本文整理汇总了C++中LayerColor::setAnchorPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ LayerColor::setAnchorPoint方法的具体用法?C++ LayerColor::setAnchorPoint怎么用?C++ LayerColor::setAnchorPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayerColor
的用法示例。
在下文中一共展示了LayerColor::setAnchorPoint方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createNumCard
void Game2048::initUI()
{
//scene -> gameLayer -> root / uiNode
LayerColor *gameLayer = LayerColor::create(Color4B(0xff, 0xff, 0xf0, 0xff));
this->addChild(gameLayer);
Node *root = Node::create();
gameLayer->addChild(root);
Node *uiNode = Node::create();
gameLayer->addChild(uiNode);
lblScore = Label::createWithTTF("", "fonts/Marker Felt.ttf", 24);
lblScore->setPosition(Vec2(DISPLAY_CX, DISPLAY_HEIGHT * 4 / 5));
uiNode->addChild(lblScore);
//root -> bg
bgSize = DISPLAY_WIDTH - offsetW;
LayerColor *bgLayer = LayerColor::create(Color4B(0xcd, 0xba, 0x96, 0xff), bgSize, bgSize);
bgLayer->setPosition(Point(DISPLAY_CX,DISPLAY_CY));
bgLayer->setAnchorPoint(Point(0.5, 0.5));
bgLayer->ignoreAnchorPointForPosition(false);
root->addChild(bgLayer);
//NumNode
numSize = (bgSize - offsetW) / s_row ;
for (int i = 0; i < s_row; i++)
{
for (int j = 0; j < s_row; j++)
{
int numberX = numSize*(i+0.5) + DISPLAY_CX - bgSize/2 + offsetW/2 ;
int numberY = numSize*(j+0.5) + DISPLAY_CY - bgSize/2 + offsetW/2;
Node *numNode = Node::create();
numNode->setPosition(Point(numberX, numberY));
root->addChild(numNode);
//bg
LayerColor *numBg = LayerColor::create(Color4B(200, 190, 180, 0xff), numSize-offsetW/2, numSize-offsetW/2);
numBg->setAnchorPoint(Point(0.5, 0.5));
numBg->ignoreAnchorPointForPosition(false);
numNode->addChild(numBg);
//card
cardNumbers[i][j] = 0;
Node *cardNode = createNumCard(cardNumbers[i][j]);
cardNodes[i][j] = cardNode;
numNode->addChild(cardNode);
}
}
randomCreateNum();
randomCreateNum();
}
示例2: init
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
/**/
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("bkq.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
// this->addChild(sprite, 0);
sprite->setTag(1024);
//scheduleUpdate();
//schedule(schedule_selector(HelloWorld::updateTest), 1.0f, kRepeatForever,5.0f);
/**/
//color4b rgbA LayerColorĬÈÏêµã0,0
LayerColor* redLayer = LayerColor::create(Color4B(255, 0, 0, 255), visibleSize.width / 2, visibleSize.height / 2);
redLayer->ignoreAnchorPointForPosition(false);
redLayer->setPosition(visibleSize / 2);
redLayer->setAnchorPoint(Vec2(0.5, 0.5));
this->addChild(redLayer);
LayerColor* blueLayer = LayerColor::create(Color4B(0, 0, 255, 255), visibleSize.width / 6, visibleSize.height / 6);
blueLayer->ignoreAnchorPointForPosition(false);
blueLayer->setAnchorPoint(Vec2(1, 1));
redLayer->addChild(blueLayer);
/*
DrawNode * rect = DrawNode::create();
addChild(rect);
rect->setZOrder(10);
rect->drawSolidRect(Vec2(100,100),Vec2(300,300),Color4F(1,0,0,1));
DrawNode * rect2 = DrawNode::create();
addChild(rect2);
rect2->drawSolidRect(Vec2(150, 150), Vec2(350, 350), Color4F(0, 1, 0, 1));
DrawNode * rect3 = DrawNode::create();
addChild(rect3);
rect3->drawSolidRect(Vec2(200, 200), Vec2(400, 400), Color4F(0, 0, 1, 1));
*/
return true;
}
示例3: init
void MessageItem::init(char *msg, int time)
{
_msg = msg;
_time = time;
_curTime = 0;
Size size = Size(400, 0);
_node = LayerRGBA::create();
_node->retain();
LayerColor *bg = LayerColor::create(Color4B(0x0, 0x0, 0x0, 0xaa), 20, 20);
bg->setAnchorPoint(Point(0.5f, 0.5f));
bg->ignoreAnchorPointForPosition(false);
_node->addChild(bg);
//Marker Felt
auto label1 = LabelTTF::create(_msg, "Marker Felt", 20, size,
TextHAlignment::CENTER,
TextVAlignment::TOP);
size.height = label1->getContentSize().height + 20;
