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C++ LayoutBlock::node方法代码示例

本文整理汇总了C++中LayoutBlock::node方法的典型用法代码示例。如果您正苦于以下问题:C++ LayoutBlock::node方法的具体用法?C++ LayoutBlock::node怎么用?C++ LayoutBlock::node使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LayoutBlock的用法示例。


在下文中一共展示了LayoutBlock::node方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: findGoodTouchTargets

void findGoodTouchTargets(const IntRect& touchBoxInRootFrame, LocalFrame* mainFrame, Vector<IntRect>& goodTargets, WillBeHeapVector<RawPtrWillBeMember<Node>>& highlightNodes)
{
    goodTargets.clear();

    int touchPointPadding = ceil(std::max(touchBoxInRootFrame.width(), touchBoxInRootFrame.height()) * 0.5);

    IntPoint touchPoint = touchBoxInRootFrame.center();
    IntPoint contentsPoint = mainFrame->view()->rootFrameToContents(touchPoint);

    HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(contentsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ListBased, LayoutSize(touchPointPadding, touchPointPadding));
    const WillBeHeapListHashSet<RefPtrWillBeMember<Node>>& hitResults = result.listBasedTestResult();

    // Blacklist nodes that are container of disambiguated nodes.
    // It is not uncommon to have a clickable <div> that contains other clickable objects.
    // This heuristic avoids excessive disambiguation in that case.
    WillBeHeapHashSet<RawPtrWillBeMember<Node>> blackList;
    for (const auto& hitResult : hitResults) {
        // Ignore any Nodes that can't be clicked on.
        LayoutObject* layoutObject = hitResult.get()->layoutObject();
        if (!layoutObject || !hitResult.get()->willRespondToMouseClickEvents())
            continue;

        // Blacklist all of the Node's containers.
        for (LayoutBlock* container = layoutObject->containingBlock(); container; container = container->containingBlock()) {
            Node* containerNode = container->node();
            if (!containerNode)
                continue;
            if (!blackList.add(containerNode).isNewEntry)
                break;
        }
    }

    WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData> touchTargets;
    float bestScore = 0;
    for (const auto& hitResult : hitResults) {
        for (Node* node = hitResult.get(); node; node = node->parentNode()) {
            if (blackList.contains(node))
                continue;
            if (node->isDocumentNode() || isHTMLHtmlElement(*node) || isHTMLBodyElement(*node))
                break;
            if (node->willRespondToMouseClickEvents()) {
                TouchTargetData& targetData = touchTargets.add(node, TouchTargetData()).storedValue->value;
                targetData.windowBoundingBox = boundingBoxForEventNodes(node);
                targetData.score = scoreTouchTarget(touchPoint, touchPointPadding, targetData.windowBoundingBox);
                bestScore = std::max(bestScore, targetData.score);
                break;
            }
        }
    }

    for (const auto& touchTarget : touchTargets) {
        // Currently the scoring function uses the overlap area with the fat point as the score.
        // We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups.
        if (touchTarget.value.score < bestScore * 0.5)
            continue;
        goodTargets.append(touchTarget.value.windowBoundingBox);
        highlightNodes.append(touchTarget.key);
    }
}
开发者ID:dstockwell,项目名称:blink,代码行数:59,代码来源:TouchDisambiguation.cpp


注:本文中的LayoutBlock::node方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。