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C++ LabelWidget类代码示例

本文整理汇总了C++中LabelWidget的典型用法代码示例。如果您正苦于以下问题:C++ LabelWidget类的具体用法?C++ LabelWidget怎么用?C++ LabelWidget使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了LabelWidget类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadedFromFile

void MainMenuScreen::loadedFromFile()
{
    LabelWidget* w = getWidget<LabelWidget>("info_addons");
    w->setScrollSpeed(15);
    
    RibbonWidget* rw_top = getWidget<RibbonWidget>("menu_toprow");
    assert(rw_top != NULL);
    
    if (track_manager->getTrack("overworld") == NULL ||
        track_manager->getTrack("introcutscene") == NULL ||
        track_manager->getTrack("introcutscene2") == NULL)
    {
        rw_top->removeChildNamed("story");
    }

#if DEBUG_MENU_ITEM != 1
    RibbonWidget* rw = getWidget<RibbonWidget>("menu_bottomrow");
    rw->removeChildNamed("test_gpwin");
    rw->removeChildNamed("test_gplose");
    rw->removeChildNamed("test_unlocked");
    rw->removeChildNamed("test_unlocked2");
    rw->removeChildNamed("test_intro");
    rw->removeChildNamed("test_outro");
#endif
}   // loadedFromFile
开发者ID:toymak3r,项目名称:Beyond-The-Mirror---Weird-Rancing-Game,代码行数:25,代码来源:main_menu_screen.cpp

示例2: if

// ----------------------------------------------------------------------------
void MainMenuScreen::onUpdate(float delta,  irr::video::IVideoDriver* driver)
{
    IconButtonWidget* addons_icon = getWidget<IconButtonWidget>("addons");
    if (addons_icon != NULL)
    {
        if (addons_manager->wasError())
        {
            addons_icon->setActivated();
            addons_icon->resetAllBadges();
            addons_icon->setBadge(BAD_BADGE);
        }
        else if (addons_manager->isLoading() && UserConfigParams::m_internet_status
                == INetworkHttp::IPERM_ALLOWED)
        {
            // Addons manager is still initialising/downloading.
            addons_icon->setDeactivated();
            addons_icon->resetAllBadges();
            addons_icon->setBadge(LOADING_BADGE);
        }
        else 
        {
            addons_icon->setActivated();
            addons_icon->resetAllBadges();
        }
        // maybe add a new badge when not allowed to access the net
    }

    LabelWidget* w = getWidget<LabelWidget>("info_addons");
    w->update(delta);
    if(w->scrolledOff())
    {
        const core::stringw &news_text = news_manager->getNextNewsMessage();
        w->setText(news_text, true);
    }
}   // onUpdate
开发者ID:langresser,项目名称:stk,代码行数:36,代码来源:main_menu_screen.cpp

示例3: init

// ----------------------------------------------------------------------------
void CreateServerScreen::init()
{
    Screen::init();
    DemoWorld::resetIdleTime();
    m_info_widget->setText("", false);
    LabelWidget *title = getWidget<LabelWidget>("title");

    title->setText(NetworkConfig::get()->isLAN() ? _("Create LAN Server")
                                                 : _("Create Server")    ,
                   false);

    // I18n: Name of the server. %s is either the online or local user name
    m_name_widget->setText(_("%s's server",
                             NetworkConfig::get()->isLAN() 
                             ? PlayerManager::getCurrentPlayer()->getName()
                             : PlayerManager::getCurrentOnlineUserName()
                             )
                          );


    // -- Difficulty
    RibbonWidget* difficulty = getWidget<RibbonWidget>("difficulty");
    assert(difficulty != NULL);
    difficulty->setSelection(UserConfigParams::m_difficulty, PLAYER_ID_GAME_MASTER);

    // -- Game modes
    RibbonWidget* gamemode = getWidget<RibbonWidget>("gamemode");
    assert(gamemode != NULL);
    gamemode->setSelection(0, PLAYER_ID_GAME_MASTER);
}   // init
开发者ID:Elderme,项目名称:stk-code,代码行数:31,代码来源:create_server_screen.cpp

示例4: assert

// ----------------------------------------------------------------------------
//
void MainMenuScreen::init()
{
    Screen::init();

    m_user_id = getWidget<ButtonWidget>("user-id");
    assert(m_user_id);

    // reset in case we're coming back from a race
    StateManager::get()->resetActivePlayers();
    input_manager->getDeviceManager()->setAssignMode(NO_ASSIGN);
    input_manager->getDeviceManager()->setSinglePlayer( NULL );
    input_manager->setMasterPlayerOnly(false);

