本文整理汇总了C++中LayoutBlock::localVisualRect方法的典型用法代码示例。如果您正苦于以下问题:C++ LayoutBlock::localVisualRect方法的具体用法?C++ LayoutBlock::localVisualRect怎么用?C++ LayoutBlock::localVisualRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayoutBlock
的用法示例。
在下文中一共展示了LayoutBlock::localVisualRect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setBodyInnerHTML
TEST_F(VisualRectMappingTest, ContainerFlippedWritingMode) {
setBodyInnerHTML(
"<div id='container' style='writing-mode: vertical-rl; position: "
"absolute; top: 111px; left: 222px'>"
" <div id='target' style='box-shadow: 40px 20px black; width: 100px; "
"height: 90px'></div>"
" <div style='width: 100px; height: 100px'></div>"
"</div>");
LayoutBlock* target = toLayoutBlock(getLayoutObjectByElementId("target"));
LayoutRect targetVisualRect = target->localVisualRect();
// -40 = -box_shadow_offset_x(40) (with target's top-right corner as the
// origin)
// 140 = width(100) + box_shadow_offset_x(40)
// 110 = height(90) + box_shadow_offset_y(20)
EXPECT_EQ(LayoutRect(-40, 0, 140, 110), targetVisualRect);
LayoutRect rect = targetVisualRect;
target->flipForWritingMode(rect);
EXPECT_TRUE(target->mapToVisualRectInAncestorSpace(target, rect));
// This rect is in physical coordinates of target.
EXPECT_EQ(LayoutRect(0, 0, 140, 110), rect);
LayoutBlock* container =
toLayoutBlock(getLayoutObjectByElementId("container"));
rect = targetVisualRect;
target->flipForWritingMode(rect);
EXPECT_TRUE(target->mapToVisualRectInAncestorSpace(container, rect));
// 100 is the physical x location of target in container.
EXPECT_EQ(LayoutRect(100, 0, 140, 110), rect);
rect = targetVisualRect;
target->flipForWritingMode(rect);
EXPECT_TRUE(target->mapToVisualRectInAncestorSpace(&layoutView(), rect));
EXPECT_EQ(LayoutRect(322, 111, 140, 110), rect);
checkPaintInvalidationStateRectMapping(rect, targetVisualRect, *target,
layoutView(), layoutView());
LayoutRect containerVisualRect = container->localVisualRect();
EXPECT_EQ(LayoutRect(0, 0, 200, 100), containerVisualRect);
rect = containerVisualRect;
container->flipForWritingMode(rect);
EXPECT_TRUE(container->mapToVisualRectInAncestorSpace(container, rect));
EXPECT_EQ(LayoutRect(0, 0, 200, 100), rect);
rect = containerVisualRect;
container->flipForWritingMode(rect);
EXPECT_TRUE(container->mapToVisualRectInAncestorSpace(&layoutView(), rect));
EXPECT_EQ(LayoutRect(222, 111, 200, 100), rect);
checkPaintInvalidationStateRectMapping(rect, containerVisualRect, *container,
layoutView(), layoutView());
}
示例2: enableCompositing
TEST_F(VisualRectMappingTest,
DifferentPaintInvalidaitionContainerForAbsolutePosition) {
enableCompositing();
document().frame()->settings()->setPreferCompositingToLCDTextEnabled(true);
setBodyInnerHTML(
"<div id='stacking-context' style='opacity: 0.9; background: blue; "
"will-change: transform'>"
" <div id='scroller' style='overflow: scroll; width: 80px; height: "
"80px'>"
" <div id='absolute' style='position: absolute; top: 111px; left: "
"222px; width: 50px; height: 50px; background: green'></div>"
" <div id='normal-flow' style='width: 2000px; height: 2000px; "
"background: yellow'></div>"
" </div>"
"</div>");
LayoutBlock* scroller = toLayoutBlock(getLayoutObjectByElementId("scroller"));
scroller->setScrollTop(LayoutUnit(77));
scroller->setScrollLeft(LayoutUnit(88));
document().view()->updateAllLifecyclePhases();
LayoutBlock* normalFlow =
toLayoutBlock(getLayoutObjectByElementId("normal-flow"));
EXPECT_EQ(scroller, &normalFlow->containerForPaintInvalidation());
LayoutRect normalFlowVisualRect = normalFlow->localVisualRect();
EXPECT_EQ(LayoutRect(0, 0, 2000, 2000), normalFlowVisualRect);
LayoutRect rect = normalFlowVisualRect;
EXPECT_TRUE(normalFlow->mapToVisualRectInAncestorSpace(scroller, rect));
EXPECT_EQ(LayoutRect(0, 0, 2000, 2000), rect);
checkPaintInvalidationStateRectMapping(rect, normalFlowVisualRect,
*normalFlow, layoutView(), *scroller);
LayoutBlock* stackingContext =
toLayoutBlock(getLayoutObjectByElementId("stacking-context"));
LayoutBlock* absolute = toLayoutBlock(getLayoutObjectByElementId("absolute"));
EXPECT_EQ(stackingContext, &absolute->containerForPaintInvalidation());
EXPECT_EQ(stackingContext, absolute->container());
LayoutRect absoluteVisualRect = absolute->localVisualRect();
EXPECT_EQ(LayoutRect(0, 0, 50, 50), absoluteVisualRect);
rect = absoluteVisualRect;
EXPECT_TRUE(absolute->mapToVisualRectInAncestorSpace(stackingContext, rect));
EXPECT_EQ(LayoutRect(222, 111, 50, 50), rect);
checkPaintInvalidationStateRectMapping(rect, absoluteVisualRect, *absolute,
layoutView(), *stackingContext);
}