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C++ LinearLayout::Add方法代码示例

本文整理汇总了C++中LinearLayout::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ LinearLayout::Add方法的具体用法?C++ LinearLayout::Add怎么用?C++ LinearLayout::Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LinearLayout的用法示例。


在下文中一共展示了LinearLayout::Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreatePopupContents

void TextEditPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
	using namespace UI;

	textEditValue_ = *value_;
	LinearLayout *lin = parent->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams((UI::Size)300, WRAP_CONTENT)));
	edit_ = new TextEdit(textEditValue_, placeholder_, new LinearLayoutParams(1.0f));
	edit_->SetMaxLen(maxLen_);
	lin->Add(edit_);

	UI::SetFocusedView(edit_);
}
开发者ID:dantheman213,项目名称:native,代码行数:11,代码来源:ui_screen.cpp

示例2: CreateViews

void PluginScreen::CreateViews() {
	I18NCategory *p = GetI18NCategory("Plugin");
	// Build the UI.

	using namespace UI;

	root_ = new LinearLayout(ORIENT_VERTICAL);

	Margins textMargins(20,17);
	Margins buttonMargins(10,10);

	root_->Add(new TextView(UBUNTU24, p->T("Atrac3+ Audio Support"), ALIGN_HCENTER, 1.5f, new LinearLayoutParams(textMargins)));

	ViewGroup *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
	LinearLayout *scrollContents = new LinearLayout(ORIENT_VERTICAL);
	root_->Add(scroll);
	scroll->Add(scrollContents);

	tvDescription_ = scrollContents->Add(new TextView(0, "Looking for download...", ALIGN_LEFT, 1.0f, new LinearLayoutParams(textMargins)));

	const char *legalityNotice =
		p->T("Origins are dubious", "* Mai's Atrac3+ decoder is currently required\n"
		"for background audio and voice in many games.\n"
		"Please note that the origins of this code are dubious.\n"
		"Choose More Information for more information.");

	scrollContents->Add(new TextView(0, legalityNotice, ALIGN_LEFT, 0.65f, new LinearLayoutParams(textMargins) ));

	progress_ = root_->Add(new ProgressBar());
	progress_->SetVisibility(V_GONE);

	ViewGroup *buttonBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(buttonMargins));
	root_->Add(buttonBar);

	buttonBack_ = new Button(p->T("Back"), new LinearLayoutParams(1.0));
	buttonBar->Add(buttonBack_)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	buttonDownload_ = new Button(p->T("Download and install"), new LinearLayoutParams(1.0));
	buttonDownload_->SetEnabled(false);
	buttonBar->Add(buttonDownload_)->OnClick.Handle(this, &PluginScreen::OnDownload);
	buttonBar->Add(new Button(p->T("More Information"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &PluginScreen::OnInformation);
}
开发者ID:hemingke,项目名称:ppsspp,代码行数:41,代码来源:PluginScreen.cpp

示例3: CreateViews

void PopupScreen::CreateViews() {
    using namespace UI;

    UIContext &dc = *screenManager()->getUIContext();

    root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));

    float yres = screenManager()->getUIContext()->GetBounds().h;

    box_ = new LinearLayout(ORIENT_VERTICAL,
                            new AnchorLayoutParams(550, FillVertical() ? yres - 30 : WRAP_CONTENT, dc.GetBounds().centerX(), dc.GetBounds().centerY(), NONE, NONE, true));

    root_->Add(box_);
    box_->SetBG(UI::Drawable(0xFF303030));
    box_->SetHasDropShadow(true);

    View *title = new PopupHeader(title_);
    box_->Add(title);

    CreatePopupContents(box_);

    if (ShowButtons() && !button1_.empty()) {
        // And the two buttons at the bottom.
        LinearLayout *buttonRow = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(200, WRAP_CONTENT));
        buttonRow->SetSpacing(0);
        Margins buttonMargins(5, 5);