    // Avoid incorrect behaviour in certain race circumstances:
    // If a multi-player game is played with two keyboards, the 2nd
    // player selects his kart last, and only the keyboard is used
    // to select all other settings - then if the next time the kart
    // selection screen comes up, the default device will still be
    // the 2nd player. So if the first player presses 'select', it
    // will instead add a second player (so basically the key
    // binding for the second player become the default, so pressing
    // select will add a new player). See bug 3090931
    // To avoid this, we will clean the last used device, making
    // the key bindings for the first player the default again.
    input_manager->getDeviceManager()->clearLatestUsedDevice();

    if (addons_manager->isLoading())
    {
        IconButtonWidget* w = getWidget<IconButtonWidget>("addons");
        w->setDeactivated();
        w->resetAllBadges();
        w->setBadge(LOADING_BADGE);
    }

    m_online = getWidget<IconButtonWidget>("online");

    if(!m_enable_online)
        m_online->setDeactivated();

    LabelWidget* w = getWidget<LabelWidget>("info_addons");
    const core::stringw &news_text = NewsManager::get()->getNextNewsMessage();
    w->setText(news_text, true);
    w->update(0.01f);

    RibbonWidget* r = getWidget<RibbonWidget>("menu_bottomrow");
    // FIXME: why do I need to do this manually
    ((IconButtonWidget*)r->getChildren().get(0))->unfocused(PLAYER_ID_GAME_MASTER, NULL);
    ((IconButtonWidget*)r->getChildren().get(1))->unfocused(PLAYER_ID_GAME_MASTER, NULL);
    ((IconButtonWidget*)r->getChildren().get(2))->unfocused(PLAYER_ID_GAME_MASTER, NULL);

    r = getWidget<RibbonWidget>("menu_toprow");
    r->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
    DemoWorld::resetIdleTime();

#if _IRR_MATERIAL_MAX_TEXTURES_ < 8
    getWidget<IconButtonWidget>("logo")->setImage("gui/logo_broken.png",
        IconButtonWidget::ICON_PATH_TYPE_RELATIVE);
#endif

}   // init
开发者ID:Charence,项目名称:stk-code,代码行数:62,代码来源:main_menu_screen.cpp

示例5: Style

CharacterMenu::CharacterMenu( Drawer & drawer )
{
	WidgetFactory& factory = WidgetFactory::getInstance();

	// MAIN CONTAINER
	Style * style = new Style();
	style->setBackgroundImage( factory.getMenuBackground() );

	rootContainer = new VerCenterContainer( style );

	// TITLE

	LabelWidget * lw = factory.getTitleLabel( Locale::get( "CHARACTER" ) );
	lw->prepare( drawer );

	rootContainer->addWidget( *lw );

	// FORRM
	playerNameForm = new Form( "setPlayerName" );

	// BUTTONS

	TextInputWidget* tiw = factory.getLargeTextInput( ".{1,15}", Config::playerName );
	interactiveWidgets.push_back( tiw );
	rootContainer->addWidget( *tiw );
	playerNameForm->addWidget( *tiw );

	ButtonWidget* bw = factory.getLargeSubmitButton( Locale::get( "BACK" ), "setmenu settings", *playerNameForm );

	this->interactiveWidgets.push_back( bw );
	rootContainer->addWidget( *bw );
}
开发者ID:Outfl3sh,项目名称:maturitni-projekt,代码行数:32,代码来源:charactermenu.cpp

示例6: loadedFromFile

// ----------------------------------------------------------------------------
void MessageDialog::loadedFromFile()
{
    LabelWidget* message = getWidget<LabelWidget>("title");
    message->setText( m_msg, false );

    // If the dialog is a simple 'OK' dialog, then hide the "Yes" button and
    // change "Cancel" to "OK"
    if (m_type == MessageDialog::MESSAGE_DIALOG_OK)
    {
        ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");
        yesbtn->setVisible(false);

        ButtonWidget* cancelbtn = getWidget<ButtonWidget>("cancel");
        cancelbtn->setText(_("OK"));
        cancelbtn->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
    }
    else if (m_type == MessageDialog::MESSAGE_DIALOG_YESNO)
    {
        ButtonWidget* cancelbtn = getWidget<ButtonWidget>("cancel");
        cancelbtn->setText(_("No"));

    }
    else if (m_type == MessageDialog::MESSAGE_DIALOG_OK_CANCEL)
    {
        // In case of a OK_CANCEL dialog, change the text from 'Yes' to 'Ok'
        ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");
        yesbtn->setText(_("OK"));
    }
}
开发者ID:GreenLunar,项目名称:stk-code-fix_1797,代码行数:30,代码来源:message_dialog.cpp

