->getContentSize().height) / 2.0f));
listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Horizontal::selectedItemEvent, this));
_uiLayer->addChild(listView);
// create model
Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
default_button->setName("Title Button");
Layout *default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setContentSize(default_button->getContentSize());
default_button->setPosition(Vec2(default_item->getContentSize().width / 2.0f, default_item->getContentSize().height / 2.0f));
default_item->addChild(default_button);
// set model
listView->setItemModel(default_item);
// add default item
ssize_t count = _array.size();
for (int i = 0; i < count / 4; ++i)
{
listView->pushBackDefaultItem();
}
// insert default item
for (int i = 0; i < count / 4; ++i)
{
listView->insertDefaultItem(0);
}
// add custom item
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
custom_button->setContentSize(default_button->getContentSize());
Layout* custom_item = Layout::create();
custom_item->setContentSize(custom_button->getContentSize());
custom_button->setPosition(Vec2(custom_item->getContentSize().width / 2.0f, custom_item->getContentSize().height / 2.0f));
custom_item->addChild(custom_button);
listView->pushBackCustomItem(custom_item);
}
// insert custom item
Vector<Widget*>& items = listView->getItems();
ssize_t items_count = items.size();
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
//.........这里部分代码省略.........
示例3: init
bool UIListViewTest_Vertical::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
_displayValueLabel = Text::create("Move by vertical direction", "fonts/Marker Felt.ttf", 32);
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + _displayValueLabel->getContentSize().height * 1.5f));
_uiLayer->addChild(_displayValueLabel);
Text* alert = Text::create("ListView vertical", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
_uiLayer->addChild(alert);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
Size backgroundSize = background->getContentSize();
// create list view ex data
for (int i = 0; i < 20; ++i)
{
std::string ccstr = StringUtils::format("listview_item_%d", i);
_array.push_back(ccstr);
}
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(ui::ScrollView::Direction::VERTICAL);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setContentSize(Size(240, 130));
listView->setPosition(Vec2((widgetSize - listView->getContentSize()) / 2.0f));
listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEvent, this));
listView->addEventListener((ui::ListView::ccScrollViewCallback)CC_CALLBACK_2(UIListViewTest_Vertical::selectedItemEventScrollView,this));
listView->setScrollBarPositionFromCorner(Vec2(7, 7));
_uiLayer->addChild(listView);
// create model
Button* default_button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
default_button->setName("Title Button");
Layout* default_item = Layout::create();
default_item->setTouchEnabled(true);
default_item->setContentSize(default_button->getContentSize());
default_button->setPosition(Vec2(default_item->getContentSize() / 2.0f));
default_item->addChild(default_button);
// set model
listView->setItemModel(default_item);
// add default item
ssize_t count = _array.size();
for (int i = 0; i < count / 4; ++i)
{
listView->pushBackDefaultItem();
}
// insert default item
for (int i = 0; i < count / 4; ++i)
{
listView->insertDefaultItem(0);
}
listView->removeAllChildren();
Sprite* testSprite = Sprite::create("cocosui/backtotoppressed.png");
testSprite->setPosition(Vec2(200,200));
listView->addChild(testSprite);
// add custom item
for (int i = 0; i < count / 4; ++i)
{
Button* custom_button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
custom_button->setName("Title Button");
custom_button->setScale9Enabled(true);
custom_button->setContentSize(default_button->getContentSize());
Layout *custom_item = Layout::create();
custom_item->setContentSize(custom_button->getContentSize());
custom_button->setPosition(Vec2(custom_item->getContentSize().width / 2.0f, custom_item->getContentSize().height / 2.0f));
custom_item->addChild(custom_button);
listView->addChild(custom_item);
}
// insert custom item
Vector<Widget*>& items = listView->getItems();
ssize_t items_count = items.size();
for (int i = 0; i < count / 4; ++i)
{
//.........这里部分代码省略.........