        // Adjust button order to the platform default.
#if defined(_WIN32)
        buttonRow->Add(new Button(button1_, new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Handle(this, &PopupScreen::OnOK);
        if (!button2_.empty())
            buttonRow->Add(new Button(button2_, new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Handle(this, &PopupScreen::OnCancel);
#else
        if (!button2_.empty())
            buttonRow->Add(new Button(button2_, new LinearLayoutParams(1.0f)))->OnClick.Handle(this, &PopupScreen::OnCancel);
        buttonRow->Add(new Button(button1_, new LinearLayoutParams(1.0f)))->OnClick.Handle(this, &PopupScreen::OnOK);
#endif

        box_->Add(buttonRow);
    }
}
开发者ID:Bublafus,项目名称:native,代码行数:41,代码来源:ui_screen.cpp

示例4: CreateViews

void GameScreen::CreateViews() {
	GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);

	I18NCategory *d = GetI18NCategory("Dialog");
	I18NCategory *ga = GetI18NCategory("Game");

	// Information in the top left.
	// Back button to the bottom left.
	// Scrolling action menu to the right.
	using namespace UI;

	Margins actionMenuMargins(0, 100, 15, 0);

	root_ = new LinearLayout(ORIENT_HORIZONTAL);

	ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
	root_->Add(leftColumn);

	leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
	if (info) {
		texvGameIcon_ = leftColumn->Add(new TextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
		tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
		// This one doesn't need to be updated.
		leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)));
		tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 290, NONE, NONE)));
		tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 320, NONE, NONE)));
		tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 350, NONE, NONE)));
		tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 380, NONE, NONE)));
	}

	ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
	root_->Add(rightColumn);
	
	LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
	rightColumnItems->SetSpacing(0.0f);
	rightColumn->Add(rightColumnItems);
	Choice *play = new Choice(ga->T("Play"));
	rightColumnItems->Add(play)->OnClick.Handle(this, &GameScreen::OnPlay);
	rightColumnItems->Add(new Choice(ga->T("Game Settings")))->OnClick.Handle(this, &GameScreen::OnGameSettings);
	std::vector<std::string> saveDirs = info->GetSaveDataDirectories();
	if (saveDirs.size()) {
		rightColumnItems->Add(new Choice(ga->T("Delete Save Data")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
	}
	rightColumnItems->Add(new Choice(ga->T("Delete Game")))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
	if (host->CanCreateShortcut()) {
		rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Handle(this, &GameScreen::OnCreateShortcut);
	}
	if (isRecentGame(gamePath_)) {
		rightColumnItems->Add(new Choice(ga->T("Remove From Recent")))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
	}
#ifdef _WIN32
	rightColumnItems->Add(new Choice(ga->T("Show In Folder")))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
#endif

	UI::SetFocusedView(play);
}
开发者ID:ANR2ME,项目名称:ppsspp,代码行数:56,代码来源:GameScreen.cpp

示例5: CreateViews

void CwCheatScreen::CreateViews() {
	using namespace UI;
	std::vector<std::string> formattedList;
	I18NCategory *k = GetI18NCategory("CwCheats");
	I18NCategory *d = GetI18NCategory("Dialog");
	formattedList = CreateCodeList();
	g_Config.bReloadCheats = true;
	root_ = new LinearLayout(ORIENT_HORIZONTAL);
	Margins actionMenuMargins(50, -15, 15, 0);

	LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
	leftColumn->Add(new ItemHeader(k->T("Options")));
	leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnBack);
	//leftColumn->Add(new Choice(k->T("Add Cheat")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnAddCheat);
	leftColumn->Add(new Choice(k->T("Import Cheats")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnImportCheat);
	leftColumn->Add(new Choice(k->T("Enable/Disable All")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnEnableAll);


	ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
	rightScroll->SetScrollToTop(false);
	LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
	LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
	rightScroll->Add(rightColumn);
	
	root_->Add(leftColumn);
	root_->Add(rightScroll);
	rightColumn->Add(new ItemHeader(k->T("Cheats")));
	for (size_t i = 0; i < formattedList.size(); i++) {
		name = formattedList[i].c_str();
		rightColumn->Add(new CheatCheckBox(&bEnableCheat[i], k->T(name), ""))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
	}
}
开发者ID:Rajendra619619,项目名称:ppsspp,代码行数:32,代码来源:CwCheatScreen.cpp

