本文整理汇总了C++中LightList::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ LightList::push_back方法的具体用法?C++ LightList::push_back怎么用?C++ LightList::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LightList
的用法示例。
在下文中一共展示了LightList::push_back方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setupLights
void setupLights() {
Obj.ambientIntensity = 1.0f;
Obj.ambientColor = vec3(0.2,0.2,0.2);
light3 l;
l.on = true;
l.orient = vecMath::Normalize(vec3(1.0f,0.0f,0.2f));
l.origin = vec3(0.0,1.0,0.0);
l.color = vec3(1.0,0.0,0.0);
Lights.push_back(l);
l.on = true;
l.orient = vecMath::Normalize(vec3(0.0f,1.0f,0.2f));
l.origin = vec3(0.0,-1.333,0.0);
l.color = vec3(0.0,1.0,0.0);
Lights.push_back(l);
l.on = true;
l.orient = vecMath::Normalize(vec3(1.0f,1.0f,0.2f));
l.origin = vec3(1.5,1.5,0.0);
l.color = vec3(0.0,0.0,1.0);
Lights.push_back(l);
}
示例2: LoadLight
void LoadLight(TiXmlElement *element)
{
Light *light = NULL;
// name
const char* name = element->Attribute("name");
printf("Light [");
if ( name ) printf("%s",name);
printf("]");
// type
const char* type = element->Attribute("type");
if ( type ) {
if ( COMPARE(type,"ambient") ) {
printf(" - Ambient\n");
AmbientLight *l = new AmbientLight();
light = l;
for ( TiXmlElement *child = element->FirstChildElement(); child!=NULL; child = child->NextSiblingElement() ) {
if ( COMPARE( child->Value(), "intensity" ) ) {
Color c(1,1,1);
ReadColor( child, c );
l->SetIntensity(c);
printf(" intensity %f %f %f\n",c.r,c.g,c.b);
}
}
} else if ( COMPARE(type,"direct") ) {
printf(" - Direct\n");
DirectLight *l = new DirectLight();
light = l;
for ( TiXmlElement *child = element->FirstChildElement(); child!=NULL; child = child->NextSiblingElement() ) {
if ( COMPARE( child->Value(), "intensity" ) ) {
Color c(1,1,1);
ReadColor( child, c );
l->SetIntensity(c);
printf(" intensity %f %f %f\n",c.r,c.g,c.b);
} else if ( COMPARE( child->Value(), "direction" ) ) {
Point3 v(1,1,1);
ReadVector( child, v );
l->SetDirection(v);
printf(" direction %f %f %f\n",v.x,v.y,v.z);
}
}
} else if ( COMPARE(type,"point") ) {
printf(" - Point\n");
PointLight *l = new PointLight();
light = l;
for ( TiXmlElement *child = element->FirstChildElement(); child!=NULL; child = child->NextSiblingElement() ) {
if ( COMPARE( child->Value(), "intensity" ) ) {
Color c(1,1,1);
ReadColor( child, c );
l->SetIntensity(c);
printf(" intensity %f %f %f\n",c.r,c.g,c.b);
} else if ( COMPARE( child->Value(), "position" ) ) {
Point3 v(0,0,0);
ReadVector( child, v );
l->SetPosition(v);
printf(" position %f %f %f\n",v.x,v.y,v.z);
}
}
} else {
printf(" - UNKNOWN\n");
}
}
if ( light ) {
light->SetName(name);
lights.push_back(light);
}
}