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C++ LinearLayout类代码示例

本文整理汇总了C++中LinearLayout的典型用法代码示例。如果您正苦于以下问题:C++ LinearLayout类的具体用法?C++ LinearLayout怎么用?C++ LinearLayout使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了LinearLayout类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetI18NCategory

void AnalogTestScreen::CreateViews() {
	using namespace UI;

	I18NCategory *di = GetI18NCategory("Dialog");

	root_ = new LinearLayout(ORIENT_VERTICAL);

	LinearLayout *theTwo = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f));

	int axis1, device1, dir1;
	int axis2, device2, dir2;

	if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_X_MAX, &device1, &axis1, &dir1)) axis1 = -1;
	if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_Y_MAX, &device2, &axis2, &dir2)) axis2 = -1;

	theTwo->Add(new JoystickHistoryView(axis1, device1, dir1, axis2, device2, dir2, new LinearLayoutParams(1.0f)));

	if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_RIGHT_X_MAX, &device1, &axis1, &dir1)) axis1 = -1;
	if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_RIGHT_Y_MAX, &device2, &axis2, &dir2)) axis2 = -1;

	theTwo->Add(new JoystickHistoryView(axis1, device1, dir1, axis2, device2, dir2, new LinearLayoutParams(1.0f)));

	root_->Add(theTwo);

	lastLastKeyEvent_ = root_->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
	lastLastKeyEvent_->SetTextColor(0x80FFFFFF);   // semi-transparent
	lastKeyEvent_ = root_->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));

	root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
开发者ID:makotech222,项目名称:ppsspp,代码行数:30,代码来源:ControlMappingScreen.cpp

示例2: GetI18NCategory

void CwCheatScreen::CreateViews() {
	using namespace UI;
	I18NCategory *k = GetI18NCategory("CwCheats");
	I18NCategory *d = GetI18NCategory("Dialog");
	CreateCodeList();
	g_Config.bReloadCheats = true;
	root_ = new LinearLayout(ORIENT_HORIZONTAL);
	Margins actionMenuMargins(50, -15, 15, 0);

	LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
	leftColumn->Add(new ItemHeader(k->T("Options")));
	leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
	//leftColumn->Add(new Choice(k->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
	leftColumn->Add(new Choice(k->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
#if defined(_WIN32) || defined(__APPLE__) || defined(__linux__)
	leftColumn->Add(new Choice(k->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
#endif
	leftColumn->Add(new Choice(k->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
	leftColumn->Add(new PopupSliderChoice(&g_Config.iCwCheatRefreshRate, 1, 1000, k->T("Refresh Rate"), 1, screenManager()));

	ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
	rightScroll->SetScrollToTop(false);
	LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
	LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
	rightScroll->Add(rightColumn);

	root_->Add(leftColumn);
	root_->Add(rightScroll);
	rightColumn->Add(new ItemHeader(k->T("Cheats")));
	for (size_t i = 0; i < formattedList_.size(); i++) {
		name = formattedList_[i].c_str();
		rightColumn->Add(new CheatCheckBox(&bEnableCheat[i], k->T(name), ""))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
	}
}
开发者ID:Pnum,项目名称:ppsspp,代码行数:34,代码来源:CwCheatScreen.cpp

示例3: GetI18NCategory

void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
	using namespace UI;
	I18NCategory *dev = GetI18NCategory("Developer");
	I18NCategory *sy = GetI18NCategory("System");

	ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
	LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);

#if !defined(MOBILE_DEVICE)
	items->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenu::OnLogView);
#endif
	items->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenu::OnLogConfig);
	items->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenu::OnDeveloperTools);
	items->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenu::OnJitCompare);
	items->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenu::OnShaderView);
	items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Handle(this, &DevMenu::OnFreezeFrame);
	items->Add(new Choice(dev->T("Dump Frame GPU Commands")))->OnClick.Handle(this, &DevMenu::OnDumpFrame);
	items->Add(new Choice(dev->T("Toggle Audio Debug")))->OnClick.Handle(this, &DevMenu::OnToggleAudioDebug);
#ifdef USE_PROFILER
	items->Add(new CheckBox(&g_Config.bShowFrameProfiler, dev->T("Frame Profiler"), ""));
#endif

	scroll->Add(items);
	parent->Add(scroll);

	RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
	if (ring) {
		ring->SetEnabled(true);
	}
}
开发者ID:metalex10,项目名称:ppsspp,代码行数:30,代码来源:DevScreens.cpp

示例4: SvgButton

void GameMenuScene::setupConfigButtons(LinearLayout* parentLayout)
{
	SvgButton* infoButton = new SvgButton("ge_button_information", this);
	SvgButton* rewardsButton = new SvgButton("ge_button_rewards", this);
	SvgButton* configButton = new SvgButton("ge_button_config", this);

	LinearLayout* configButtonLayout = new LinearLayout(Qt::Horizontal);
	configButtonLayout->addItem(infoButton, 1.0 / 3.0);
	configButtonLayout->addItem(rewardsButton, 1.0 / 3.0);
	configButtonLayout->addItem(configButton, 1.0 / 3.0);
	parentLayout->addLayout( configButtonLayout, 1.0 / 6.0 );

	infoButton->setPaddings(0.15, 0.0, 0.15, 0.4);
	rewardsButton->setPaddings(0.15, 0.2, 0.15, 0.2);
	configButton->setPaddings(0.15, 0.4, 0.15, 0.0);

	infoButton->alignCenter();
	rewardsButton->alignCenter();
	configButton->alignCenter();

	connect(infoButton, SIGNAL(pressed()), this, SLOT(infoButtonPressed()));
	connect(rewardsButton, SIGNAL(pressed()), this, SLOT(rewardsButtonPressed()));
	connect(configButton, SIGNAL(pressed()), this, SLOT(configButtonPressed()));

	// ToDo: implement these buttons, disabled meanwhile
	infoButton->setEnabled(false);
	rewardsButton->setEnabled(false);
	configButton->setEnabled(false);
}
开发者ID:citic,项目名称:botNeumann,代码行数:29,代码来源:GameMenuScene.cpp

示例5: ScrollView

void GlobalSettingsScreen::CreateViews() {
	using namespace UI;
	root_ = new ScrollView(ORIENT_VERTICAL);

	enableReports_ = g_Config.sReportHost != "";

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *gs = GetI18NCategory("Graphics");

	LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	list->Add(new ItemHeader(g->T("General")));
	list->Add(new CheckBox(&g_Config.bNewUI, gs->T("Enable New UI")));
	list->Add(new CheckBox(&enableReports_, gs->T("Enable Compatibility Server Reports")));
#ifndef ANDROID
	// Need to move the cheat config dir somewhere where it can be read/written on android
	list->Add(new CheckBox(&g_Config.bEnableCheats, gs->T("Enable Cheats")));
#endif
#ifdef _WIN32
	// Screenshot functionality is not yet available on non-Windows
	list->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG")));
#endif

	// TODO: Come up with a way to display a keyboard for mobile users,
	// so until then, this is Windows/Desktop only.
#ifdef _WIN32
	list->Add(new Choice(g->T("Change Nickname")))->OnClick.Handle(this, &GlobalSettingsScreen::OnChangeNickname);
#endif
	list->Add(new Choice(gs->T("System Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage);
	list->Add(new Choice(gs->T("Developer Tools")))->OnClick.Handle(this, &GlobalSettingsScreen::OnDeveloperTools);
	list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GlobalSettingsScreen::OnBack);
}
开发者ID:jimmyw,项目名称:ppsspp,代码行数:31,代码来源:GameSettingsScreen.cpp

示例6: AnchorLayout

void ImportExportFilesScreen::CreateViews() {
    using namespace UI;
    root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));

    ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
    root_->Add(leftColumn);

    AddStopServerBack(root_);

    TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));

    root_->Add(tabHolder);
    ViewGroup *deviceSpecsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
    LinearLayout *deviceSpecs = new LinearLayout(ORIENT_VERTICAL);
    deviceSpecs->SetSpacing(0);
    deviceSpecsScroll->Add(deviceSpecs);
    tabHolder->AddTab("Information", deviceSpecsScroll);

    deviceSpecs->Add(new ItemHeader("Web Server"));

    char const* websiteUrl = WebServiceControl(true);
    if(websiteUrl == NULL) {
        deviceSpecs->Add(new InfoItem("Website", "N/A"));
        deviceSpecs->Add(new InfoItem("Your device needs to be connected to a WiFi network", ""));
        deviceSpecs->Add(new InfoItem("to continue! Go back and reopen to try again.", ""));
    } else {
        deviceSpecs->Add(new InfoItem("Website", websiteUrl));
        deviceSpecs->Add(new InfoItem("Visit the URL above on your computer to easily", ""));
        deviceSpecs->Add(new InfoItem("transfer ROMs and game saves.", ""));
    }

}
开发者ID:dantheman213,项目名称:ppsspp,代码行数:32,代码来源:DevScreens.cpp

示例7: Scene

GameMenuScene::GameMenuScene(Stage* stage, QGraphicsItem* parent)
	: Scene(mapSceneName(sceneGameMenu), stage, parent)
{
	setBackground("gm_background");

	LinearLayout* leftLayout = new LinearLayout(Qt::Vertical);
	Actor* gameTitle = new Actor("ge_game_title", this);
	gameTitle->setPaddings(0.1);
	leftLayout->addItem(gameTitle, 0.2);

	LinearLayout* centralLayout = new LinearLayout(Qt::Horizontal);
	leftLayout->addLayout(centralLayout, 0.8);
	Actor* robot = new Actor("ge_robot", this);
	robot->setPaddings(0.2);
	centralLayout->addItem(robot, 0.5);
	robot->alignCenter();
	centralLayout->addStretch(0.5);

	LinearLayout* rightLayout = new LinearLayout(Qt::Vertical);
	setupButtons(rightLayout);

	LinearLayout* globalLayout = new LinearLayout(Qt::Horizontal);
	globalLayout->addLayout(leftLayout, 0.7);
	globalLayout->addLayout(rightLayout, 0.3);
	setLayout(globalLayout);

	// This is the last scene loaded
	QSettings settings;
	settings.setValue( sk("Application/LastScene"), sceneName );
}
开发者ID:citic,项目名称:botNeumann,代码行数:30,代码来源:GameMenuScene.cpp

示例8: GetI18NCategory

void ControlMappingScreen::CreateViews() {
	using namespace UI;
	mappers_.clear();

	I18NCategory *k = GetI18NCategory("KeyMapping");
	I18NCategory *d = GetI18NCategory("Dialog");

	root_ = new LinearLayout(ORIENT_HORIZONTAL);

	LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT));
	leftColumn->Add(new Choice(k->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping);
	leftColumn->Add(new Choice(k->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping);
	if (KeyMap::GetSeenPads().size()) {
		leftColumn->Add(new Choice(k->T("Autoconfigure")))->OnClick.Handle(this, &ControlMappingScreen::OnAutoConfigure);
	}
	leftColumn->Add(new Choice(k->T("Test Analogs")))->OnClick.Handle(this, &ControlMappingScreen::OnTestAnalogs);
	leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
	leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);

	rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
	rightScroll_->SetScrollToTop(false);
	LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
	rightScroll_->Add(rightColumn);

	root_->Add(leftColumn);
	root_->Add(rightScroll_);

	std::vector<KeyMap::KeyMap_IntStrPair> mappableKeys = KeyMap::GetMappableKeys();
	for (size_t i = 0; i < mappableKeys.size(); i++) {
		ControlMapper *mapper = rightColumn->Add(new ControlMapper(this, mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
		mappers_.push_back(mapper);
	}
}
开发者ID:hminth,项目名称:ppsspp,代码行数:33,代码来源:ControlMappingScreen.cpp

示例9: ScrollView

void SystemInfoScreen::CreateViews() {
	// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.

	using namespace UI;
	root_ = new ScrollView(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
	