示例7: _

// ----------------------------------------------------------------------------
void MainMenuScreen::onUpdate(float delta)

{
    PlayerProfile *player = PlayerManager::getCurrentPlayer();
    if(PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_GUEST  ||
       PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
    {
        m_user_id->setText(player->getLastOnlineName() + "@stk");
        m_online->setActivated();
        m_online->setLabel( _("Online"));
    }
    else if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_OUT)
    {
        m_online->setActivated();
        m_online->setLabel( _("Login" ));
        m_user_id->setText(player->getName());
    }
    else 
    {
        // now must be either logging in or logging out
        m_online->setDeactivated();
        m_user_id->setText(player->getName());
    }

    m_online->setLabel(PlayerManager::getCurrentOnlineId() ? _("Online")
                                                           : _("Login" )  );
    IconButtonWidget* addons_icon = getWidget<IconButtonWidget>("addons");
    if (addons_icon != NULL)
    {
        if (addons_manager->wasError())
        {
            addons_icon->setActivated();
            addons_icon->resetAllBadges();
            addons_icon->setBadge(BAD_BADGE);
        }
        else if (addons_manager->isLoading() && UserConfigParams::m_internet_status
            == Online::RequestManager::IPERM_ALLOWED)
        {
            // Addons manager is still initialising/downloading.
            addons_icon->setDeactivated();
            addons_icon->resetAllBadges();
            addons_icon->setBadge(LOADING_BADGE);
        }
        else
        {
            addons_icon->setActivated();
            addons_icon->resetAllBadges();
        }
        // maybe add a new badge when not allowed to access the net
    }

    LabelWidget* w = getWidget<LabelWidget>("info_addons");
    w->update(delta);
    if(w->scrolledOff())
    {
        const core::stringw &news_text = NewsManager::get()->getNextNewsMessage();
        w->setText(news_text, true);
    }
}   // onUpdate
开发者ID:Charence,项目名称:stk-code,代码行数:60,代码来源:main_menu_screen.cpp

示例8: loadedFromFile

void MainMenuScreen::loadedFromFile()
{
    LabelWidget* w = getWidget<LabelWidget>("info_addons");
    w->setScrollSpeed(15);

#if DEBUG_MENU_ITEM != 1
    RibbonWidget* rw = getWidget<RibbonWidget>("menu_bottomrow");
    rw->removeChildNamed("test_gpwin");
    rw->removeChildNamed("test_gplose");
    rw->removeChildNamed("test_unlocked");
    rw->removeChildNamed("test_unlocked2");
#endif
}   // loadedFromFile
开发者ID:kapilkd13,项目名称:stk-code,代码行数:13,代码来源:main_menu_screen.cpp

示例9: rule

AboutDialog::AboutDialog()
{
    LabelWidget *label = new LabelWidget;
    label->setLabel(tr("Doomsday Shell %1\nCopyright (c) %2\n\n"
                       "The Shell is a utility for controlling and monitoring "
                       "Doomsday servers using a text-based (curses) user interface.")
                    .arg(SHELL_VERSION)
                    .arg("2013-2018 Deng Team"));

    label->setExpandsToFitLines(true);
    label->rule()
            .setLeftTop(rule().left(), rule().top())
            .setInput(Rule::Width, rule().width());

    add(label);

    rule().setSize(Const(40), label->rule().height());
}
开发者ID:,项目名称:,代码行数:18,代码来源:

示例10: processEvent

// -----------------------------------------------------------------------------
void EnterGPNameDialog::onEnterPressedInternal()
{
    //Cancel button pressed
    ButtonWidget* cancelButton = getWidget<ButtonWidget>("cancel");
    if (GUIEngine::isFocusedForPlayer(cancelButton, PLAYER_ID_GAME_MASTER))
    {
        std::string fakeEvent = "cancel";
        processEvent(fakeEvent);
        return;
    }

    //Otherwise, see if we can accept the new name
    TextBoxWidget* textCtrl = getWidget<TextBoxWidget>("textfield");
    assert(textCtrl != NULL);
    stringw name = textCtrl->getText().trim();
    if (name.size() > 0)
    {
        // check for duplicate names
        for (int i = 0; i < grand_prix_manager->getNumberOfGrandPrix(); i++)
        {
            const GrandPrixData* gp = grand_prix_manager->getGrandPrix(i);
            if (gp->getName() == name)
            {
                LabelWidget* label = getWidget<LabelWidget>("title");
                assert(label != NULL);
                label->setText(_("Another grand prix with this name already exists."), false);
                sfx_manager->quickSound("anvil");
                return;
            }
        }

