本文整理汇总了C++中LauncherLink类的典型用法代码示例。如果您正苦于以下问题:C++ LauncherLink类的具体用法?C++ LauncherLink怎么用?C++ LauncherLink使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了LauncherLink类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: return
map<string,string> EQW::GetZoneDetails(Const_char *zone_ref) {
map<string,string> res;
ZoneServer *zs = zoneserver_list.FindByID(atoi(zone_ref));
if(zs == NULL) {
res["error"] = "Invalid zone.";
return(res);
}
res["type"] = zs->IsStaticZone()?"static":"dynamic";
res["zone_id"] = itoa(zs->GetZoneID());
res["launch_name"] = zs->GetLaunchName();
res["launched_name"] = zs->GetLaunchedName();
res["short_name"] = zs->GetZoneName();
res["long_name"] = zs->GetZoneLongName();
res["port"] = itoa(zs->GetCPort());
res["player_count"] = itoa(zs->NumPlayers());
//this isnt gunna work for dynamic zones...
res["launcher"] = "";
if(zs->GetZoneID() != 0) {
LauncherLink *ll = launcher_list.FindByZone(zs->GetLaunchName());
if(ll != NULL)
res["launcher"] = ll->GetName();
}
return(res);
}
示例2: safe_delete_array
bool EQLConfig::SetDynamicCount(int count) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
char namebuf[128];
database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64
namebuf[127] = '\0';
if (!database.RunQuery(query, MakeAnyLenString(&query,
"UPDATE launcher SET dynamics=%d WHERE name='%s'",
count, namebuf), errbuf)) {
LogFile->write(EQEMuLog::Error, "Error in SetDynamicCount query: %s", errbuf);
safe_delete_array(query);
return false;
}
safe_delete_array(query);
//update in-memory version.
m_dynamics = count;
//if the launcher is connected, update it.
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll != nullptr) {
ll->BootDynamics(count);
}
return(false);
}
示例3: strlen
bool EQLConfig::DeleteStaticZone(Const_char *short_name) {
//check internal state
std::map<std::string, LauncherZone>::iterator res;
res = m_zones.find(short_name);
if(res == m_zones.end()) {
//not found.
Log.Out(Logs::General, Logs::Error, "Update for unknown zone %s", short_name);
return false;
}
char namebuf[128];
database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64
namebuf[127] = '\0';
char zonebuf[32];
database.DoEscapeString(zonebuf, short_name, strlen(short_name)&0xF); //limit len to 16
zonebuf[31] = '\0';
std::string query = StringFormat("DELETE FROM launcher_zones WHERE "
"launcher = '%s' AND zone = '%s'", namebuf, zonebuf);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return false;
}
//internal update.
m_zones.erase(res);
//if the launcher is connected, update it.
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll != nullptr) {
ll->StopZone(short_name);
}
return true;
}
示例4: while
void LauncherList::Process() {
//process pending launchers..
std::vector<LauncherLink *>::iterator cur, end;
cur = m_pendingLaunchers.begin();
while(cur != m_pendingLaunchers.end()) {
LauncherLink *l = *cur;
//printf("ProcP %d: %p\n", l->GetID(), l);
if(!l->Process()) {
//launcher has died before it identified itself.
_log(WORLD__LAUNCH, "Removing pending launcher %d", l->GetID());
cur = m_pendingLaunchers.erase(cur);
delete l;
} else if(l->HasName()) {
//launcher has identified itself now.
//remove ourself from the pending list
cur = m_pendingLaunchers.erase(cur);
std::string name = l->GetName();
//kill off anybody else using our name.
std::map<std::string, LauncherLink *>::iterator res;
res = m_launchers.find(name);
if(res != m_launchers.end()) {
_log(WORLD__LAUNCH, "Ghosting launcher %s", name.c_str());
delete res->second;
}
_log(WORLD__LAUNCH, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
//put the launcher in the list.
m_launchers[name] = l;
} else {
cur++;
}
}
//process active launchers.
std::map<std::string, LauncherLink *>::iterator curl, tmp;
curl = m_launchers.begin();
while(curl != m_launchers.end()) {
LauncherLink *l = curl->second;
//printf("Proc %s(%d): %p\n", l->GetName(), l->GetID(), l);
if(!l->Process()) {
//launcher has died before it identified itself.
_log(WORLD__LAUNCH, "Removing launcher %s (%d)", l->GetName(), l->GetID());
tmp = curl;
curl++;
m_launchers.erase(tmp);
delete l;
} else {
curl++;
}
}
}
示例5:
std::map<std::string,std::string> EQLConfig::GetZoneDetails(Const_char *zone_ref) {
std::map<std::string,std::string> res;
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll == nullptr) {
res["name"] = zone_ref;
res["up"] = "0";
res["starts"] = "0";
res["port"] = "0";
} else {
ll->GetZoneDetails(zone_ref, res);
}
return(res);
}
示例6: return
bool EQLConfig::ChangeStaticZone(Const_char *short_name, uint16 port) {
//make sure the short name is valid.
if(database.GetZoneID(short_name) == 0)
return(false);
//check internal state
std::map<std::string, LauncherZone>::iterator res;
res = m_zones.find(short_name);
if(res == m_zones.end()) {
//not found.
LogFile->write(EQEMuLog::Error, "Update for unknown zone %s", short_name);
return(false);
}
//database update
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
char namebuf[128];
database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64
namebuf[127] = '\0';
char zonebuf[32];
database.DoEscapeString(zonebuf, short_name, strlen(short_name)&0xF); //limit len to 16
zonebuf[31] = '\0';
if (!database.RunQuery(query, MakeAnyLenString(&query,
"UPDATE launcher_zones SET port=%d WHERE launcher='%s' AND zone='%s'",
port, namebuf, zonebuf), errbuf)) {
LogFile->write(EQEMuLog::Error, "Error in ChangeStaticZone query: %s", errbuf);
safe_delete_array(query);
return false;
}
safe_delete_array(query);
//update internal state
res->second.port = port;
//if the launcher is connected, update it.
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll != nullptr) {
ll->RestartZone(short_name);
}
return(true);
}
示例7: StringFormat
bool EQLConfig::SetDynamicCount(int count) {
char namebuf[128];
database.DoEscapeString(namebuf, m_name.c_str(), m_name.length()&0x3F); //limit len to 64
namebuf[127] = '\0';
std::string query = StringFormat("UPDATE launcher SET dynamics=%d WHERE name='%s'", count, namebuf);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return false;
}
//update in-memory version.
m_dynamics = count;
//if the launcher is connected, update it.
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll != nullptr) {
ll->BootDynamics(count);
}
return false;
}
示例8: LauncherLink
void LauncherList::Add(EmuTCPConnection *conn) {
LauncherLink *it = new LauncherLink(nextID++, conn);
_log(WORLD__LAUNCH, "Adding pending launcher %d", it->GetID());
m_pendingLaunchers.push_back(it);
}
示例9: StartZone
void EQLConfig::StartZone(Const_char *zone_ref) {
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll == nullptr)
return;
ll->StartZone(zone_ref);
}
示例10: RestartZone
void EQLConfig::RestartZone(Const_char *zone_ref) {
LauncherLink *ll = launcher_list.Get(m_name.c_str());
if(ll == NULL)
return;
ll->RestartZone(zone_ref);
}