本文整理汇总了C++中LinearLayout::appendChild方法的典型用法代码示例。如果您正苦于以下问题:C++ LinearLayout::appendChild方法的具体用法?C++ LinearLayout::appendChild怎么用?C++ LinearLayout::appendChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LinearLayout
的用法示例。
在下文中一共展示了LinearLayout::appendChild方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LinearLayout
PauseDialog::PauseDialog() {
LinearLayout* layout = new LinearLayout(LinearLayout::Direction::Vertical, this);
Button* buttonContinue = new Button("Continue");
buttonContinue->resize(BUTTON_WINDTH, BUTTON_HEIGHT);
buttonContinue->clicked.connect([&]() {
this->close();
});
layout->appendChild(buttonContinue);
Button* buttonSave = new Button("Save game");
buttonSave->resize(BUTTON_WINDTH, BUTTON_HEIGHT);
buttonSave->clicked.connect([&]() {
this->close();
World::save();
});
layout->appendChild(buttonSave);
Button* buttonLoad = new Button("Load game");
buttonLoad->resize(BUTTON_WINDTH, BUTTON_HEIGHT);
buttonLoad->clicked.connect([&]() {
this->close();
Window::get()->pushScreen(std::make_shared<LoadWorldScreen>());
});
layout->appendChild(buttonLoad);
Button* buttonSettings = new Button("Settings");
buttonSettings->resize(BUTTON_WINDTH, BUTTON_HEIGHT);
buttonSettings->clicked.connect([&]() {
this->close();
Window::get()->pushScreen(std::make_shared<SettingsScreen>());
});
layout->appendChild(buttonSettings);
Button* buttonMenu = new Button("Menu");
buttonMenu->resize(BUTTON_WINDTH, BUTTON_HEIGHT);
buttonMenu->clicked.connect([&]() {
this->close();
Window::get()->pushScreen(std::make_shared<MenuScreen>());
});
layout->appendChild(buttonMenu);
Button* buttonExit = new Button("Exit");
buttonExit->resize(BUTTON_WINDTH, BUTTON_HEIGHT);
buttonExit->clicked.connect([&]() {
Game::quit();
});
layout->appendChild(buttonExit);
resizeToContent();
Window::get()->getCurrentScreen()->pause();
}