本文整理汇总了C++中LauncherLink::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ LauncherLink::GetName方法的具体用法?C++ LauncherLink::GetName怎么用?C++ LauncherLink::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LauncherLink
的用法示例。
在下文中一共展示了LauncherLink::GetName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Process
void LauncherList::Process() {
//process pending launchers..
std::vector<LauncherLink *>::iterator cur, end;
cur = m_pendingLaunchers.begin();
while(cur != m_pendingLaunchers.end()) {
LauncherLink *l = *cur;
//printf("ProcP %d: %p\n", l->GetID(), l);
if(!l->Process()) {
//launcher has died before it identified itself.
_log(WORLD__LAUNCH, "Removing pending launcher %d", l->GetID());
cur = m_pendingLaunchers.erase(cur);
delete l;
} else if(l->HasName()) {
//launcher has identified itself now.
//remove ourself from the pending list
cur = m_pendingLaunchers.erase(cur);
std::string name = l->GetName();
//kill off anybody else using our name.
std::map<std::string, LauncherLink *>::iterator res;
res = m_launchers.find(name);
if(res != m_launchers.end()) {
_log(WORLD__LAUNCH, "Ghosting launcher %s", name.c_str());
delete res->second;
}
_log(WORLD__LAUNCH, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
//put the launcher in the list.
m_launchers[name] = l;
} else {
cur++;
}
}
//process active launchers.
std::map<std::string, LauncherLink *>::iterator curl, tmp;
curl = m_launchers.begin();
while(curl != m_launchers.end()) {
LauncherLink *l = curl->second;
//printf("Proc %s(%d): %p\n", l->GetName(), l->GetID(), l);
if(!l->Process()) {
//launcher has died before it identified itself.
_log(WORLD__LAUNCH, "Removing launcher %s (%d)", l->GetName(), l->GetID());
tmp = curl;
curl++;
m_launchers.erase(tmp);
delete l;
} else {
curl++;
}
}
}
示例2: itoa
map<string,string> EQW::GetZoneDetails(Const_char *zone_ref) {
map<string,string> res;
ZoneServer *zs = zoneserver_list.FindByID(atoi(zone_ref));
if(zs == NULL) {
res["error"] = "Invalid zone.";
return(res);
}
res["type"] = zs->IsStaticZone()?"static":"dynamic";
res["zone_id"] = itoa(zs->GetZoneID());
res["launch_name"] = zs->GetLaunchName();
res["launched_name"] = zs->GetLaunchedName();
res["short_name"] = zs->GetZoneName();
res["long_name"] = zs->GetZoneLongName();
res["port"] = itoa(zs->GetCPort());
res["player_count"] = itoa(zs->NumPlayers());
//this isnt gunna work for dynamic zones...
res["launcher"] = "";
if(zs->GetZoneID() != 0) {
LauncherLink *ll = launcher_list.FindByZone(zs->GetLaunchName());
if(ll != NULL)
res["launcher"] = ll->GetName();
}
return(res);
}