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C++ Laser::getLane方法代码示例

本文整理汇总了C++中Laser::getLane方法的典型用法代码示例。如果您正苦于以下问题:C++ Laser::getLane方法的具体用法?C++ Laser::getLane怎么用?C++ Laser::getLane使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Laser的用法示例。


在下文中一共展示了Laser::getLane方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    laser = new Laser(dis(gen));

    while(window.isOpen()){
        sf::Event event;

        if(window.pollEvent(event)){
             if(event.type == sf::Event::Closed){
                window.close();
            }
            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)){
                window.close();
            }
            if(event.type == sf::Event::KeyPressed){
                if(event.key.code == sf::Keyboard::Up || event.key.code == sf::Keyboard::Z){
                    player.moveLane(UP);
                }
                if(event.key.code == sf::Keyboard::Down || event.key.code == sf::Keyboard::S){
                    player.moveLane(DOWN);
                }
                if(event.key.code == sf::Keyboard::G){
                    isGame = false;
                }
                if(event.key.code == sf::Keyboard::X && !hasStart){
                    hasStart = true;
                    gameClock.restart();
                    pushNumber = 1;
                }
                if(event.key.code == sf::Keyboard::R && !isGame){
                    isGame = true; // Re-Init evrything
                    pushNumber = 1;
                    gameClock.restart();
                    laserClock.restart();
                    spentTime = 0;
                    player.setShield();
                    delete laser;
                }
            }
        }
        if(hasStart && isGame){
            if(laser->getCoord() <= 0){
                laser =  new Laser(dis(gen));
            }
            if( (int) gameClock.getElapsedTime().asSeconds() == 10){
                pushNumber = 2;
            }
            if( (int) gameClock.getElapsedTime().asSeconds() == 25){
                pushNumber = 3;
            }
            if( (int) gameClock.getElapsedTime().asSeconds() == 40){
                pushNumber = 5;
            }
            if( (int) gameClock.getElapsedTime().asSeconds() == 60){
                pushNumber = 9;
            }
            if( (int) gameClock.getElapsedTime().asSeconds() == 90){
                pushNumber = 17;
            }
            if( (int) gameClock.getElapsedTime().asSeconds() == 100){
                pushNumber = 25;
            }


            if( (int) laserClock.getElapsedTime().asMilliseconds() >= delayLaserMoves){
                laser->pushLaser(pushNumber);
                laserClock.restart();
            }
            if(laser->getCoord() <= 60 && laser->getLane() == player.getLane() && hit == 0){
                if(player.hasShield()){
                    player.removeShield();
                }
                else{
                    isGame = false;
                    spentTime = gameClock.getElapsedTime().asSeconds();
                }

                hit = 1;
            }
            if(laser->getCoord() > 60){
                hit = 0;
            }

            player.checkShield();
        }

        window.clear(sf::Color::Black);

        if(isGame && hasStart){
            drawGame(window,charSprite,shieldSprite,player,laserSprite,laser,backgroundSprite);
        }
        if(!isGame){
            drawGameOverScreen(window,gameOver,timeSpentText,restartText,spentTime);
        }
        if(!hasStart){
            window.draw(startText);
        }

        window.display();
	}
    return 0;
}
开发者ID:traxys,项目名称:Leyser,代码行数:101,代码来源:main.cpp


注:本文中的Laser::getLane方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。