bg->setContentSize(size);
label1->setAnchorPoint(Point(0.5f, 0.5f));
_node->addChild(label1);
}
示例4: createLayer
LayerColor* GameLayer::createLayer(const Size& size, Color4B color, Vec2 position){
LayerColor* layerColor = LayerColor::create(color, size.width, size.height);
layerColor->setAnchorPoint(Vec2(0.5, 0.5));
layerColor->ignoreAnchorPointForPosition(false);
layerColor->setPosition(position);
return layerColor;
}
示例5: createBackgroundTile
LayerColor* GameLayer::createBackgroundTile(float x, float y, Size size, Color4B color) {
LayerColor* layerColor = LayerColor::create(color, size.width, size.height);
layerColor->ignoreAnchorPointForPosition(false);
layerColor->setAnchorPoint(Vec2(0.5, 0.5));
layerColor->setPosition(getTilePosition(x, y));
return layerColor;
}
示例6: init
bool SnakeLayer::init()
{
maximumLength = 100;
itemsPicked = 0;
score = 0;
bonus = 0;
direction = Point::ZERO;
speed = 180;
LayerColor* lc = LayerColor::create(Color4B(0, 0, 0, 210), PX(1.0f), PY(0.8f));
lc->setPosition(CP(0.5f, 0.5f));
lc->setAnchorPoint(Point(0.5f, 0.5f));
lc->ignoreAnchorPointForPosition(false);
addChild(lc);
bounds = lc->getBoundingBox();
LayerColor* scorebg = LayerColor::create(Color4B::BLACK, PX(1.0f), PY(0.1f));
scorebg->setPosition(Point::ZERO);
addChild(scorebg);
addChild(lineGroup = Node::create());
addChild(bonusGroup = Node::create());
addChild(itemGroup = Node::create());
LineNode* line = LineNode::create(CP(0.5f, 0.5f), CP(0.5f, 0.5f));
lineGroup->addChild(line);
schedule(schedule_selector(SnakeLayer::considerSpawningBonus), 5.0f);
scheduleUpdate();
lblScore = Label::createWithTTF(LS("ScoreColon") + " 0", NORMAL_TTF, 42.0f);
lblScore->setColor(Color3B::WHITE);
lblScore->setPosition(CP(0.5f, 0.05f));
//lblScore->enableGlow(Color4B::BLACK);
//lblScore->enableShadow(Color4B::BLACK, Size::ZERO, 4);
addChild(lblScore);
string instruction = LS("SNAKE_INSTRUCTIONS");
lblInstruction = Label::createWithTTF(instruction, NORMAL_TTF, 48.0f);
lblInstruction->setPosition(CP(0.5f, 0.5f));
lblInstruction->setHorizontalAlignment(TextHAlignment::CENTER);
lblInstruction->setColor(Color3B::WHITE);
lblInstruction->enableGlow(Color4B::RED);
lblInstruction->runAction(RepeatForever::create(
Sequence::createWithTwoActions(ScaleTo::create(1.0f, 1.1f),
ScaleTo::create(1.0f, 1.0f))));
addChild(lblInstruction);
instructionVisible = true;
return true;
}
示例7: initTitulo
void Ajustes::initTitulo(){
LayerColor *capaPosTitulo = LayerColor::create(Color4B(23, 70, 108, 210), cuadroJuego->getContentSize().width-(espacioBordesCuadro*escala*2), 200*escala);
capaPosTitulo->setAnchorPoint(Vec2(0,1));
capaPosTitulo->setPosition(anchoLateralCE+(espacioSuperiorBtAtras*escala),visibleSize.height-(200*escala)-(espacioSuperiorBtAtras*escala));
capaPosTitulo->setZOrder(1);
this->addChild(capaPosTitulo);
tituloEscena = CCLabelTTF::create(LanguageManager::getInstance()->getString("AjustesLbTitulo"), "HVD_Comic_Serif_Pro.ttf", 130*escala,CCSizeMake(anchoNoLateralCE, capaPosTitulo->getContentSize().height), TextHAlignment::CENTER);
tituloEscena->setColor(Color3B(216,254,51));
tituloEscena->setVerticalAlignment(TextVAlignment::CENTER);
tituloEscena->setAnchorPoint(Vec2(0, 0));
tituloEscena->setPosition(anchoLateralCE,capaPosTitulo->getPositionY());
tituloEscena->setZOrder(10);
this->addChild(tituloEscena, 1);
tituloEscena->retain();
}
示例8: addChild
// on "init" you need to initialize your instance
bool Bug914Layer::init()
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if (BugsTestBaseLayer::init())
{
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(Bug914Layer::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(Bug914Layer::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// ask director the the window size
