本文整理汇总了C++中LauncherLink::BootZone方法的典型用法代码示例。如果您正苦于以下问题:C++ LauncherLink::BootZone方法的具体用法?C++ LauncherLink::BootZone怎么用?C++ LauncherLink::BootZone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LauncherLink
的用法示例。
在下文中一共展示了LauncherLink::BootZone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BootStaticZone
bool EQLConfig::BootStaticZone(Const_char *short_name, uint16 port) {
//make sure the short name is valid.
if(database.GetZoneID(short_name) == 0)
return false;
//database update
char namebuf[128];
database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64
namebuf[127] = '\0';
char zonebuf[32];
database.DoEscapeString(zonebuf, short_name, strlen(short_name)&0xF); //limit len to 16
zonebuf[31] = '\0';
std::string query = StringFormat("INSERT INTO launcher_zones (launcher, zone, port) "
"VALUES('%s', '%s', %d)", namebuf, zonebuf, port);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return false;
}
//update our internal state.
LauncherZone lz;
lz.name = short_name;
lz.port = port;
m_zones[lz.name] = lz;
//if the launcher is connected, update it.
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll != nullptr) {
ll->BootZone(short_name, port);
}
return true;
}
示例2: BootStaticZone
bool EQLConfig::BootStaticZone(Const_char *short_name, uint16 port) {
//make sure the short name is valid.
if(database.GetZoneID(short_name) == 0)
return(false);
//database update
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
char namebuf[128];
database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64
namebuf[127] = '\0';
char zonebuf[32];
database.DoEscapeString(zonebuf, short_name, strlen(short_name)&0xF); //limit len to 16
zonebuf[31] = '\0';
if (!database.RunQuery(query, MakeAnyLenString(&query,
"INSERT INTO launcher_zones (launcher,zone,port) VALUES('%s', '%s', %d)",
namebuf, zonebuf, port), errbuf)) {
LogFile->write(EQEMuLog::Error, "Error in BootStaticZone query: %s", errbuf);
safe_delete_array(query);
return false;
}
safe_delete_array(query);
//update our internal state.
LauncherZone lz;
lz.name = short_name;
lz.port = port;
m_zones[lz.name] = lz;
//if the launcher is connected, update it.
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll != nullptr) {
ll->BootZone(short_name, port);
}
return(true);
}