示例6: Spacer

SaveSlotView::SaveSlotView(const std::string &gameFilename, int slot, UI::LayoutParams *layoutParams) : UI::LinearLayout(UI::ORIENT_HORIZONTAL, layoutParams), slot_(slot), gamePath_(gameFilename) {
	using namespace UI;

	screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_EXTENSION);
	PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue();
	Add(new Spacer(5));

	AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(82 * 2, 47 * 2)));
	fv->SetOverlayText(StringFromFormat("%d", slot_ + 1));

	I18NCategory *pa = GetI18NCategory("Pause");

	LinearLayout *buttons = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
	buttons->SetSpacing(2.0);
	Add(buttons);

	saveStateButton_ = buttons->Add(new Button(pa->T("Save State"), new LinearLayoutParams(0.0, G_VCENTER)));
	saveStateButton_->OnClick.Handle(this, &SaveSlotView::OnSaveState);

	fv->OnClick.Handle(this, &SaveSlotView::OnScreenshotClick);

	if (SaveState::HasSaveInSlot(gamePath_, slot)) {
		loadStateButton_ = buttons->Add(new Button(pa->T("Load State"), new LinearLayoutParams(0.0, G_VCENTER)));
		loadStateButton_->OnClick.Handle(this, &SaveSlotView::OnLoadState);

		std::string dateStr = SaveState::GetSlotDateAsString(gamePath_, slot_);
		std::vector<std::string> dateStrs;
		SplitString(dateStr, ' ', dateStrs);
		if (!dateStrs.empty() && !dateStrs[0].empty()) {
			LinearLayout *strs = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
			Add(strs);
			for (size_t i = 0; i < dateStrs.size(); i++) {
				strs->Add(new TextView(dateStrs[i], new LinearLayoutParams(0.0, G_VCENTER)))->SetShadow(true);
			}
		}
	} else {
		fv->SetFilename("");
	}
}
开发者ID:Orphis,项目名称:ppsspp,代码行数:39,代码来源:PauseScreen.cpp

示例7: CreatePopupContents

void SliderPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
	using namespace UI;
	sliderValue_ = *value_;
	LinearLayout *vert = parent->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(UI::Margins(10, 10))));
	slider_ = new Slider(&sliderValue_, minValue_, maxValue_, new LinearLayoutParams(UI::Margins(10, 10)));
	slider_->OnChange.Handle(this, &SliderPopupScreen::OnSliderChange);
	vert->Add(slider_);
	LinearLayout *lin = vert->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(UI::Margins(10, 10))));
	lin->Add(new Button(" - "))->OnClick.Handle(this, &SliderPopupScreen::OnDecrease);
	lin->Add(new Button(" + "))->OnClick.Handle(this, &SliderPopupScreen::OnIncrease);
	char temp[64];
	sprintf(temp, "%d", sliderValue_);
	edit_ = new TextEdit(temp, "", new LinearLayoutParams(10.0f));
	edit_->SetMaxLen(16);
	edit_->OnTextChange.Handle(this, &SliderPopupScreen::OnTextChange);
	changing_ = false;
	lin->Add(edit_);
	if (!units_.empty())
		lin->Add(new TextView(units_, new LinearLayoutParams(10.0f)));

	if (IsFocusMovementEnabled())
		UI::SetFocusedView(slider_);
}
开发者ID:BlueSplash,项目名称:ppsspp,代码行数:23,代码来源:ui_screen.cpp

示例8: CreateViews

void GlobalSettingsScreen::CreateViews() {
	using namespace UI;
	root_ = new ScrollView(ORIENT_VERTICAL);

	enableReports_ = g_Config.sReportHost != "";

