本文整理汇总了C++中LayerColor::getPositionY方法的典型用法代码示例。如果您正苦于以下问题:C++ LayerColor::getPositionY方法的具体用法?C++ LayerColor::getPositionY怎么用?C++ LayerColor::getPositionY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayerColor
的用法示例。
在下文中一共展示了LayerColor::getPositionY方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initTitulo
void Ajustes::initTitulo(){
LayerColor *capaPosTitulo = LayerColor::create(Color4B(23, 70, 108, 210), cuadroJuego->getContentSize().width-(espacioBordesCuadro*escala*2), 200*escala);
capaPosTitulo->setAnchorPoint(Vec2(0,1));
capaPosTitulo->setPosition(anchoLateralCE+(espacioSuperiorBtAtras*escala),visibleSize.height-(200*escala)-(espacioSuperiorBtAtras*escala));
capaPosTitulo->setZOrder(1);
this->addChild(capaPosTitulo);
tituloEscena = CCLabelTTF::create(LanguageManager::getInstance()->getString("AjustesLbTitulo"), "HVD_Comic_Serif_Pro.ttf", 130*escala,CCSizeMake(anchoNoLateralCE, capaPosTitulo->getContentSize().height), TextHAlignment::CENTER);
tituloEscena->setColor(Color3B(216,254,51));
tituloEscena->setVerticalAlignment(TextVAlignment::CENTER);
tituloEscena->setAnchorPoint(Vec2(0, 0));
tituloEscena->setPosition(anchoLateralCE,capaPosTitulo->getPositionY());
tituloEscena->setZOrder(10);
this->addChild(tituloEscena, 1);
tituloEscena->retain();
}
示例2: buildScene
void FriendListScene::buildScene()
{
_friendDictionary.clear();
_friendList.clear();
_tableView = NULL;
_downloadCount = 0;
const char* headerString = "";
switch (_selectedFriendCircle)
{
case ALL_FRIENDS:
headerString = "All Friends";
break;
case INSTALLED_ONLY:
headerString = "Friends Playing Game";
break;
case NON_PLAYING_ONLY:
headerString = "Friends not Playing Game";
break;
case MY_DEVICE_ONLY:
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
headerString = "Friends playing on iOS Device";
#else
headerString = "Friends playing on Android Device";
#endif
default:
break;
}
//_friendList = CCArray::createWithCapacity(5);
//_friendList->retain();
CCLOG("ALL Request count = %lu", _friendList.size());
// Add background layers to the scene.
LayerColor *bg = LayerColor::create(Color4B(255, 255, 255, 255), AppDelegate::SCREEN_WIDTH, AppDelegate::SCREEN_HEIGHT);
this->addChild(bg);
LayerColor *secondBG = LayerColor::create(Color4B(95, 95, 95, 255),
AppDelegate::SCREEN_WIDTH - SCALED_VALUE(20.0f),
AppDelegate::SCREEN_HEIGHT - SCALED_VALUE(20.0f));
secondBG->setPosition(Point(SCALED_VALUE(10.0f), SCALED_VALUE(10.0f)));
this->addChild(secondBG);
// Set the table header.
LayerColor *header = LayerColor::create(Color4B(66, 66, 66, 255),
AppDelegate::SCREEN_WIDTH - SCALED_VALUE(20.0f),
SCALED_VALUE(100.0f));
header->setAnchorPoint(Point(0, 0));
header->setPosition(Point(SCALED_VALUE(10.0f), AppDelegate::SCREEN_HEIGHT - SCALED_VALUE(110.0f)));
this->addChild(header);
// Set the header text.
auto headerText = LabelTTF::create(headerString, "Arial", SCALED_VALUE(40.0f));
headerText->setAnchorPoint(Point(0.0f, 0.5f));
header->addChild(headerText);
headerText->setPositionX(SCALED_VALUE(28.0f));
headerText->setPositionY(header->getContentSize().height/2);
// Add back button go back to previous scene
MenuItemImage *backButton = MenuItemImage::create();
backButton->setNormalSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("btn_table_back_nrl"));
backButton->setSelectedSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("btn_table_back_prd"));
backButton->setCallback(CC_CALLBACK_1(FriendListScene::backButtonPressed, this));
backButton->setAnchorPoint(Point(1.0f, 0.5));
Menu* backMenu = Menu::create(backButton, NULL);
header->addChild(backMenu);
backMenu->setPositionX(header->getContentSize().width - SCALED_VALUE(20.0f));
backMenu->setPositionY(header->getContentSize().height/2);
// Create the table view.
float tableHeight = bg->getContentSize().height - secondBG->getPositionY() - (header->getContentSize().height) - SCALED_VALUE(10);
_tableView = TableView::create(this, Size(secondBG->getContentSize().width, tableHeight));
_tableView->setAnchorPoint(Point(0, 0.0));
_tableView->setDirection(ScrollView::Direction::VERTICAL);
_tableView->setPosition(Point(SCALED_VALUE(10.0f), SCALED_VALUE(10)));
_tableView->setDelegate(this);
this->addChild(_tableView);
}