auto size = Director::getInstance()->getWinSize();
LayerColor *layer;
for( int i=0;i < 5;i++)
{
layer = LayerColor::create(Color4B(i*20, i*20, i*20,255));
layer->setContentSize(Size(i*100, i*100));
layer->setPosition(Vec2(size.width/2, size.height/2));
layer->setAnchorPoint(Vec2(0.5f, 0.5f));
layer->ignoreAnchorPointForPosition(false);
addChild(layer, -1-i);
}
// create and initialize a Label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 64.0f);
auto item1 = MenuItemFont::create("restart", CC_CALLBACK_1(Bug914Layer::restart, this));
auto menu = Menu::create(item1, nullptr);
menu->alignItemsVertically();
menu->setPosition(Vec2(size.width/2, 100));
addChild(menu);
// position the label on the center of the screen
label->setPosition(Vec2( size.width /2 , size.height/2 ));
// add the label as a child to this Layer
addChild(label);
return true;
}
return false;
}
示例9: init
// on "init" you need to initialize your instance
bool MainLoadingScene::init()
{
if ( !Scene::init() )
{
return false;
}
LayerColor *layer = LayerColor::create();
layer->initWithColor(Color4B(255, 255, 255, 255), VisibleRect::right().x , VisibleRect::top().y);
layer->setPosition(VisibleRect::center());
layer->setAnchorPoint(Vec2(0.5f, 0.5f));
layer->setIgnoreAnchorPointForPosition(false);
this->addChild(layer, 0);
Sprite *fondo = Sprite::create("fondo.png");
fondo->setPosition(VisibleRect::center());
this->addChild(fondo);
Sprite *sprite = Sprite::create("logo.png");
sprite->setPosition(VisibleRect::center());
this->addChild(sprite);
Label *progress = Label::createWithTTF ("Kargatzen ari da.\nMesedez, minutu pare bat itxaron.", "fonts/PT_Sans-Web-Regular.ttf", 10);
progress->setPosition(Vec2(VisibleRect::center().x, VisibleRect::bottom().y + 12));
progress->setAnchorPoint(Vec2(0.5,0.5));
progress->setColor(Color3B(0,0,0));
addChild(progress);
loading = Sprite::create("loading.png");
loading->setPosition(Vec2(VisibleRect::center().x, VisibleRect::bottom().y + progress->getContentSize().height + loading->getContentSize().height / 2));
addChild(loading);
ActionInterval* rotate = RotateBy::create(5.0f, 360.0f);
RepeatForever *repeat = RepeatForever::create(rotate);
loading->runAction(repeat);
return true;
}
示例10: setTouchEnabled
// on "init" you need to initialize your instance
bool Bug914Layer::init()
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if (BugsTestBaseLayer::init())
{
setTouchEnabled(true);
// ask director the the window size
Size size = Director::getInstance()->getWinSize();
LayerColor *layer;
for( int i=0;i < 5;i++)
{
layer = LayerColor::create(Color4B(i*20, i*20, i*20,255));
layer->setContentSize(Size(i*100, i*100));
layer->setPosition(Point(size.width/2, size.height/2));
layer->setAnchorPoint(Point(0.5f, 0.5f));
layer->ignoreAnchorPointForPosition(false);
addChild(layer, -1-i);
}
// create and initialize a Label
LabelTTF *label = LabelTTF::create("Hello World", "Marker Felt", 64);
MenuItem *item1 = MenuItemFont::create("restart", CC_CALLBACK_1(Bug914Layer::restart, this));
Menu *menu = Menu::create(item1, NULL);
menu->alignItemsVertically();
menu->setPosition(Point(size.width/2, 100));
addChild(menu);
// position the label on the center of the screen
label->setPosition(Point( size.width /2 , size.height/2 ));
// add the label as a child to this Layer
addChild(label);
return true;
}
return false;
}
示例11: tableCellAtIndex
TableViewCell* Ranking::tableCellAtIndex(TableView *table, ssize_t idx) {
RankingData *rankingData = _rankingData.at(idx);
table->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