        // It's unsafe to delete from inside the event handler so we do it
        // in onUpdate (which checks for m_self_destroy)
        m_self_destroy = true;
    }
    else
    {
        LabelWidget* label = getWidget<LabelWidget>("title");
        assert(label != NULL);
        label->setText(_("Cannot add a grand prix with this name"), false);
        sfx_manager->quickSound("anvil");
    }
}
开发者ID:SpedsT,项目名称:stk-code,代码行数:44,代码来源:enter_gp_name_dialog.cpp

示例11: loadFromFile

void MessageDialog::doInit(MessageDialogType type,
                           IConfirmDialogListener* listener, bool own_listener)
{
    if (StateManager::get()->getGameState() == GUIEngine::GAME)
    {
        World::getWorld()->schedulePause(World::IN_GAME_MENU_PHASE);
    }


    loadFromFile("confirm_dialog.stkgui");

    m_listener = listener;
    m_own_listener = own_listener;

    LabelWidget* message = getWidget<LabelWidget>("title");
    message->setText( m_msg.c_str(), false );

    // If the dialog is a simple 'OK' dialog, then hide the "Yes" button and
    // change "Cancel" to "OK"
    if (type == MessageDialog::MESSAGE_DIALOG_OK)
    {
        ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");
        yesbtn->setVisible(false);

        ButtonWidget* cancelbtn = getWidget<ButtonWidget>("cancel");
        cancelbtn->setText(_("OK"));
        cancelbtn->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
    }
    else if (type == MessageDialog::MESSAGE_DIALOG_YESNO)
    {
        ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");

        ButtonWidget* cancelbtn = getWidget<ButtonWidget>("cancel");
        cancelbtn->setText(_("No"));

    }
    else if (type == MessageDialog::MESSAGE_DIALOG_OK_CANCEL)
    {
        // In case of a OK_CANCEL dialog, change the text from 'Yes' to 'Ok'
        ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");
        yesbtn->setText(_("OK"));
    }
}
开发者ID:AkshayGupta94,项目名称:stk-code,代码行数:43,代码来源:message_dialog.cpp

示例12: init

// ----------------------------------------------------------------------------
void CreateServerScreen::init()
{
    Screen::init();
    DemoWorld::resetIdleTime();
    m_info_widget->setText("", false);
    LabelWidget *title = getWidget<LabelWidget>("title");

    title->setText(NetworkConfig::get()->isLAN() ? _("Create LAN Server")
                                                 : _("Create Server")    ,
                   false);

    // I18n: Name of the server. %s is either the online or local user name
    m_name_widget->setText(_("%s's server",
                             NetworkConfig::get()->isLAN() 
                             ? PlayerManager::getCurrentPlayer()->getName()
                             : PlayerManager::getCurrentOnlineUserName()
                             )
                          );
}   // init
开发者ID:bog-dan-ro,项目名称:stk-code,代码行数:20,代码来源:create_server_screen.cpp

示例13: init

// -----------------------------------------------------------------------------
void EditGPScreen::init()
{
    if (m_action.empty())
    {
        LabelWidget* header = getWidget<LabelWidget>("title");
        assert(header != NULL);
        header->setText(m_gp->getName(), true);

        IconButtonWidget* button = getWidget<IconButtonWidget>("save");
        assert(button != NULL);
        button->setDeactivated();

        loadList(0);
        setModified(false);
    }
    else
    {
        EditTrackScreen* edit = EditTrackScreen::getInstance();
        assert(edit != NULL);

        if (edit->getResult())
        {
            if (m_action == "add")
            {
                m_gp->addTrack(edit->getTrack(), edit->getLaps(), edit->getReverse(),
                    m_selected);
                setSelected(m_selected + 1);
            }
            else if (m_action == "edit")
            {
                m_gp->editTrack(m_selected, edit->getTrack(), edit->getLaps(),
                    edit->getReverse());
            }
            setModified(true);
        }
        loadList(m_selected);
        m_action.clear();
    }
}
开发者ID:Berulacks,项目名称:stk-code,代码行数:40,代码来源:edit_gp_screen.cpp

示例14: loadFromFile

void MessageDialog::doInit(irr::core::stringw msg, MessageDialogType type,
                           IConfirmDialogListener* listener, bool own_listener)
{
    loadFromFile("confirm_dialog.stkgui");

    m_listener = listener;
    m_own_listener = own_listener;
    
    LabelWidget* message = getWidget<LabelWidget>("title");
    message->setText( msg.c_str(), false );