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	list->Add(new ItemHeader("General"));
	list->Add(new CheckBox(&g_Config.bNewUI, gs->T("Enable New UI")));
	list->Add(new CheckBox(&enableReports_, gs->T("Enable Error Reporting")));
	list->Add(new CheckBox(&g_Config.bEnableCheats, gs->T("Enable Cheats")));
	list->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG")));
	list->Add(new Choice(gs->T("Control Mapping")))->OnClick.Handle(this, &GlobalSettingsScreen::OnControlMapping);
	list->Add(new Choice(gs->T("System Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage);
	list->Add(new Choice(gs->T("Developer Tools")))->OnClick.Handle(this, &GlobalSettingsScreen::OnDeveloperTools);
	list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GlobalSettingsScreen::OnBack);
}
开发者ID:popsUlfr,项目名称:ppsspp,代码行数:20,代码来源:GameSettingsScreen.cpp

示例9: CreateViews

void LogConfigScreen::CreateViews() {
	using namespace UI;

	I18NCategory *di = GetI18NCategory("Dialog");
	I18NCategory *dev = GetI18NCategory("Developer");

	root_ = new ScrollView(ORIENT_VERTICAL);

	LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
	vert->SetSpacing(0);

	LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
	topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
	topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &LogConfigScreen::OnEnableAll);
	topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &LogConfigScreen::OnDisableAll);
	topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);

	vert->Add(topbar);

	vert->Add(new ItemHeader(dev->T("Logging Channels")));

	LogManager *logMan = LogManager::GetInstance();

	int cellSize = 400;

	UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
	gridsettings.fillCells = true;
	GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));

	for (int i = 0; i < LogManager::GetNumChannels(); i++) {
		LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
		LogChannel *chan = logMan->GetLogChannel(type);
		LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
		row->SetSpacing(0);
		row->Add(new CheckBox(&chan->enabled, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
		row->Add(new PopupMultiChoice((int *)&chan->level, chan->m_shortName, logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
		grid->Add(row);
	}
}
开发者ID:metalex10,项目名称:ppsspp,代码行数:40,代码来源:DevScreens.cpp

示例10: CreateViews

void StoreScreen::CreateViews() {
	using namespace UI;

	root_ = new LinearLayout(ORIENT_VERTICAL);
	
	I18NCategory *di = GetI18NCategory("Dialog");
	I18NCategory *st = GetI18NCategory("Store");

	// Top bar
	LinearLayout *topBar = root_->Add(new LinearLayout(ORIENT_HORIZONTAL));
	topBar->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	titleText_ = new TextView("PPSSPP Homebrew Store");
	topBar->Add(titleText_);
	UI::Drawable solid(0xFFbd9939);
	topBar->SetBG(solid);

	LinearLayout *content;
	if (connectionError_ || loading_) {
		content = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
		content->Add(new TextView(loading_ ? st->T("Loading...") : st->T("Connection Error")));
		content->Add(new Button(di->T("Retry")))->OnClick.Handle(this, &StoreScreen::OnRetry);
		content->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	} else {
		content = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
		ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f));
		leftScroll->SetTag("StoreMainList");
		content->Add(leftScroll);
		LinearLayout *scrollItemView = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
		leftScroll->Add(scrollItemView);

		std::vector<StoreEntry> entries = FilterEntries();
		for (size_t i = 0; i < entries.size(); i++) {
			scrollItemView->Add(new ProductItemView(entries_[i]))->OnClick.Handle(this, &StoreScreen::OnGameSelected);
		}

		// TODO: Similar apps, etc etc
		productPanel_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
		leftScroll->SetTag("StoreMainProduct");
		content->Add(productPanel_);
	}
	root_->Add(content);
}
开发者ID:Orphis,项目名称:ppsspp,代码行数:42,代码来源:Store.cpp

示例11: Refresh

void ControlMapper::Refresh() {
	Clear();

	using namespace UI;

	LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
	
	root->Add(new Choice(keyName_, new LinearLayoutParams(200, WRAP_CONTENT)))->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
	LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	rightColumn->SetSpacing(2.0f);
	std::vector<KeyDef> mappings;
	KeyMap::KeyFromPspButton(pspKey_, &mappings);

	for (size_t i = 0; i < mappings.size(); i++) {
		std::string deviceName = GetDeviceName(mappings[i].deviceId);
		std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode);
		int image = -1;

		LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));

		Choice *c = row->Add(new Choice(deviceName + "." + keyName, new LinearLayoutParams(1.0f)));
		char tagbuf[16];
		sprintf(tagbuf, "%i", (int)i);
		c->SetTag(tagbuf);
		c->OnClick.Handle(this, &ControlMapper::OnReplace);

		Choice *d = row->Add(new Choice("X"));
		d->SetTag(tagbuf);
		d->OnClick.Handle(this, &ControlMapper::OnDelete);

		row->Add(new Choice("+"))->OnClick.Handle(this, &ControlMapper::OnAdd);
	}

	if (mappings.size() == 0) {
		// look like an empty line
		rightColumn->Add(new Choice("", new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)))->OnClick.Handle(this, &ControlMapper::OnAdd);
	}
}
开发者ID:MoonSnidget,项目名称:ppsspp,代码行数:38,代码来源:ControlMappingScreen.cpp

示例12: CreateViews

void GlobalSettingsScreen::CreateViews() {
	using namespace UI;
	root_ = new ScrollView(ORIENT_VERTICAL);

	enableReports_ = g_Config.sReportHost != "";

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	list->Add(new ItemHeader("General"));
	list->Add(new CheckBox(&g_Config.bNewUI, gs->T("New UI")));
	list->Add(new CheckBox(&enableReports_, gs->T("Enable error reporting")));

	static const char *fpsChoices[] = {
		"None", "Speed", "FPS", "Both"
	};

	list->Add(new PopupMultiChoice(&g_Config.iShowFPSCounter, gs->T("Show FPS"), fpsChoices, 0, 4, gs, screenManager()));
	list->Add(new Choice(gs->T("Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage);
	list->Add(new Choice(gs->T("Developer Tools")))->OnClick.Handle(this, &GlobalSettingsScreen::OnDeveloperTools);
	list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GlobalSettingsScreen::OnBack);
}
开发者ID:bagnz0r,项目名称:ppsspp,代码行数:23,代码来源:GameSettingsScreen.cpp

示例13: CreateViews

void DeveloperToolsScreen::CreateViews() {
	using namespace UI;
	root_ = new ScrollView(ORIENT_VERTICAL);

	enableLogging_ = g_Config.bEnableLogging;

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *d = GetI18NCategory("Developer");
	I18NCategory *gs = GetI18NCategory("Graphics");
	I18NCategory *a = GetI18NCategory("Audio");

	LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	list->Add(new ItemHeader(g->T("General")));
	list->Add(new Choice(g->T("System Information")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSysInfo);
	list->Add(new Choice(d->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
#ifndef __SYMBIAN32__
	list->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
#endif
	list->Add(new CheckBox(&enableLogging_, d->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
	list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &DeveloperToolsScreen::OnBack);
}
开发者ID:jimmyw,项目名称:ppsspp,代码行数:21,代码来源:GameSettingsScreen.cpp

示例14: CreateViews

void ControlMappingScreen::CreateViews() {
	using namespace UI;
	mappers_.clear();

	I18NCategory *km = GetI18NCategory("KeyMapping");

	root_ = new LinearLayout(ORIENT_HORIZONTAL);

	LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, Margins(10, 0, 0, 10)));
	leftColumn->Add(new Choice(km->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping);
	leftColumn->Add(new Choice(km->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping);

	std::string sysName = System_GetProperty(SYSPROP_NAME);
	// If there's a builtin controller, restore to default should suffice. No need to conf the controller on top.
	if (!KeyMap::HasBuiltinController(sysName) && KeyMap::GetSeenPads().size()) {
		leftColumn->Add(new Choice(km->T("Autoconfigure")))->OnClick.Handle(this, &ControlMappingScreen::OnAutoConfigure);
	}
	leftColumn->Add(new Choice(km->T("Test Analogs")))->OnClick.Handle(this, &ControlMappingScreen::OnTestAnalogs);
	leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
	AddStandardBack(leftColumn);

	rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
	rightScroll_->SetTag("ControlMapping");
	rightScroll_->SetScrollToTop(false);
	LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
	rightScroll_->Add(rightColumn);

	root_->Add(leftColumn);
	root_->Add(rightScroll_);

	std::vector<KeyMap::KeyMap_IntStrPair> mappableKeys = KeyMap::GetMappableKeys();
	for (size_t i = 0; i < mappableKeys.size(); i++) {
		ControlMapper *mapper = rightColumn->Add(new ControlMapper(this, mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
		mappers_.push_back(mapper);
	}
}
开发者ID:makotech222,项目名称:ppsspp,代码行数:36,代码来源:ControlMappingScreen.cpp

示例15: CreatePopupContents

	void CreatePopupContents(UI::ViewGroup *parent) override {
		using namespace UI;
		UIContext &dc = *screenManager()->getUIContext();
		const Style &textStyle = dc.theme->popupStyle;

		GameInfo *ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
		LinearLayout *content = new LinearLayout(ORIENT_VERTICAL);
		parent->Add(content);
		if (!ginfo)
			return;
		LinearLayout *toprow = new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
		content->Add(toprow);

		I18NCategory *sa = GetI18NCategory("Savedata");
		if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
			std::string savedata_detail = ginfo->paramSFO.GetValueString("SAVEDATA_DETAIL");
			std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");

			if (ginfo->icon.texture) {
				toprow->Add(new TextureView(ginfo->icon.texture->GetTexture(), IS_FIXED, new LinearLayoutParams(Margins(10, 5))));
			}
			LinearLayout *topright = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f));
			topright->SetSpacing(1.0f);
			topright->Add(new TextView(savedata_title, ALIGN_LEFT | FLAG_WRAP_TEXT, false))->SetTextColor(textStyle.fgColor);
			topright->Add(new TextView(StringFromFormat("%d kB", ginfo->gameSize / 1024), 0, true))->SetTextColor(textStyle.fgColor);
			topright->Add(new TextView(GetFileDateAsString(savePath_ + "/PARAM.SFO"), 0, true))->SetTextColor(textStyle.fgColor);
			toprow->Add(topright);
			content->Add(new Spacer(3.0));
			content->Add(new TextView(ReplaceAll(savedata_detail, "\r", ""), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(Margins(10, 0))))->SetTextColor(textStyle.fgColor);
			content->Add(new Spacer(3.0));
		} else {
			std::string image_path = ReplaceAll(savePath_, ".ppst", ".jpg");
			if (File::Exists(image_path)) {
				PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue();
				toprow->Add(new AsyncImageFileView(image_path, IS_DEFAULT, wq, new LinearLayoutParams(480, 272, Margins(10, 0))));
			} else {
				toprow->Add(new TextView(sa->T("No screenshot"), new LinearLayoutParams(Margins(10, 5))))->SetTextColor(textStyle.fgColor);
			}
			content->Add(new TextView(GetFileDateAsString(savePath_), 0, true, new LinearLayoutParams(Margins(10, 5))))->SetTextColor(textStyle.fgColor);
		}

		I18NCategory *di = GetI18NCategory("Dialog");
		LinearLayout *buttons = new LinearLayout(ORIENT_HORIZONTAL);
		buttons->Add(new Button(di->T("Back"), new LinearLayoutParams(1.0)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
		buttons->Add(new Button(di->T("Delete"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &SavedataPopupScreen::OnDeleteButtonClick);
		content->Add(buttons);
	}
开发者ID:metalex10,项目名称:ppsspp,代码行数:47,代码来源:SavedataScreen.cpp


注:本文中的LinearLayout::Add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。