TableViewCell *cell = table->dequeueCell();
if (!cell) {
cell = new TableViewCell();
cell->autorelease();
}
cell->removeAllChildren();
auto colorLayer = LayerColor::create();
colorLayer->setAnchorPoint(Point::ZERO);
colorLayer->setContentSize(Size(_tableViewRanking->getBoundingBox().size.width, TableViewItemHeightValue.asFloat()));
colorLayer->setPosition(Vec2(0 * _tableViewRanking->getBoundingBox().size.width, 0));
cell->addChild(colorLayer);
string numberRanking;
ostringstream convert2;
convert2 << idx + 1;
numberRanking = convert2.str();
auto padding = 25;
auto number = Label::createWithTTF(numberRanking, MainRegularFont, 60);
number->setContentSize(Size(_tableViewRanking->getBoundingBox().size.width / _totalLabels - padding, TableViewItemHeightValue.asFloat()));
number->setWidth(_tableViewRanking->getBoundingBox().size.width / _totalLabels);
number->setHeight(TableViewItemHeightValue.asFloat());
number->setVerticalAlignment(TextVAlignment::CENTER);
number->setHorizontalAlignment(TextHAlignment::LEFT);
number->setAnchorPoint(Point::ZERO);
if (idx == 0) {
number->setTextColor(IkasPurple);
} else {
number->setTextColor(IkasPurpleLight);
}
number->setPosition(Vec2(0 * _tableViewRanking->getBoundingBox().size.width + padding/ _totalLabels, 0));
cell->addChild(number);
auto name = Label::createWithTTF(rankingData->getuser(), MainRegularFont, 60);
name->setContentSize(Size(_tableViewRanking->getBoundingBox().size.width / _totalLabels, TableViewItemHeightValue.asFloat()));
name->setWidth(_tableViewRanking->getBoundingBox().size.width / _totalLabels);
name->setHeight(TableViewItemHeightValue.asFloat());
name->setVerticalAlignment(TextVAlignment::CENTER);
name->setHorizontalAlignment(TextHAlignment::CENTER);
name->setAnchorPoint(Point::ZERO);
if (idx == 0) {
name->setTextColor(IkasPurple);
} else {
name->setTextColor(IkasPurpleLight);
}
name->setPosition(Vec2(0 * _tableViewRanking->getBoundingBox().size.width / _totalLabels, 0));
cell->addChild(name);
string points;
ostringstream convert;
convert << rankingData->getpoints();
points = convert.str();
auto pointsLabel = Label::createWithTTF(points, MainRegularFont, 60);
pointsLabel->setContentSize(Size(_tableViewRanking->getBoundingBox().size.width / _totalLabels, TableViewItemHeightValue.asFloat()));
pointsLabel->setHeight(TableViewItemHeightValue.asFloat());
pointsLabel->setWidth(_tableViewRanking->getBoundingBox().size.width / _totalLabels);
pointsLabel->setVerticalAlignment(TextVAlignment::CENTER);
pointsLabel->setHorizontalAlignment(TextHAlignment::CENTER);
pointsLabel->setAnchorPoint(Point::ZERO);
if (idx == 0) {
pointsLabel->setTextColor(IkasPurple);
} else {
pointsLabel->setTextColor(IkasPurpleLight);
}
pointsLabel->setPosition(Vec2(1 * _tableViewRanking->getBoundingBox().size.width / _totalLabels, 0));
cell->addChild(pointsLabel);
//
// if (idx % 2 == 0) {
// number->setTextColor(IkasWhite);
// name->setTextColor(IkasWhite);
// pointsLabel->setTextColor(IkasWhite);
// colorLayer->setColor(Color3B(IkasRed));
// colorLayer->setOpacity(60);
// } else {
// number->setTextColor(IkasRed);
// name->setTextColor(IkasRed);
// pointsLabel->setTextColor(IkasRed);
// colorLayer->setColor(Color3B(IkasWhite));
// colorLayer->setOpacity(0);
// }
LayerColor *topSeparator;
if (idx % 2 == 0) {
topSeparator = LayerColor::create(IkasPurpleLight);
} else {
topSeparator = LayerColor::create(IkasPurpleLightAlpha);
}
topSeparator->setContentSize(Size(_tableViewRanking->getBoundingBox().size.width, 2));
topSeparator->setPosition(Vec2(0, TableViewItemHeightValue.asFloat() - 4));
topSeparator->setAnchorPoint(Point::ANCHOR_BOTTOM_LEFT);
cell->addChild(topSeparator);
//.........这里部分代码省略.........