    // If the dialog is a simple 'OK' dialog, then hide the "Yes" button and
    // change "Cancel" to "OK"
    if (type == MessageDialog::MESSAGE_DIALOG_OK)
    {
        ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");
        yesbtn->setVisible(false);

        ButtonWidget* cancelbtn = getWidget<ButtonWidget>("cancel");
        cancelbtn->setText(_("OK"));
        cancelbtn->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
    }
}
开发者ID:kiennguyen1994,项目名称:game-programming-cse-hcmut-2012,代码行数:23,代码来源:message_dialog.cpp

示例15: ModalDialog

GPInfoDialog::GPInfoDialog(const std::string& gpIdent, const float w, const float h) : ModalDialog(w, h)
{
    doInit();
    m_curr_time = 0.0f;

    const int y1 = m_area.getHeight()/7;
    const int y2 = m_area.getHeight()*6/7;

    m_gp_ident = gpIdent;

    const GrandPrixData* gp = grand_prix_manager->getGrandPrix(gpIdent);
    if (gp == NULL)
    {
        assert(false);
        std::cerr << "ERROR at " << __FILE__ << " : " << __LINE__ << "; trying to continue\n";
        ModalDialog::dismiss();
        return;
    }

    // ---- GP Name
    core::rect< s32 > area_top(0, 0, m_area.getWidth(), y1);
    IGUIStaticText* title = GUIEngine::getGUIEnv()->addStaticText( translations->fribidize(gp->getName()),
                                                               area_top, false, true, // border, word wrap
                                                               m_irrlicht_window);
    title->setTabStop(false);
    title->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);


    // ---- Track listings
    const std::vector<std::string>& tracks = gp->getTrackNames();
    const int trackAmount = tracks.size();

    int height_of_one_line = (y2 - y1)/(trackAmount+1);
    const int textHeight = GUIEngine::getFontHeight();
    if (height_of_one_line > (int)(textHeight*1.5f)) height_of_one_line = (int)(textHeight*1.5f);

    bool gp_ok = true;

    for (int t=0; t<trackAmount; t++)
    {
        const int from_y = y1 + height_of_one_line*(t+1);

        Track* track = track_manager->getTrack(tracks[t]);
        stringw lineText;
        if (track == NULL)
        {
            lineText = L"MISSING : ";
            lineText.append( stringw(tracks[t].c_str()) );
            gp_ok = false;
        }
        else
        {
            lineText = track->getName();
        }

        LabelWidget* widget = new LabelWidget();
        widget->setText(translations->fribidize(lineText), false);
        widget->m_x = 20;
        widget->m_y = from_y;
        widget->m_w = m_area.getWidth()/2 - 20;
        widget->m_h = height_of_one_line;
        widget->setParent(m_irrlicht_window);

        m_widgets.push_back(widget);
        widget->add();

        // IGUIStaticText* line = GUIEngine::getGUIEnv()->addStaticText( lineText.c_str(),
        //                                       entry_area, false , true , // border, word wrap
        //                                       m_irrlicht_window);
    }

    // ---- Track screenshot

    m_screenshot_widget = new IconButtonWidget(IconButtonWidget::SCALE_MODE_KEEP_CUSTOM_ASPECT_RATIO,
                                               false /* tab stop */, false /* focusable */,
                                               IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE /* Track gives us absolute paths */);
    // images are saved squared, but must be stretched to 4:3
    m_screenshot_widget->setCustomAspectRatio(4.0f / 3.0f);

    m_screenshot_widget->m_x = m_area.getWidth()/2;
    m_screenshot_widget->m_y = y1;
    m_screenshot_widget->m_w = m_area.getWidth()/2;
    m_screenshot_widget->m_h = y2 - y1 - 10;

    Track* track = track_manager->getTrack(tracks[0]);

    m_screenshot_widget->m_properties[PROP_ICON] = (track  != NULL ?
                                                    track->getScreenshotFile().c_str() :
                                                    file_manager->getAsset(FileManager::GUI,"main_help.png"));
    m_screenshot_widget->setParent(m_irrlicht_window);
    m_screenshot_widget->add();
    m_widgets.push_back(m_screenshot_widget);


    // ---- Start button
    ButtonWidget* okBtn = new ButtonWidget();
    ButtonWidget* continueBtn = new ButtonWidget();

    SavedGrandPrix* saved_gp = SavedGrandPrix::getSavedGP( StateManager::get()
                                               ->getActivePlayerProfile(0)
//.........这里部分代码省略.........
开发者ID:PalashBansal,项目名称:stk-code,代码行数:101,代码来源:gp_info_dialog.cpp


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