	LinearLayout *scroll = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
	root_->Add(scroll);

	scroll->Add(new ItemHeader("System Information"));
	scroll->Add(new InfoItem("System Name :", System_GetName()));
	scroll->Add(new InfoItem("GPU Vendor :", (char *)glGetString(GL_VENDOR)));
	scroll->Add(new InfoItem("GPU Model :", (char *)glGetString(GL_RENDERER)));
	
	scroll->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
	std::vector<std::string> exts;
	SplitString(g_all_gl_extensions, ' ', exts);
	for (size_t i = 0; i < exts.size(); i++) {
		scroll->Add(new TextView(exts[i]));
	}

	scroll->Add(new ItemHeader("EGL Extensions"));
	exts.clear();
	SplitString(g_all_egl_extensions, ' ', exts);
	for (size_t i = 0; i < exts.size(); i++) {
		scroll->Add(new TextView(exts[i]));
	}
}
开发者ID:lorrycao,项目名称:ppsspp,代码行数:28,代码来源:MiscScreens.cpp

示例10: LinearLayout

void SliderFloatPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
	using namespace UI;
	sliderValue_ = *value_;
	LinearLayout *lin = parent->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(UI::Margins(10, 5))));
	slider_ = new SliderFloat(&sliderValue_, minValue_, maxValue_, new LinearLayoutParams(1.0f));
	lin->Add(slider_);
	lin->Add(new Button(" - "))->OnClick.Handle(this, &SliderFloatPopupScreen::OnDecrease);
	lin->Add(new Button(" + "))->OnClick.Handle(this, &SliderFloatPopupScreen::OnIncrease);
	// slider_ = parent->Add(new SliderFloat(&sliderValue_, minValue_, maxValue_, new LinearLayoutParams(UI::Margins(10, 5))));
	UI::SetFocusedView(slider_);
}
开发者ID:VOID001,项目名称:ppsspp,代码行数:11,代码来源:ui_screen.cpp

示例11: ScrollView

void DeveloperToolsScreen::CreateViews() {
	using namespace UI;
	root_ = new ScrollView(ORIENT_VERTICAL);

	I18NCategory *g = GetI18NCategory("General");
	I18NCategory *d = GetI18NCategory("Developer");

	LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	list->Add(new ItemHeader(g->T("General")));
	list->Add(new Choice(d->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);

	list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &DeveloperToolsScreen::OnBack);
}
开发者ID:bagnz0r,项目名称:ppsspp,代码行数:13,代码来源:GameSettingsScreen.cpp

示例12: GetI18NCategory

void GameScreen::CreateViews() {
	GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);

	I18NCategory *d = GetI18NCategory("Dialog");
	I18NCategory *ga = GetI18NCategory("Game");

	// Information in the top left.
	// Back button to the bottom left.
	// Scrolling action menu to the right.
	using namespace UI;

	Margins actionMenuMargins(0, 100, 15, 0);

	root_ = new LinearLayout(ORIENT_HORIZONTAL);

	ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
	root_->Add(leftColumn);

	leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
	if (info) {
		texvGameIcon_ = leftColumn->Add(new TextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
		tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
		// This one doesn't need to be updated.
		leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)));
		tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 290, NONE, NONE)));
		tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 320, NONE, NONE)));
		tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 350, NONE, NONE)));
		tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 380, NONE, NONE)));
	}

	ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
	root_->Add(rightColumn);
	
	LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
	rightColumnItems->SetSpacing(0.0f);
	rightColumn->Add(rightColumnItems);
	Choice *play = new Choice(ga->T("Play"));
	rightColumnItems->Add(play)->OnClick.Handle(this, &GameScreen::OnPlay);
	rightColumnItems->Add(new Choice(ga->T("Game Settings")))->OnClick.Handle(this, &GameScreen::OnGameSettings);
	std::vector<std::string> saveDirs = info->GetSaveDataDirectories();
	if (saveDirs.size()) {
		rightColumnItems->Add(new Choice(ga->T("Delete Save Data")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
	}
	rightColumnItems->Add(new Choice(ga->T("Delete Game")))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
	if (host->CanCreateShortcut()) {
		rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Handle(this, &GameScreen::OnCreateShortcut);
	}
	if (isRecentGame(gamePath_)) {
		rightColumnItems->Add(new Choice(ga->T("Remove From Recent")))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
	}
#ifdef _WIN32
	rightColumnItems->Add(new Choice(ga->T("Show In Folder")))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
#endif