示例12: buildScene
void FriendListScene::buildScene()
{
_friendDictionary.clear();
_friendList.clear();
_tableView = NULL;
_downloadCount = 0;
const char* headerString = "";
switch (_selectedFriendCircle)
{
case ALL_FRIENDS:
headerString = "All Friends";
break;
case INSTALLED_ONLY:
headerString = "Friends Playing Game";
break;
case NON_PLAYING_ONLY:
headerString = "Friends not Playing Game";
break;
case MY_DEVICE_ONLY:
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
headerString = "Friends playing on iOS Device";
#else
headerString = "Friends playing on Android Device";
#endif
default:
break;
}
//_friendList = CCArray::createWithCapacity(5);
//_friendList->retain();
CCLOG("ALL Request count = %lu", _friendList.size());
// Add background layers to the scene.
LayerColor *bg = LayerColor::create(Color4B(255, 255, 255, 255), AppDelegate::SCREEN_WIDTH, AppDelegate::SCREEN_HEIGHT);
this->addChild(bg);
LayerColor *secondBG = LayerColor::create(Color4B(95, 95, 95, 255),
AppDelegate::SCREEN_WIDTH - SCALED_VALUE(20.0f),
AppDelegate::SCREEN_HEIGHT - SCALED_VALUE(20.0f));
secondBG->setPosition(Point(SCALED_VALUE(10.0f), SCALED_VALUE(10.0f)));
this->addChild(secondBG);
// Set the table header.
LayerColor *header = LayerColor::create(Color4B(66, 66, 66, 255),
AppDelegate::SCREEN_WIDTH - SCALED_VALUE(20.0f),
SCALED_VALUE(100.0f));
header->setAnchorPoint(Point(0, 0));
header->setPosition(Point(SCALED_VALUE(10.0f), AppDelegate::SCREEN_HEIGHT - SCALED_VALUE(110.0f)));
this->addChild(header);
// Set the header text.
auto headerText = LabelTTF::create(headerString, "Arial", SCALED_VALUE(40.0f));
headerText->setAnchorPoint(Point(0.0f, 0.5f));
header->addChild(headerText);
headerText->setPositionX(SCALED_VALUE(28.0f));
headerText->setPositionY(header->getContentSize().height/2);
// Add back button go back to previous scene
MenuItemImage *backButton = MenuItemImage::create();
backButton->setNormalSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("btn_table_back_nrl"));
backButton->setSelectedSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("btn_table_back_prd"));
backButton->setCallback(CC_CALLBACK_1(FriendListScene::backButtonPressed, this));
backButton->setAnchorPoint(Point(1.0f, 0.5));
Menu* backMenu = Menu::create(backButton, NULL);
header->addChild(backMenu);
backMenu->setPositionX(header->getContentSize().width - SCALED_VALUE(20.0f));
backMenu->setPositionY(header->getContentSize().height/2);
// Create the table view.
float tableHeight = bg->getContentSize().height - secondBG->getPositionY() - (header->getContentSize().height) - SCALED_VALUE(10);
_tableView = TableView::create(this, Size(secondBG->getContentSize().width, tableHeight));
_tableView->setAnchorPoint(Point(0, 0.0));
_tableView->setDirection(ScrollView::Direction::VERTICAL);
_tableView->setPosition(Point(SCALED_VALUE(10.0f), SCALED_VALUE(10)));
_tableView->setDelegate(this);
this->addChild(_tableView);
}