	UI::SetFocusedView(play);
}
开发者ID:ANR2ME,项目名称:ppsspp,代码行数:56,代码来源:GameScreen.cpp

示例13: GetI18NCategory

void CwCheatScreen::CreateViews() {
	using namespace UI;
	std::vector<std::string> formattedList;
	I18NCategory *k = GetI18NCategory("CwCheats");
	I18NCategory *d = GetI18NCategory("Dialog");
	formattedList = CreateCodeList();
	g_Config.bReloadCheats = true;
	root_ = new LinearLayout(ORIENT_HORIZONTAL);
	Margins actionMenuMargins(50, -15, 15, 0);

	LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
	leftColumn->Add(new ItemHeader(k->T("Options")));
	leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnBack);
	//leftColumn->Add(new Choice(k->T("Add Cheat")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnAddCheat);
	leftColumn->Add(new Choice(k->T("Import Cheats")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnImportCheat);
	leftColumn->Add(new Choice(k->T("Enable/Disable All")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnEnableAll);


	ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
	rightScroll->SetScrollToTop(false);
	LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
	LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
	rightScroll->Add(rightColumn);
	
	root_->Add(leftColumn);
	root_->Add(rightScroll);
	rightColumn->Add(new ItemHeader(k->T("Cheats")));
	for (size_t i = 0; i < formattedList.size(); i++) {
		name = formattedList[i].c_str();
		rightColumn->Add(new CheatCheckBox(&bEnableCheat[i], k->T(name), ""))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
	}
}
开发者ID:Rajendra619619,项目名称:ppsspp,代码行数:32,代码来源:CwCheatScreen.cpp

示例14: GetI18NCategory

void ShaderViewScreen::CreateViews() {
	using namespace UI;

	I18NCategory *di = GetI18NCategory("Dialog");

	LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
	root_ = layout;

	layout->Add(new TextView(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC)));

	ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
	layout->Add(scroll);

	LinearLayout *lineLayout = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
	lineLayout->SetSpacing(0.0);
	scroll->Add(lineLayout);

	std::vector<std::string> lines;
	SplitString(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SOURCE_CODE), '\n', lines);

	for (auto line : lines) {
		lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII, true));
	}

	layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
开发者ID:JhonBob,项目名称:ppsspp,代码行数:26,代码来源:DevScreens.cpp

示例15: GetI18NCategory

void ControlMappingScreen::CreateViews() {
	using namespace UI;

	I18NCategory *k = GetI18NCategory("KeyMapping");
	I18NCategory *d = GetI18NCategory("Dialog");

	root_ = new LinearLayout(ORIENT_HORIZONTAL);

	LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT));
	leftColumn->Add(new Choice(k->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping);
	leftColumn->Add(new Choice(k->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping);
	leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
	leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle(this, &ControlMappingScreen::OnBack);
	/*
	ChoiceStrip *mode = leftColumn->Add(new ChoiceStrip(ORIENT_VERTICAL));
	mode->AddChoice("Replace");
	mode->AddChoice("Add");
	*/
	ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
	rightScroll->SetScrollToTop(false);
	LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
	rightScroll->Add(rightColumn);

	root_->Add(leftColumn);
	root_->Add(rightScroll);

	std::vector<KeyMap::KeyMap_IntStrPair> mappableKeys = KeyMap::GetMappableKeys();
	for (size_t i = 0; i < mappableKeys.size(); i++) {
		rightColumn->Add(new ControlMapper(mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
	}
}
开发者ID:andont,项目名称:ppsspp,代码行数:31,代码来源:ControlMappingScreen.cpp


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